Spectral Rendering Conversion Intent
If I change this from 'faithful' to 'natural' and have Environment Mode set to Scene Only, no light appears in Iray Viewport.
All I have in the scene is G8F and a default Spot Light (with 500000 Lumen).
If I change the light geometry from Point to Rectangle, I get a *little* light, but doesn't make sense why that would have such an effect. Any ideas?
DarkFigure.jpg
1506 x 908 - 281K
LightFigure.jpg
1512 x 911 - 299K

Comments
I'm going bonkers trying to find the answer to this too, but no one seems to know.
I have four lights staged lighting up my character and I'm using a HDRI background set up as a finite sphere wiyh ground. All lights work perfectly when I have spectral rendering set to faithful, but as soon as I switch to natural, it turns all my lights off - ARGHHH!!!!!!!!
I much prefer the naturalistic photographic rendering that the 'natutral' Spectral intent gives me, but why the heck can't I still have my fill lights?!?!?!?!! HELP