Isolate a character head morph from a body morph?
in The Commons
Hello -
Is there a way to isolate a character head morph from a body morph if the head and body are applied as one, with no apparent separate dials? I'm trying to do that with Jemma, with no success. I tried de-selecting her head and returning all else to zero, but the head/face seems to be lost as well. Ideas appreciated!

Comments
Using this https://www.daz3d.com/shape-splitter
Thanks, but at that price, that's absurd.
It's a really good tool and worth the price, but it does go on sale periodically.
On close inspection, it doesn't support HD morphs, so it's not an option at any price.
I'll be honest, I bought it, and then barely used it. For the most part, I've preferred to do the job in Blender.
... where you can also sort of handle HD morphs by turning them into displacement maps. (It can sometimes lead to clipping on body morphs, as auto-follow/smoothing on clothing won't follow displacements the same as a morph, but it usually works fairly well for HD head detail).
It depends how the morph was made. If it was made in an outside program and imported like this I don't think there is any way to split it.
If it was combined from different morphs but afterwards locked together maybe you can ERC Bake it somehow? I am not that advanced with Daz yet so I cannot say for sure but the experts around here should be able to tell you if that is possible.
No tool to do that supports HD morphs.
The fastest way to eliminate morphs (without smoothing at the frontier), is to eliminate the deltas, select the vertices from the geometry editor.
Here the topic is discussed
https://www.daz3d.com/forums/discussion/comment/5303136
The other option is with weight maps,
https://www.daz3d.com/forums/discussion/214791/a-morph-mask-field-moving-morph
https://www.daz3d.com/forums/discussion/193911/how-to-make-separate-head-and-body-morphs-from-custom-fbm
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/creating_head_split_morphs/start
Here other options
https://www.daz3d.com/forums/discussion/14109/any-way-to-restricting-an-full-body-morph-to-not-affect-all-body-parts
To preserve the HD detail, negative morphs are used. You only apply -100% to the head morph with the divided morph.