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Lets try this again. alken was right....I forgot the data folder. Hopefully this will fix it.
Unzip to My Library:
http://mikeyftl.deviantart.com/art/REAL-Hairy-Free-441011131
Sorry to say, it's still not working:
I think I ate a brain tumor for breakfast this morning. That's the wrong file path. Uno momento.
Third times a charm.
Unzip to My Library:
http://mikeyftl.deviantart.com/art/REAL-Hairy-Free-441011131
Yes indeed, playing now.
Great. Look forward to seeing a few renders.
This is fun...now I need some nipple hair and a treasure trail to balance it out. lol
That'll cost ya. Heheh.
There's nipple hair on ShareCG...
Thank you MikeyFTL :-).
Octane tested and approved!
Wow! I'm impressed. I can't wait to see these models fully furred.
Here's my Reality/Lux one:
A touch of glossiness goes a long way.
this translates very well to Genesis, too (via G2M shape for Genesis)
Nice. Renders like that make me want to double my efforts to get this into the store ASAP.
That's good to know. I wouldn't want to leave anyone out. Curious if anyone managed to get it to play nice with M4.
What are your glossiness settings?
Are you going to included hair color and other settings to make it good right out of the box for those that don't like to fiddle too much??
50% glossiness. I've addressed most colors with the freebie under Materials, including a few silly ones like green and blue. There will be low, medium and high glossiness presets as well.
As I start to play with light and shadows, I'm starting to notice the render times getting longer for obvious reasons. DAZ3D seriously needs to add object exclusion as a future light setting. Applying shadows to every single hair is a-lot to ask of our machines and in most cases unnecessary.
50% glossiness. I've addressed most colors with the freebie under Materials, including a few silly ones like green and blue. There will be low, medium and high glossiness presets as well.
As I start to play with light and shadows, I'm starting to notice the render times getting longer for obvious reasons. DAZ3D seriously needs to add object exclusion as a future light setting. Applying shadows to every single hair is a-lot to ask of our machines and in most cases unnecessary.
Send a note to AgeofArmor...I think you can set up products to be compatible with the AoA advanced lights to do things like that. It would be a big plus for this if it was set up to take advantage of the speed increases that can be obtained from the advanced lights.
Send a note to AgeofArmor...I think you can set up products to be compatible with the AoA advanced lights to do things like that. It would be a big plus for this if it was set up to take advantage of the speed increases that can be obtained from the advanced lights.
I guess I can just set the Diffuse to 99% on all the parts and anyone who uses AoA can adjust their light settings accordingly.
Thanks Mikey for the sneak peek! :)
I don't have anything to show off yet but I am having fun playing with the polygon visibility.
I think it was something you suggested early on in the thread to help with clothes...
No worries. I have a feeling a-lot of people are going to be learning about the Polygon Group Editor Tool when this gets released. I don't think I've ever used the Building/Scripting tab until now.
The chest hair thickness was changed to 20% allowing it to blend in with the Sulaiman hairy texture. Thanks for the sneak peek too. Looking forward to the complete product!
Nice. Renders like that make me want to double my efforts to get this into the store ASAP.
Wow, thanks for the lovely words! This is going to be an awesome product.
I little dose of Reality.
50% glossiness. I've addressed most colors with the freebie under Materials, including a few silly ones like green and blue. There will be low, medium and high glossiness presets as well.
As I start to play with light and shadows, I'm starting to notice the render times getting longer for obvious reasons. DAZ3D seriously needs to add object exclusion as a future light setting. Applying shadows to every single hair is a-lot to ask of our machines and in most cases unnecessary.
You can use Ubersurface shader (comes with Studio) as the default shader with the materials rather than Daz Studio Default, and set it to have occlusion and raytracing turned off. That will help a lot, as long as the character isn't in a situation where the hair needs to reflect.
(you won't have the "!" before shader presets, I've moved my content around)
I hope the production on this is going well. I keep coming back hoping to see it in the store. :)
Production is still going as planned. There are currently 20 different body hair modules for almost every body part, and with each one there are length, thickness, wetness and clump morphs that are almost completed. I am in the process of importing them into DAZ3D, making icons and sliders and testing.
I hoping to have it in the store in about two weeks. I have yet to read up on the process of submitting a product to DAZ3D, so I'm hoping that will go smoothly. I will post a pic of all the modules that will be included in the package shortly.
I also created a few x-rated add-ons (both front and "rear") that probably can't be sold on DAZ3D. I will probably post them on devientart since renders of these "areas" are forbidden on DAZ3D.