Lekkulians 2 Genesis 8 [commercial]

Lekkulian 2

The depths of space became much more interesting. The low gravity of their home world gifted them with long limbs and a graceful agility, but their most striking features are the prehensile tails that emerge from their heads. When asked about the purpose of the tails, they simply wink and smile.

The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism.

 

https://www.daz3d.com/lekkulian-2-for-genesis-8-female

https://www.daz3d.com/lekkulian-2-for-genesis-8-male

 

  • G8F Product Includes
    • One Lekkulian Female Character Preset
    • One Lekkulian Female Shaping Preset
    • One Set of Geografted Lekkulian Tentacles with easy pose dials
    • Three Full Body Texture Material Presets including anatomical elements
    • Four Face Material Options
    • Five Eye Material Presets
    • Includes both Iray and 3Delight Material Presets

 

  • G8M Product Includes
    • One Lekkulian Male Character Preset
    • One Lekkulian Male Shaping Preset
    • One Set of Geografted Lekkulian Tentacles with easy pose dials
    • Three Full Body Texture Material Presets Including anatomical elements
    • Five Eye Material Presets
    • Includes both Iray and 3Delight Material Presets

 

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Comments

  • I really liked the G3 versions, thanks for updating them to G8 they look great

  • RawArtRawArt Posts: 6,110
    jedijudd said:

    I really liked the G3 versions, thanks for updating them to G8 they look great

    Thanx.....I always thought they were a fun set, so i had to upgrade them :)

  • SnowSultanSnowSultan Posts: 3,802

    Real quick question, can the tentacles be used on a base figure that isn't using the Lekkulian shaping morph? I'm just wondering if the transitioning is part of the figure's shape. Thanks.

  • Real quick question, can the tentacles be used on a base figure that isn't using the Lekkulian shaping morph? I'm just wondering if the transitioning is part of the figure's shape. Thanks.

    Head tails look fine without the Raw_Lekku morph dialed in, just as was the case in Genesis 3 version.

  • RawArtRawArt Posts: 6,110
    edited September 2019

    Yes...they were designed to work without my alien dialed in....because I know there are some other more famous tentacled aliens that people may want to use them for.

    Post edited by RawArt on
  • QuasarQuasar Posts: 681

    Thanks for these two! I got the first version bundle a couple of months ago and will be getting these as well.

  • Just a note... the Head Tentacles are a new prop, so the textures are not portable from Genesis 3 to Genesis 8 version (and vice versa).

    Also, I do like these textures better in the Genesis 8 product because they are less vein-y/mottled than the Genesis 3 product.

  • RawArtRawArt Posts: 6,110

    Just a note... the Head Tentacles are a new prop, so the textures are not portable from Genesis 3 to Genesis 8 version (and vice versa).

    Also, I do like these textures better in the Genesis 8 product because they are less vein-y/mottled than the Genesis 3 product.

    Of course...it is entirely new

  • SevrinSevrin Posts: 6,313
    RawArt said:

    Yes...they were designed to work without my alien dialed in....because I know there are some other more famous tentacled aliens that people may want to use them for.

    So we don't have to choose between heads or tails?

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited September 2019
    Sevrin said:
    RawArt said:

    Yes...they were designed to work without my alien dialed in....because I know there are some other more famous tentacled aliens that people may want to use them for.

    So we don't have to choose between heads or tails?

    NO PUNS!

    Post edited by The Blurst of Times on
  • SnowSultanSnowSultan Posts: 3,802

    Thanks, good to know and I appreciate the options. If you have a moment, could you perhaps list the morphs that the tentacles have?

  • Thanks, good to know and I appreciate the options. If you have a moment, could you perhaps list the morphs that the tentacles have?

    Screenshot of the Movement & Shaping panels.

    head tentacles.jpg
    1164 x 755 - 184K
  • SnowSultanSnowSultan Posts: 3,802

    Nice, having thickness and length morphs will probably put it in my cart soon. I want to experiment with the tentacles on the demons I use in my art, but I'd like to avoid making them look too much like the popular aliens Rawn was referring to. Being able to customize them is a big selling point for me. Thanks for the pic.

  • RawArtRawArt Posts: 6,110

    You can get an idea of the thickness morphs here

     

    and the length morph here

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited September 2019

    Quick render...

    Dialed out the Lekku morph, dialed in a teen, dialed down the head tentacles.

    lekku test.jpg
    1159 x 1500 - 273K
    Post edited by The Blurst of Times on
  • Was just looking for the G3 versions and discovered that you changed the spelling from Lekkulion to Lekkulian. Any particular reason? (just curious).

