Any good tutorials and advice on how to make my own Daz Model?

Hi! My name is Chris,

So, I am a beginner when it comes to 3D Modeling. The only thing I know how to 3D model is a mug, and a mug hybrid (I don't know how to texture stuff either so, eek!); practically anything that is low poly and not detail-oriented. I want to jump the gun here and make my very own 3D model: a person. I want to make a 3D modeled celebrity, morphed between three or two different female celebrities. I am thinking I want to combine the faces of Taylor Swift, Jennifer Lawrence, and Selena Gomez into one face and body. So, that probably means getting dirty and working very difficult ours coming up with something useful.

I am in the need for some advice and want to know how I can get started in learning how to create my very own, Daz Model. I know I might have to go-to Blender to do editing but I really do not know-how. Any advice or directions?

Comments

  • I recommend a YouTube search or one of the tutorials in the store.

  • Oso3DOso3D Posts: 15,085

    My advice is don't jump the gun and work on simpler modeling first.

     

  • Oso3DOso3D Posts: 15,085

    In case there's confusion, keep in mind that nearly all models in the store aren't stand alone modeled figures, but shapes of standard figures.

    That is, you have a basic Genesis 8 Female figure, and then people modify it to look like... whatever. And then you can create a dial to change the base figure into your new shape.

    If THAT'S what you want to do (or at least start with), look for 'figure morph tutorials.'

     

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Welcome Chris! First off, Daz Studio is not a modeling app, it's for posing, animation and rendering. Blender is a modeling app with posing, rendering and animation capabilities. You don't have to know anything about working with 3D to use Daz Studio, but it does help. There are so many one click oprions it makes creating digital art or anmations pretty easy IMO.

    As for creating your very own 3D model, that is not really an option per say in DS. You can morph, mold and create any shape or likeness you want with DS, but the actual 3D mesh model belongs to DAZ, you just have a license to use it for renders and animations and it can't be shared or sold, just an FYI.

    As for creating celebrity likenesses with DS you have 4 options, one is facegen https://www.daz3d.com/facegen-artist-pro

    the other is headshop https://www.daz3d.com/headshop-12-for-genesis-8

    the third is the face transfer system in DS, this products helps with that https://www.daz3d.com/face-transfer-unlimited

    and lastly, like you mentioned, using a modeling app like Blender or ZBrush to create a morph by hand

  • alex86firealex86fire Posts: 1,130

    I would not recommend trying to model a face of any kind if you are a beginner in the modeling world. It's not a jump that should be made.

    I am decent at 3d modeling and I have a hard time creating any kind of faces in Blender. I would say the way to go is sculpting for that route.

    Being different, if you really want to focus on this sort of thing, I recommend starting to learn sculpting from zero and evolving until you can do faces.

    Even then, sometimes it's hard to capture the likeness of someone but that is the way to go.

    From what I know about sculpting, Zbrush is the way to go, but if you want to try your hand first and see if it's for you, you can start with Blender sculpting and purchase Zbrush later on if it fits you. (I would say not too late as they are different).

    I would say this path, if you focus on it don't have a day job would take at least a few months.

     

    Another path would be to either use one of the above mentioned head generation softwares and from there use Daz Morphs, there are plenty of options here to refine the face until it really resembles what you want. If you have a talent for capturing face likeness, this might be the easier and faster path, once you get accustomed with the morphs.

    My personal opinion is that you also have to understand human face anatomy and which bones and muscles of the face define what characteristics even moreso on the sculpting path.

  • GordigGordig Posts: 10,600

    User ChrisCox does Blender modeling on Twitch as ChrisLCox, so his streams might be useful to you.

  • WonderlandWonderland Posts: 7,133

    I would think that modeling and rigging a standalone figure from scratch would be one of the hardest things to do as a beginner, but if you did learn how and were good at it, very lucrative. Could possibly get work at Pixar and major studios. I would try buying a bunch of morphs first and morphing existing Daz characters then expanding your knowledge of 3D in general with tons of tutorials and see if it's something you want to do for a living, because it's not something you do just for fun...

  • nicsttnicstt Posts: 11,715

    Make your own model?

    or

    Make your own shape on a pre-existing model?

    What do you want to do? What do you want to achieve? How much time do you want to invest? (And are prepared to invest?)

    Answers to those questions will affect the suggestions folks make.

  • My advice is to start small and work your way up. It doesn't really matter what modeling program you're using, but what matters is gaining an understanding of the functions of it and how it behaves in the program you're working with. The general principles of 3D modeling are pretty universal, but how they are implemented varies from program to program. What you've got to do in the beginning is learn the ins and outs of the program you've decided to use. Practice using the tools like beveling, bridging and slicing geometry. Most modelers offer primatives --so try combining primatives in order to make a more complex shape. The key is not to jump to the end result first, because you're going to end up getting frustrated and disappointed when you bite off more than you can chew. Finally, my best piece of advice is to do what you want, and don't let anyone convince you not to. You may find you're equal to the task, or you may find you're lacking but the key thing is that if you let others induce fear to attempt what you want, then you can count on never achieving it. Don't be afraid to try and fail if you try something ambitious and fail, you're still a step closer because you're learning what doesn't work.  When it comes to anything like this, the worst thing you can do is let others convince you of what to attempt and not to attempt. Learn how your modeling program works, and then get in there and give it hell. 

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