viseme morphs in beards the ¿¿¿¿ obvious

WendyLuvsCatzWendyLuvsCatz Posts: 37,871
edited December 2013 in The Commons

just had one of those moments in the carrara forum discussing dynamic facial hair and how I use the transfer utility to add visemes to autofitted conforming beards on Genesis.
When it occurred to me, most beards DO NOT HAVE THEM by default.
So I opened morphing clothes and loaded M4 and the M4 beard and transferred them.the results using Mimic were stunning
OK transfer active morphs in studio might work after adding lipsync or Mimic file but in Carrara and Poser you are without that option.
so it begs the question
WHY DON"T BEARDS HAVE VISEME MORPHS?

Post edited by WendyLuvsCatz on

Comments

  • MistaraMistara Posts: 38,675
    edited December 2013

    few sets are animation ready.

    therre's a niche right there for someone :lol:

    Post edited by Mistara on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,871
    edited December 1969
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,871
    edited December 2013

    and it is not just Daz either
    I bought Nursoda's Hein and had to run his beard through morphing clothes too
    and create a .dmc file for him too
    seems nobody makes characters talk with beards http://youtu.be/CW54yxy5ft0

    Hein.gif
    300 x 400 - 6M
    Post edited by WendyLuvsCatz on
  • Can anyone describe how to get the Hein character's beard to animate like the youtube video in Poser? 

  • Can anyone describe how to get the Hein character's beard to animate like the youtube video in Poser? 

    OK, well, I sorta figured it out myself, I just copied the head morphs to the beard, but I still need to adjust them individually. I am on Poser 2014, I think 11 has more morph dial options for controlling multiple layers. I really need to learn this tool better.

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