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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic DAZ-to-Blender

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Comments

  • brainmuffinbrainmuffin Posts: 1,267
    July 2020
    Padone said:

    @brainmuffin

    As for saving the default settings please see the answer by Thomas who is the plugin developer. You have to save both the plugin defaults and the blender defaults.

    As for imported daz scenes they still access the daz folder for textures. You have an option in blender to pack all the external resources in the blender file though if you need so.

    https://docs.blender.org/manual/en/latest/files/blend/packed_data.html

    Hmm....this gives me several ideas to try.....cause if I can use my Mac to stage a scene and then export to Blender, rsync to my Linux box, that would be fantastic. My Linux rig does need more RAM, but it has a faster proc and an NVidia GTX 960 graphics card. DAZ Studio and Final Cut Pro are the only applications keeping me on macOS.

     

  • Fantasyart3DFantasyart3D Posts: 70
    July 2020 edited July 2020

    From version 1.4.2 up the drivers are not being created. Using the stable 1.4.1 version.

    Post edited by Fantasyart3D on July 2020
  • brainmuffinbrainmuffin Posts: 1,267
    July 2020

    My "convert to rigify" error dialog:

     

    Screen Shot 2020-07-30 at 9.24.01 PM.png
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  • PadonePadone Posts: 4,001
    July 2020 edited July 2020

    @brainmuffin And it tells you exactly what you have to do. If you want to import poses and animations I'd advise mhx though that's more daz friendly.

    Post edited by Padone on July 2020
  • brainmuffinbrainmuffin Posts: 1,267
    July 2020
    Padone said:

    @brainmuffin And it tells you exactly what you have to do. If you want to import poses and animations I'd advise mhx though that's more daz friendly.

    I'm guessing you are refering to "Rigify add-on is not enabled". I enabled and tried again. Now I get a bones error. I'm gonna punt on this scene and try just a figure conversion. The environment I want to use doesn't convert well at all, so I'll probably have to export it anyway.

  • AllenArtAllenArt Posts: 7,175
    July 2020
    brainmuffin said:
    Padone said:

    @brainmuffin And it tells you exactly what you have to do. If you want to import poses and animations I'd advise mhx though that's more daz friendly.

    I'm guessing you are refering to "Rigify add-on is not enabled". I enabled and tried again. Now I get a bones error. I'm gonna punt on this scene and try just a figure conversion. The environment I want to use doesn't convert well at all, so I'll probably have to export it anyway.

    Small steps ;). Good luck!

    Laurie

  • brainmuffinbrainmuffin Posts: 1,267
    July 2020
    AllenArt said:
    brainmuffin said:
    Padone said:

    @brainmuffin And it tells you exactly what you have to do. If you want to import poses and animations I'd advise mhx though that's more daz friendly.

    I'm guessing you are refering to "Rigify add-on is not enabled". I enabled and tried again. Now I get a bones error. I'm gonna punt on this scene and try just a figure conversion. The environment I want to use doesn't convert well at all, so I'll probably have to export it anyway.

    Small steps ;). Good luck!

    Laurie

    First learn crawl, then learn fly.   :)

  • nicsttnicstt Posts: 11,715
    August 2020

    I've noticed the script now exports a dbz file.

    Better compatability?

  • PadonePadone Posts: 4,001
    August 2020

    @nicstt no it's just a compressed version

  • brainmuffinbrainmuffin Posts: 1,267
    August 2020

    Last night I bought Dreamlight's Iray light set for Stonemason's Urban Future 3. Using the Diffeomorphic exporter/importer and some admin trickery (rsync the content and scene directories), I have a render going in Studio on my Mac and Blender on my Linux box. Workflow is: Setup scene in Studio; export using Diffeomorphic; rsync files to Linux; import in Blender via Diffeomorphic.

    These will be default settings, but I will post the images as soon as they are ready.

  • brainmuffinbrainmuffin Posts: 1,267
    August 2020

    The blue drone is Blender. The yellow/orange drone is Studio.

    Drone-Blue.png
    1920 x 1080 - 4M
    Drone-Yellow.png
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  • nicsttnicstt Posts: 11,715
    August 2020 edited August 2020

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    Post edited by nicstt on August 2020
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    nicstt said:

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    I have that version, but haven't tried clothes in awhile. I will test.

