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Food for thought
I've had a 2070 for over a year now and RTX definitely works on indoor renders. As a matter of fact that is when it works best.
Ray tracing is the process of simulating light reflections from the light sorce to the camera. In an enclosed environment there are more surfaces for rays to bounce from and get to the camera. That's why iRay has always been slower rendering indoor scenes. RT corse are dedicated hardware on RTX cards to do the calculations much faster than CUDA, orders of magnitude faster.
Exacly indoors is what is painful now I do long tv show style stories so every few renders I create a PS version of DOF import the BG as a plane and make other adjustments with the blur tool. So those go fast..
NVIDIA pushes their flagship line for gamers, and games are getting more and more intensive...11GB won't go far with new AAA titles coming out such as CyberPunk 2077, which was even designed with the 1080TI in mind. But that's a 2020 game...with 2021 games it will be even worse...one can only hope the new line has more. A lot more. Especially now that 4k gaming is becoming more of A Thing.
If you get more than that, please teach me what you do, I want to learn. Half of my renders are indoor scenes and even if I switch of refraction on glass they still take ages.
I've learned that "playable" is a relative term for gamers, lol. I'm all about graphics and screenarchery, so for 30fps is perfectly playable (to me). I usually get laughed at by the FPS warriors, but that's just what I've gotten accustomed to when shooting for top-end graphics.
30 FPS!?!?!?! If I wanted 30 FPS I would be on a console! :P
That's part of it will sell my 1080 and with a commish I just sold I only need to fork out approx 800 CAD including tax for 2080.. I get the comnputer store 1st in line yay..only to find out its closed for the day
Yes, you understood my meaning; I did mean Daz Studio.
But Vulkan would make it possible to implement ray tracing on NVidia and AMD GPUs in any application.
No, not all GPUs support Vulkan.
I never said IRay would or wouldn't support Vulkan. I never mentioned IRay at all. You can be a ray tracer and also not be IRay.
The existence of Vulkan means a Vulkan based engine could support both AMD and NVidia, certainly relevant to a discussion about AMD vis a vis NVidia.
Well it is now moved to next weekend unless there is something interesting in the supposed announcement on Thursday..
! Vulkan is an API it connects a set of generic code to the code specific to the underlying hardware, in this case GPU's.Vulkan euns on all Nvidia, AMD and Intel gpu's released in about the last 10 years (it requires OpenGL 1.3, IIRC, so that likely limits it somewhat but every GPU you're likely to encounter does support it. It even runs on snapdragon chips on Android phones. Apple has been dragging their feet on providing support in mac and IOS but that is Apple sulking because no one will support Metal.
A Direct X based render engine would also support both. OpenGL based ones, like the one presently in DS, would as well. B ut render engines just don't magically appear and graphics accel;erated ones are even more work.There are any number of cross platform render engines already getting DS to support them is not going to happen just because of Vulkan.
The shift may be towards high speed storage instead of VRAM. With the PS5, they have a SSD that is as fast as previous DDR standards (meaning its really fast for SSD). This allows a lot of freedom in that they don't have to rely so much on VRAM as they can load data almost on the fly. Marc Cerny, who is absolutely not a clone of Dana Carvey, stated that you could be playing a first person shooter and the while you turn your character around the SSD can load data for what is behind you because of how fast it is. Now he is probably playing the tech up a bit and exaggerating, he spent like 20 minutes just talking about the PS5 SSD. But regardless this means that the console does not need to rely so heavily on using VRAM all the time.
The Xbox also will have a fast SSD, though not quite as fast. So both consoles are going to rely on them because they do not even allow a standard HDD to be used with them. The SSD is a vital part of the hardware design and will be a big factor in game design, too.
The result of this is that games might not need that much VRAM after all, which in turn would effect us as Iray users.
At some point Nvidia Iray is going to have to update and change to allow out of core rendering, or it is going to fall desperately far behind other render engines that do. The technology is getting to a point to where it should not be an issue. I would happily accept a performance hit if it meant I could render beyond 11GB with a GPU.