    I'm still arguing with my credit card on whether I'm allowed to buy anything. The G3 versions are a little cheaper in the sale but these new ones look even better so I'll probably buy the G8F one now and leave the G8M one on the wishlist.

  • Silent WinterSilent Winter Posts: 3,901
    edited September 2019

    Aaand 'probably' immediately became 'already'

    Here's a quickie "Hello" render - I'm very happy with this purchase (especially as the tax refund just came through  so I feel not at all guilty about buying something). The morph looks great, the lekku are easy to adjust and pose, and the textures are superlative.

    I'm also impressed with how well the gloves fit the 3-finger+thumb morph.

    yesyes

    (Edit - the outfit is for G3F and I've just noticed I didn't adjust it for pokethrough - the pants are showing up somewhat but that's my fault, not the morph - at first sight I thought it was rips in the pants but on closer inspection it's just plain old pokethrough laugh).

    Lekkulian 1.jpg
    900 x 1200 - 158K
    Post edited by Silent Winter on
  • Silent WinterSilent Winter Posts: 3,901
    edited September 2019

    OK, one more 'try it out' render. This time with minor shaping morph adustments but still largely the Lekkulian morph.

    Rock-star Lekkulian

    Lekkulian 2.jpg
    900 x 1200 - 136K
    Post edited by Silent Winter on
  • RawArtRawArt Posts: 6,110

    Very cool renders!!!

    as for the name change...it just sounded better this way to me this time.

  • RawArt said:

    Very cool renders!!!

    as for the name change...it just sounded better this way to me this time.

    Agreed on the spelling,

    and cheers smiley

     

  • edited April 2020

    Thanks, good to know and I appreciate the options. If you have a moment, could you perhaps list the morphs that the tentacles have?

    Screenshot of the Movement & Shaping panels.

     

     

    These do not seem to appear anywhere when I load the lekkulian 2 head attachment, either on a Genesis 8 figure, or by themselves. Also, if I load the Lekkulian figure, the whole back of the skull where the tentacles attach is being crushed downwards.

     

    (Installed via Daz Install Manager)

     

    Post edited by FastestDogInTheDistrict on
  • RawArtRawArt Posts: 6,110

    Thanks, good to know and I appreciate the options. If you have a moment, could you perhaps list the morphs that the tentacles have?

    Screenshot of the Movement & Shaping panels.

     

     

    These do not seem to appear anywhere when I load the lekkulian 2 head attachment, either on a Genesis 8 figure, or by themselves. Also, if I load the Lekkulian figure, the whole back of the skull where the tentacles attach is being crushed downwards.

     

    (Installed via Daz Install Manager)

     

    Unless you have the head tentacles attached to G8, then you will see the skull being distorted, it cannot be used without the tentacle attachment.

    If you simply load up the character file that is included, it will come with all the parts attached. Then you simply need to select the tentacles in your scene tab and you will find all the shaping and pose dial in your parameters tab.

     

  • Matt_CastleMatt_Castle Posts: 3,063
    RawArt said:
    Unless you have the head tentacles attached to G8, then you will see the skull being distorted, it cannot be used without the tentacle attachment.

    Seeing as it's been brought up, was there a particular reason for this? Although it wasn't particularly hard for me to cook up an adjustment in Blender, one of the things I ended up using the G3 version for was swapping out her "hair" and turning her into a gorgon.

    (Actually, I do need to do something more with that character - although I very promptly grabbed the G8 version, I've also copied over the G3F shape onto G8F so I can keep using that specific character).

  • RawArtRawArt Posts: 6,110

    In order to make the HD morphs, I have to make them while the graft is attached...as such there is no control over the vertices that are replaced by the graft..and then they tend to distort in unpredictable ways

     

  • RawArt said:

    Thanks, good to know and I appreciate the options. If you have a moment, could you perhaps list the morphs that the tentacles have?

    Screenshot of the Movement & Shaping panels.

     

     

    These do not seem to appear anywhere when I load the lekkulian 2 head attachment, either on a Genesis 8 figure, or by themselves. Also, if I load the Lekkulian figure, the whole back of the skull where the tentacles attach is being crushed downwards.

     

    (Installed via Daz Install Manager)

     

    Unless you have the head tentacles attached to G8, then you will see the skull being distorted, it cannot be used without the tentacle attachment.

    If you simply load up the character file that is included, it will come with all the parts attached. Then you simply need to select the tentacles in your scene tab and you will find all the shaping and pose dial in your parameters tab.