  • PadonePadone Posts: 4,001
    August 2020
    nicstt said:

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    daz studio 4.12.0.86, blender 2.83.3, latest diffeo

    Just did a quick test with g3f and the full darkstorm armor and I don't seem to have any issue here. Also the g8f basic wear works fine. Do you have a specific asset that doesn't work or are they all of them ?

    outfit.jpg
    245 x 406 - 21K
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020 edited August 2020

    I had to update to Linux Mint 20, use the NVidia repo, and install Cuda and many, many supporting packages, but I finally have the GTX 960 being used for rendering in Blender 2.83.3. Images are still grainy, but render times are nearly in half. This card only has 4GB of RAM and the scene I'm rendering wouldn't fit if this was Iray. One more step along the road.

    Post edited by brainmuffin on August 2020
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    Padone said:
    nicstt said:

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    daz studio 4.12.0.86, blender 2.83.3, latest diffeo

    Just did a quick test with g3f and the full darkstorm armor and I don't seem to have any issue here. Also the g8f basic wear works fine. Do you have a specific asset that doesn't work or are they all of them ?

    By latest Diffeo, do you mean 1.4 or 1.5?

  • PadonePadone Posts: 4,001
    August 2020 edited August 2020

    @brainmuffin

    latest development version .. Thomas is so fast to fix bugs and improve features that a "stable" version has little sense there.

    https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

     

    edit. As for vram optimization you can use the scene optimizer addon for iray, or the simplify panel for cycles. Or resize textures yourself with xnview. Diffeo also gets a texture resizer but it needs opencv to be installed.

    https://www.xnview.com/en/

    https://www.daz3d.com/scene-optimizer

    https://diffeomorphic.blogspot.com/2019/10/resizing-textures.html

    simplify.jpg
    306 x 329 - 22K
    Post edited by Padone on August 2020
  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    Padone said:

    @brainmuffin

    latest development version .. Thomas is so fast to fix bugs and improve features that a "stable" version has little sense there.

    https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

    Ok thanks. I'll take a look at 1.5.

    I have question about importing the DAZ content files. It is possible to do this again after a file has been saved in Blender format? I have an idea of using multiple machines to render my animation created in Blender (frames rendered to single files), but the paths to the DAZ files is different on the machines. When I copy the Blender file, all the materials show as purple on the second machine. I did not see this on the FAQ or the docs.

    Thanks.

  • nicsttnicstt Posts: 11,715
    August 2020 edited August 2020

    Padone said:

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    daz studio 4.12.0.86, blender 2.83.3, latest diffeo

    Just did a quick test with g3f and the full darkstorm armor and I don't seem to have any issue here. Also the g8f basic wear works fine. Do you have a specific asset that doesn't work or are they all of them ?

    none at all transfered over; i was using the latest (yesterday) build of Diffeo.

    Post edited by nicstt on August 2020
  • benniewoodellbenniewoodell Posts: 1,999
    August 2020
    nicstt said:

    Padone said:

    nicstt said:

    Anyone able to confirm for them that clothes don't transfer over with the latest Blender release? 2.83.3.

    I reverted to 2.83 and they are there on import.

    daz studio 4.12.0.86, blender 2.83.3, latest diffeo

    Just did a quick test with g3f and the full darkstorm armor and I don't seem to have any issue here. Also the g8f basic wear works fine. Do you have a specific asset that doesn't work or are they all of them ?

    none at all transfered over; i was using the latest (yesterday) build of Diffeo.

    Sad to hear, but also glad I'm not the only one this has happened to as I checked all the paths and everything and everything was correct. 

  • PadonePadone Posts: 4,001
    August 2020 edited August 2020

    @nicstt @benniewoodell

    May be there's something corrupt in the settings file. Download the latest version and try the factory settings. See if this works. If not, you may try deleting everything related to the plugin and reinstall. This includes the files and folders in appdata > roaming and the json settings file in the user folder. Hope this helps.

    C:\Users\..\import-daz-settings-28x.json

    C:\Users\..\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\import_daz

    settings.jpg
    401 x 359 - 41K
    Post edited by Padone on August 2020
  • nicsttnicstt Posts: 11,715
    August 2020

    Was hoping to avoid that, but will let you know.

