Are Springs possible in DAZ?

I was woundering if anybody has any luck importing a charcter attachment or any other object that has had a spring effect applied to it from an external program like Iclone, Blender or Carrara? I have been able to export a G2 Character into Iclone before and apply a spring there but I was not sure how to import the effect into DS. Anybody know how to simulate springs in DS, like a tail, or bunny ears or any type of geograph attachment? (I'm really wanting to apply springs to a feather prop I was looking at buying.

Comments

  • kwanniekwannie Posts: 870

    Maybe: Would spring effects be possible with DForce?

  • CybersoxCybersox Posts: 9,639
    edited November 2019
    kwannie said:

    I was woundering if anybody has any luck importing a charcter attachment or any other object that has had a spring effect applied to it from an external program like Iclone, Blender or Carrara? I have been able to export a G2 Character into Iclone before and apply a spring there but I was not sure how to import the effect into DS. Anybody know how to simulate springs in DS, like a tail, or bunny ears or any type of geograph attachment? (I'm really wanting to apply springs to a feather prop I was looking at buying.

    There's a bunch of morphing spring props included in Maclean's Morphing Primitives set https://www.daz3d.com/everyday-morphing-primitives  Just pop 'em into your scene, with a shader of your choice and dial in the shape and pose that you want.  . 

    Post edited by Chohole on
  • ChoholeChohole Posts: 33,604

    @Cybersox      fixed your link,  it was throwing a 404

  • Pity its not what the OP meant cheeky

    I discovered how to do them in UE4 last week

    the spring bone movement does export from 3Dxchange in a BVH but you need to manually check the bones under advanced on the DAZ studio import dialogue.

  • kwanniekwannie Posts: 870

    What do you mean manually OnyLuvsCatz? You mean verify something or do you mean there is a selection box that needs to be checked?

  • kwannie said:

    What do you mean manually OnyLuvsCatz? You mean verify something or do you mean there is a selection box that needs to be checked?

    Bvh import you get a dialoge with advanced, you open that and tick all the bones on the source and target figure bone hierarchies such as pectorals for boob bounce etc.

  • Make sure tou export your bvh with hip not node0 etc selected as base in 3Dx

    can select hip or thr base figure in DAZ for import and I usually get the rotation axis wrong first go so no good asking me thatcheeky

    make sure its the same figure

  • kwanniekwannie Posts: 870

    Ahh.......Ok. So will it export the bvh for everything even if the springs were applied to a geograph attachment like a tail?

  • kwannie said:

    Ahh.......Ok. So will it export the bvh for everything even if the springs were applied to a geograph attachment like a tail?

    Yes but you need to load it again on the tail in DAZ studio 

  • kwanniekwannie Posts: 870

    If I follow correctly, you mean select the tail in the scene hierarchy window then import the bvh with the only the tail selected?

  • kwannie said:

    If I follow correctly, you mean select the tail in the scene hierarchy window then import the bvh with the only the tail selected?

    Yes

  • kwanniekwannie Posts: 870

    Thank you so much! OnlyLuvsCatz

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