Am I exporting FBX wrong?

Hello,

I'm trying to experiment a bit with Daz3D i'm totally new on this, not new on unity thought, but everything is going wrong from the very beginning.

When i'm on DAZ i just load a figure, load a Skin MAT, then some clothes and hair and that's it. I export the result to fbx with the settings on the attached screenshot.
Then I import the FBX on Unity and it has no material/textures nothing it's just white, i've tried with Gen3, Gen2, Gen8...
I don't know if i'm missing a plugin or something, does anyone can help me?
I'm working on a MAC OS, last version of DAZ and Unity.

Thanks and regards

Captura de pantalla 2019-09-16 a las 23.08.01.png
782 x 690 - 86K
Captura de pantalla 2019-09-16 a las 23.08.44.png
436 x 570 - 74K
Captura de pantalla 2019-09-16 a las 23.12.46.png
1040 x 1062 - 229K

Comments

  • Materials will usually be application-specific to a greater or lesser degree. You could try with the Collect option checked.

  • Materials will usually be application-specific to a greater or lesser degree. You could try with the Collect option checked.

    Well most of tutorials do it without that check, and afaik embbed textures should work application agnostic.

  • you need to reassign the materials and textures in unity after you loaded the fbx.

    you can export textures and materials inside unity into folders.

    try to do what this tutorial shows   

     

Sign In or Register to comment.