  • PadonePadone Posts: 4,001
    August 2020
    brainmuffin said:

    but the paths to the DAZ files is different on the machines

    You may try saving the blender files in the daz content folder, a "blender" subfolder will do. Then use relative paths when saving the blender files. This should work if I understand correctly your needs.

  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    Padone said:
    brainmuffin said:

    but the paths to the DAZ files is different on the machines

    You may try saving the blender files in the daz content folder, a "blender" subfolder will do. Then use relative paths when saving the blender files. This should work if I understand correctly your needs.

    Ah...the simple method..... :-)

  • brainmuffinbrainmuffin Posts: 1,267
    August 2020
    Padone said:
    brainmuffin said:

    but the paths to the DAZ files is different on the machines

    You may try saving the blender files in the daz content folder, a "blender" subfolder will do. Then use relative paths when saving the blender files. This should work if I understand correctly your needs.

    I was meaning on import. I've tried relative path and symbolic links. The Blender importer doesn't seem to be able to follow either. I guess I'll need to save the textures in the .blend file itself if I want to transfer them around.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,218
    August 2020 edited August 2020
    brainmuffin said:
     

    I have question about importing the DAZ content files. It is possible to do this again after a file has been saved in Blender format? I have an idea of using multiple machines to render my animation created in Blender (frames rendered to single files), but the paths to the DAZ files is different on the machines. When I copy the Blender file, all the materials show as purple on the second machine. I did not see this on the FAQ or the docs.

    Thanks.

    Now, if I am understanding your requirements, you just need to do a File / External Data / Pack All Into .blend

    Post edited by TheMysteryIsThePoint on August 2020
  • PadonePadone Posts: 4,001
    August 2020 edited August 2020

    As for outfits not showing up I'm short of ideas. In previous versions some diffeo settings were saved in the blender default scene as explained by Thomas, but I don't see how this could harm apart having to save both the diffeo and blender defaults. I personally use the portable (zip) version of blender so nothing is saved into the registry, I don't know if this could be the issue.

    You may try with the factory settings for blender and if this doesn't work then uninstall both blender and diffeo. I am unable to reproduce the issue so this is as far as I can help I'm afraid.

    - set factory settings for blender

    - set factory settings for diffeo

    - restart clean

     

    p.s. Just to get more info that may help.

    - does any of you use daz connect or daz central perhaps ? as diffeo only works offline.

    - could you post your daz folders and diffeo folders ?

     

    p.p.s. I may be going paranoid here but this issue appeared to someone just after daz released the daz bridge. May it be something is changed on the daz side ?

    Post edited by Padone on August 2020
  • PadonePadone Posts: 4,001
    August 2020
    brainmuffin said:

    I was meaning on import

    On import you have to set the daz folders in the plugin settings so you can have different daz folders. Then you have to save the scene as relative. Or pack everything as suggested by @TheMysteryIsThePoint but this will increase the scene size and may be not good depending on your needs.

  • nicsttnicstt Posts: 11,715
    August 2020
    Padone said:

    As for outfits not showing up I'm short of ideas. In previous versions some diffeo settings were saved in the blender default scene as explained by Thomas, but I don't see how this could harm apart having to save both the diffeo and blender defaults. I personally use the portable (zip) version of blender so nothing is saved into the registry, I don't know if this could be the issue.

    You may try with the factory settings for blender and if this doesn't work then uninstall both blender and diffeo. I am unable to reproduce the issue so this is as far as I can help I'm afraid.

    - set factory settings for blender

    - set factory settings for diffeo

    - restart clean

     

    p.s. Just to get more info that may help.

    - does any of you use daz connect or daz central perhaps ? as diffeo only works offline.

    - could you post your daz folders and diffeo folders ?

     

    p.p.s. I may be going paranoid here but this issue appeared to someone just after daz released the daz bridge. May it be something is changed on the daz side ?

    Paranoia is good; this time, however, it was only after I tried 2.83.3 that I had the issue. I've not tried again yet so will let you know how it goes.

  • nicsttnicstt Posts: 11,715
    August 2020

    I deleted the 2.83 settings files; reinstalled 2.83.3 and imported settings from 2.82. I made copies of the Startup and User Prefs files first and all seems to be ok.

    Clothes are present and accounted for. smiley

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