Valley And Hills pollycount?

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Comments

  • JOdelJOdel Posts: 6,255

    It's beautiful, and would be a fairly definite buy for me. But not as Iray only. I don't trust the Iray to 3DL converters being up to dealing with it, either. 

    Sorry.

  • GlenWebb said:

    Wow, Andrey, this is just beautiful. I love your work SO MUCH. Sucks about the memory thing, as I'm using a GTX 970 and 4.10, but I expected as much. I have had no issues with using your Mountain Lakes and Forests. Yeah, sometimes a scene would render on CPU but I had a lot in those scenes and everything still rendered fairly quickly. Would you say Valley is comparative to Mountain Lakes in regards to memory consumption or greater? I'd love to sink my teeth in this but hesitant with purchasing. I like your examples above and it seems like a lot can be done to lighten the load.

    Hi Glen.
    There are two preloads in this product, one variant is only a low-poly landscape, low-poly trees and bushes for long-distance plans, they are almost the same as Mountain Lakes for the videocard. Another variant additionally contains HR location, this option is already more demanding.

  • JOdel said:

    It's beautiful, and would be a fairly definite buy for me. But not as Iray only. I don't trust the Iray to 3DL converters being up to dealing with it, either. 

    Sorry.

    Ground material was created in the Shader Mixer of Daz Studio. As far as I know, convertors cann't convert such materials. Such material have to be collected manually for 3DL, but it is the only one and only on the ground.

  • SpitSpit Posts: 2,342
    Ivy said:

    Can I give a little reassurance to people with GTX 10xx cards. DS 4.12 requires a driver standard of 430.86 minimum. The current latest driver standard for the GTX 10xx cards is 441.87 (checked 30 seconds ago), so you should be able to keep on rendering happily for a while yet. Whether the scene will render in the GPU is another thing...

    Regards,

    Richard.

    Are you using a older version of daz 4,12.086 & 436.30 gpu driver ?    Because for gtx gpu cards the Iray is broke, because NVIDIA switched how the Opitex prime accelerator is used in the hardware profile and gtx gpu opitex is always turned on with no way for it to be turned off . Opitex requires more memory load so it uses more gpu resources for iray on which most circumstances throws the gtx card back to cpu for rendering. Specially if you render more than 1 scene like a image series for animation.     The RTX card use the opitex feature in the hardware profile differently using less resources for raytrace. it was one of the designs for RTX  gpu's  hence RTX = (RAY-TRACE TECHNOLOGY) which the side effect of this new technology was the in GTX gpu driver profile the opitex prime accelerator is always on to achieve the same results as the RTX gpu  , so in a sense Iray is broken making GTX gpu obsolete for iray unless you don't mind painfully slow render times on the back of the cpu .    its the driver technology that changed on how much load can put on to the gpu vram with gtx cards.   I have 2- 1080ti sc with 11.5 gigs each and when i used daz studio 4.12.01.40  it would throw my renders to cpu every time with 2 fully clothed  g8 characters & hair using a 2k hdri for a background.  My bench test before daz 4.12  I could load as many as 6 g8 characters into the same scene with daz 4.10 and as someone that uses daz studio for animation this new development is not acceptable.   The last working daz studio version for me & I have since returned back too is daz 4.12.083  with gpu driver 436.30  any newer drivers enables the opitex prime permanently in GTX gpu cards.  So if you have daz 4.12.083 and a driver less than 436.30 your good to go other wises newer daz versions and newer driver versions you will experience render throw back to cpu  if you put any kind of a load into your scene and like I said as someone that uses daz for animation that is not acceptable, But that is my experience, other people that don't put much of a load on their scene or render image series may not experience the same issue of renders being thrown back to cpu

    The issue with animation may, at least in part, be addressed in (I think) the current Public Build (I don't have a link to the chnage log on this machine). An 11GB GTX card should still be very useable for Iray rendering.

    It's not just animation. I render my scenes more than once b/c reasons. And they drop to CPU often on just the 3rd render and the logs tell me little b/c they always say something different except for complaining about Optix Prime. I've had textures plus geometires taking up less than 1/2 gig of vram, don't render huge images, and still it drops to CPU after 3 or 4 renders. I've had this PC for barely over a year and don't expect I'll be upgrading anytime soon, if ever.

    I'm using Studio 4.12.0.86    gtx 1080 441.08  

    This is so discouraging.

    Sorry for interrupting, Andrey, I love and have almost everything you've done. This scene is beautiful and I don't say that lightly. You make scenes that are even better than nature's own.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,920

    indeed it is broken heart

    I just finally started rendering a lot of animations in DAZ iray too when they dropped this on us

    gone back to my other softwares and only render single dressed figures in iray now with alpha to composite

    I refuse to be bullied into buying an expensive new RTX card

    my 980ti is perfectly good in other software 

  • Spit said:
    Ivy said:

    Sorry for interrupting, Andrey, I love and have almost everything you've done. This scene is beautiful and I don't say that lightly. You make scenes that are even better than nature's own.


    Hear hear. Indeed all his products are amazing, especially the forest bundle 

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,920

    just to be clear I am in no way criticising AP's stuff, I own much too

    just the latest builds of DAZ studio and it's removal of the untick Optix Prime option that makes not only his but most other large sets and multiple figures impossible to render in iray for animation 

    I find other ways mostly Octane as even redoing materials is faster than the CPU crawl

  • Thanks, Andrey. I actually grabbed it last night. Temptation was too much. I'm going to play around with it and see what I can do. Really awesome work, sir.
  • GlenWebb said:
    Thanks, Andrey. I actually grabbed it last night. Temptation was too much. I'm going to play around with it and see what I can do. Really awesome work, sir.

    Thank you, Glen!

    smiley

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