Daz 3d to 3dsMax - need basic rig / biped - how to import?

Hi All,

Just started in on this.  Looked around but can not find so posting it.     I bring in the Character to max as FBX with bones as is or with helpers,  both come in with higly complex rigs,  bones on top of bones lots of stuff to deal with,  I want to take it to motion builder and apply mocap.  but need a fairly standarized rig for my skill level.

There seems to be two sets of skeletons coming in..   Do I used Genenis 1 or Genesis 2?  or What is the best way to deal with this my rigging skills are survival / biped level.    Is there a simplier system that Daz 3d can produce? or what do do,  I  dont want to refit biped and re-skin kind of defeats the goal of having nice pro stuf out of the box.

 

Thanks R.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,614

    Just be aware that the rigging in Daz Studio is proprietary and not standard like what you will find in most modeling apps and is designed for use in Daz Studio and not exported. If you need a different rig, you might have to just rerig it in max,

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