Falco's Realistic Tears and New Anatomical Elements issue

When I use Falco's realistic geoshell tears, it makes a semi-transparent white shell over the 3FeetWolf's newGens, which makes the gens look like a different material than the rest of the body.  I remember somehow turning off that specific area's visibility in render on the shell, but can;t remember how to do it now.  Anyone know how to fix this issue?

Post edited by Chohole on

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  • nemesis10nemesis10 Posts: 3,291

    When I use Falco's realistic geoshell tears, it makes a semi-transparent white shell over the 3FeetWolf's newGens, which makes the gens look like a different material than the rest of the body.  I remember somehow turning off that specific area's visibility in render on the shell, but can;t remember how to do it now.  Anyone know how to fix this issue?

    Go to the Geoshell's Parameter (Parameter Tab) and select Visibility > Groups at the bottom of the list.  You should see the anatomical elements with the button switched to "on"; switch it to "off".

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