There is actually a really wild rumor that one day GPUs might have a small amount of embedded SSD memory. So like you have a GPU with 12GB VRAM plus 64GB of SSD built in. This sort of memory would suit Iray just fine. That's probably far off into the future and probably only for professional Quadro or Tesla class GPUs. Iray doesn't need fast memory, it just needs memory. Who knows, maybe Intel would do something like this. They have their Optane memory and their own SSD manufacturing. That would make their GPUs quite interesting. But this is going into pure speculation territory.
I'm pretty sure that is just a PCIE gen 4 m.s. Theyre twice as fast as the older gen 3 ones.
I doubt they will try to make do with less VRAM. There is still a lot of latency loading data from SSD to VRAM.
DirectX is not cross platform. OpenGL doesn't support hardware based ray tracing. Vulkan puts the hardware acceleration work onto the vendor's driver writers. There are no cross platform engines that support more than one or two elements of hardware ray tracing. Literally *none* of what you said is true.
DirectX on Linux
https://www.pcworld.com/article/2940470/hey-gamers-directx-11-is-coming-to-linux-thanks-to-codeweavers-and-wine.html
But of course I never wrote that DirectX was cross platform.
So literally that was just made up.
I also never wrote anything about OpenGl supporting HW ray tracing.
So literally that was just made up.
Also of course this entire aragraph is literally true
"Vulkan is an API it connects a set of generic code to the code specific to the underlying hardware, in this case GPU's.Vulkan euns on all Nvidia, AMD and Intel gpu's released in about the last 10 years (it requires OpenGL 1.3, IIRC, so that likely limits it somewhat but every GPU you're likely to encounter does support it. It even runs on snapdragon chips on Android phones. Apple has been dragging their feet on providing support in mac and IOS but that is Apple sulking because no one will support Metal."
Seems that there are hardware agnostic render engiones (imagine that another literally true statement I made)
https://wccftech.com/neon-noir-cryengine-hardware-api-agnostic-ray-tracing-demo-tested-and-available-now/
You have no idea what Wine is, do you?
And no, you didn't write that DirectX is cross platform, but that is the only way that Vulkan would not bring exciting, new possibilities, which was your contention.
And no, you didn't write that OpenGL supported hardware ray tracing, but that is the only way that Vulkan would not bring exciting, new possibilities again, which was your contention.
And lastly, Cryengine doesn't have cross-platform, hardware assisted raytracing. So again, Vulkan brings a tremendous advantage there.
Vulkan, together with Qt5, means that it would be an order of magnitude easier for Daz Studio to run across Windows, Mac, and Linux from the same codebase.
I think you need to study "moving the goalposts"
Interesting thread, but not quite sure why the long discussion about the hypothetical use of Vulkan in DS. In another thread about a real time renderer possibly being integrated by DAZ into DS, it was noted that Fillament was mentioned in the DS development log (the thread is in the DS forum). Well from what I could find on the web it would appear that Fillament is based on the Vulkan api. So it looks like Vulkan may already be a factor in future development of DS.
Considering all I was asking is would my system support a 2080ti..

Well the Voltek cards are gone. So if I did do it it would be EVGA for $1600 CAD...
I have never minded threads I started going OT, as there can be some interesting conversations.
I presume you got your answer from your relaxed comment.
I had posted something cheeky which I corrected.
I simply asked if it would be compatible with my system to going to our scenes will be rendered before loading them when we mind meld with our all powerful quantum 2 million processor
I apologize; I would have sworn that you wrote that Vulkan had little to do with Daz and was not an important innovation.
Can the participants in the Vulkan discoussion please drop the topic and live long and prozper
Just took the plunge got a good deal....Thx for all your imput. Always enjoyed this community..
Glad you found one! I think you'll be very happy with it.
Cant complain after discounts & mail in rebate. One of the guys in the shop offering to buy my 1080ti It will only run me 1000 CAD taxes in..
This one comes with 3x HDMI & 4 year warranty. I may not have it that long but it will contribute to the resell value.