Character Expression Problem

edited September 2019 in The Commons

Has anyone found a fix for this. I have a character I use a lot. It's Genesis 8 Female I've been working with her since summer of 2018. I wasn't having problems until a few weeks ago. I have a scene that is just her I insert into actual scenes. Like mahhen from this thread https://www.daz3d.com/forums/discussion/254946/expression-distortion-question, I have been having issues with setting facial dials. The thing is the expression appears normally while I'm hold the dial with my mouse. The moment I let go the expression like pinches not necassarily together. The eyes are same location. The mouth and lower face seem to frown almost.

I loaded in a 100% brand new Genesis 8 Female. I use the expression dials they work fine. Bringing me to the conclusion that the shape morphs might have been messing with it. I use the edit > figure > zero > zero figure. So she is as vanilla as the G8F I just loaded, minus the Textures and Hair. Strangely the issue remains. I compared and contrasted between these two character for over a few hours to ensure they, (For lack of a better term) "Genetically Identical". The issue still remains. I even adjusted the skeleton, edit > figure > rigging > adjust to shape.  

Finally after toiling for several hours. I take a new G8F and apply the shape and material preset I have made. No issue what so ever. My guess is the original scene with just her had corrupted or I have some obscure setting I some how hit.

Post edited by Christian Daniel Jensen on

Comments

  • SevrinSevrin Posts: 6,313

    Maybe try saving your character as a scene subset rather than as a scene?

  • I'll use that from now. Sadly that does help my current problem. I'm guessing I'm going to be stuck with finding my scene that have the broken character and replacing them. This seems to work so far.

     

  • mclaughmclaugh Posts: 221

    I've run into this (or something similar). The only way I've found to fix it is to select the character and go to Parameters > Pose Controls > Head and work my way through the submenus, starting with Expressions* and zero everything, then do the same for brows, cheeks and jaw, mouth, eyes, etc. (Note: I've also found zeroing an item may change the setting for a related item in the same tree, e.g., if Mouth Corner Back is zeroed, zeroing one of the Mouth Smile parameters may move the corresponding Mouth Corner Back dial off of zero, so it's a good idea to rescan the list after you've zeroed everything to double-check before moving on to the next submenu.)

    * because expressions affect all the other head controls, and if you zero them before zeroing expressions, they're all going to move off of zero when you zero the expressions.

    Of course, you end up losing the facial expression, but if you make note of the Expressions parameters before you zero them, you can just dial them back in after cleaning it up.

  • L'AdairL'Adair Posts: 9,479
    mclaugh said:

    I've run into this (or something similar). The only way I've found to fix it is to select the character and go to Parameters > Pose Controls > Head and work my way through the submenus, starting with Expressions* and zero everything, then do the same for brows, cheeks and jaw, mouth, eyes, etc. (Note: I've also found zeroing an item may change the setting for a related item in the same tree, e.g., if Mouth Corner Back is zeroed, zeroing one of the Mouth Smile parameters may move the corresponding Mouth Corner Back dial off of zero, so it's a good idea to rescan the list after you've zeroed everything to double-check before moving on to the next submenu.)

    * because expressions affect all the other head controls, and if you zero them before zeroing expressions, they're all going to move off of zero when you zero the expressions.

    Of course, you end up losing the facial expression, but if you make note of the Expressions parameters before you zero them, you can just dial them back in after cleaning it up.

    If the problem is one or more errant pose controls being used, instead of going through all the Pose Controls for the head, select the figure's head in the Scene, then in Parameters, click on Currently Used in the left column. The right column will now display all the of parameters for the head that have a non-default value. You can then reset any pose control that didn't use to create the expression.

  • L'Adair said:

    If the problem is one or more errant pose controls being used, instead of going through all the Pose Controls for the head, select the figure's head in the Scene, then in Parameters, click on Currently Used in the left column. The right column will now display all the of parameters for the head that have a non-default value. You can then reset any pose control that didn't use to create the expression.

    I think you might be onto something. I was playing around look for some long lost setting I might of forgotten about. I'm not using any dials or what not that I put on the character. Remember I removed them all. Regardless I selected the head in the hierarchy and zeroed just it out. Well it seemed to have done something as the expression I tried almost worked perfectly. Still not sure though. I haven't tried it on some of my troublesome scene. 

  • Huh, nevermind. :(

  • Thanks for the help guys and/or gals. I'm pretty much found the culprit, one of the scene that I used had the broken expressions. So I'm basically just going through with the Scene Subset (that I recently made, thanks for the suggestion.) I have these work and they work. Really grateful for the help.

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