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RTX 2070, latest Studio Driver release (442.19)-- a barroom scene with a couple large texture maps, the largest related to Auto Face Enhancer HD skin (which looks wonderful). I did what I could with Scene Optimizer and Decimator.
I'm still having luck with mclaugh's unlikely trick-- the freezing has stopped-- and I'll start using ManFriday's Render Queue hopefully soon. I'm still very new to 3D animation so I'm sure there's something I'm missing.
2020-03-26 22:24:50.317 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Importing lights for motion time 0
2020-03-26 22:24:51.519 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Initializing light hierarchy.
2020-03-26 22:24:54.831 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Light hierarchy initialization took 3.312s
2020-03-26 22:25:31.865 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER :: 1.3 IRAY rend error: Unable to allocate 31976004 bytes from 159996312 bytes of available device memory
2020-03-26 22:26:44.759 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER :: 1.7 IRAY rend error: CUDA device 0 (GeForce RTX 2070): Scene setup failed
2020-03-26 22:26:45.125 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER :: 1.7 IRAY rend error: CUDA device 0 (GeForce RTX 2070): Device failed while rendering
2020-03-26 22:26:45.735 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER :: 1.7 IRAY rend warn : All available GPUs failed.
2020-03-26 22:26:49.929 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER :: 1.7 IRAY rend warn : No devices activated. Enabling CPU fallback.
2020-03-26 22:26:50.089 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER :: 1.7 IRAY rend error: All workers failed: aborting render
2020-03-26 22:27:14.009 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : Lights memory consumption: 11.2874 MiB (device 0)
2020-03-26 22:27:16.526 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : Material measurement memory consumption: 0 B (GPU)
2020-03-26 22:27:16.526 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : PTX code (515 KiB) for SM 7.5 generated in 7.46s
2020-03-26 22:27:16.540 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : Materials memory consumption: 3.09475 MiB (GPU)
2020-03-26 22:27:40.843 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : Texture memory consumption: 1.08817 GiB for 424 bitmaps (device 0)
Sorry to turn this into a Techical Help thread, but like I said the posts in this thread seemed relevant to my problem.
First are you rendering multiple scenes without closing the old render previews? That keeps those renders in VRAM.
Second even if you close renders there is a memory leak that impacts running multiple renders during the same session. I recommend shutting down DS and restarting ever few renders.
Other than that the log says you ran out of VRAM. Why it isn't rendering on CPU could be a RAM issue. If you're using the beta it there is a setting that prevents CPU fallback.
If not you may not have enough free RAM.