     

     

    Hi Rawart!! Yes, I loaded G8, then loaded the tentacles. This seems to work okay, but the tentacles point sraight out from the back of the head, and I cannot see any dials to move them - these are missing when I load the tentacles on to a G8 base figure (load G8 > keep it "selected" in the window > load tentacles > no morph/pose dials).

    When I load the character figure which includes the tentacles, the whole back of the skull is being pulled downward to what I guess is default G8 height for some reason. The pose dials for the tentacles do appear here, but the figure is being distorted for some reason.

     

    I am assuming both these things are user error, but I am hoping to find out how to fix them. smiley

  • RawArtRawArt Posts: 6,110

    As I said if you simply load up the character file that is included, it will come with all the parts attached. Then you simply need to select the tentacles in your scene tab and you will find all the shaping and pose dial in your parameters tab.

     

    headials.jpg
    1680 x 1020 - 346K
  • OVDOVD Posts: 262

    Hey @RawArt! I love this product. 

    I have a question though: Do you have any tips for making custom skin tones match the tentacles? 

    For example, by changing settings, I'm able to make a character have blue glittery skin. The problem is that if I try to copy and paste those shaders over to the tentacles, it brings the maps with them. Even if I remove the maps, the tentacles don't match the rest of the skin. 

    All this is being done without using the Lekkulian 2 base maps, btw. (Trying to avoid getting the "stripes" that they have on their skin.) 

    Can you help me figure this out please? 

    Thanks! 

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2020
    OdinVonD said:

    Hey @RawArt! I love this product. 

    I have a question though: Do you have any tips for making custom skin tones match the tentacles? 

    For example, by changing settings, I'm able to make a character have blue glittery skin. The problem is that if I try to copy and paste those shaders over to the tentacles, it brings the maps with them. Even if I remove the maps, the tentacles don't match the rest of the skin. 

    All this is being done without using the Lekkulian 2 base maps, btw. (Trying to avoid getting the "stripes" that they have on their skin.) 

    Can you help me figure this out please? 

    Thanks! 

    Without a 3d painting program, this gets more complex.

    I can tell you what I do to do this.

    1. Find a Genesis 8 skin with very few blemishes, wrinkles, etc. and an overall even skin tone. (A character skin with a lot of tonal variance will be tough to map to the Lekku.)
    2. (REMEMBER where those texture maps are on your computer. You're ONLY using the Diffuse maps as a base.)
    3. Load the Lekkulian stuff onto your figure.
    4. Add the Diffuse maps from the other skin ON TOP of the Lekkulian textures. (You're using EVERYTHING Lekkulian except the Diffuse maps.)
    5. Create a new Lekku Diffuse Map in PS/GIMP based on a sample (Copy/Paste) from the top of the Head from your non-Lekkulian skin. (This will be your Lekku diffuse map.) Apply that new Lekku Diffuse to the Lekku prop.

    The joints/seams may not be perfect (including the wrap-around Lekku maps), but if your select Genesis 8 skin is fairly even and blemish-free, it should be close enough to buff out in post.

    I can't explain easier than this, really, so this is the limit of my explanation. Anything beyond this needs a whole training session on Daz Surfaces, PS/GIMP, etc.

    (Also, I can't redistribute the maps that I create because they are derivative works based on other Diffuse textures, so I'm definitely not sharing any maps that I have created for myself.)

    EDIT:

    You can also BLEND Lekkulian with another texture set in GIMP. Similar process, but you'll use layers (with different opacity) to combine the two into a single Diffuse map.

    Post edited by The Blurst of Times on
  • i53570ki53570k Posts: 235

    When using the tentacle alone, does the character must use Lekkulians textures or is there a utility in the product to copy the character's existing textures onto the tentacle?

    Are there any headgear that work with the tentacles, as those worn by the more well known kins...

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2020

    Just to demonstrate that it can be done (and I'm not 100% talking out of my butt)... Lekkulian 2, Jessaii's Sloane textures, combined onto one Lekkulian with a custom Lekku diffuse map. (I'm pretty sure I also used the Brow Remover at one point.)

    I've left the translucence fairly high because I like SOME of the Lekkulian details, not 100% of them all the time. All the stripes are from the subsurface/translucence.

    (EDIT: Actually, I did use part of the Lekkulian Diffuse map. I blended part of Lekkulian and Sloane together in GIMP.)

    I forgot how much displacement these textures have... that's what''s making the panties look weird.

    lekku sloane.jpg
    1545 x 2000 - 370K
    Post edited by The Blurst of Times on
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