aLilSideChallenge #07: theme - the camera eye

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  • MystiarraMystiarra Posts: 34,308

    Continuing with the bugs:-

    from a distant camera perspective, i see it as woman's high heel shoe.

    is cicada season here, they all chittering for love.

  • Bunyip02Bunyip02 Posts: 3,525
    Mystarra said:

    Continuing with the bugs:-

    from a distant camera perspective, i see it as woman's high heel shoe.

    is cicada season here, they all chittering for love.

    These boots were made for chirping....

  • StezzaStezza Posts: 5,315
    edited August 2019

    looking for the book worm!  laugh

     

    Books.png
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  • MystiarraMystiarra Posts: 34,308
    edited August 2019

    where does the frame rate of 29.97 come from?

     

    Post edited by Mystiarra on
  • DiomedeDiomede Posts: 10,489

    I’ve got an idea that is an inverse of something I did for the Rosity forum.  Messing with alphas, reflections, and visibility count as a camera trick?

  • MystiarraMystiarra Posts: 34,308

    I’ve got an idea that is an inverse of something I did for the Rosity forum.  Messing with alphas, reflections, and visibility count as a camera trick?

    why not?  lol  sounds interesting.

  • MystiarraMystiarra Posts: 34,308

    dont forget lens flares smiley

  • MystiarraMystiarra Posts: 34,308

    To achieve exaggerated perspective, move the camera closer and set the zoom to a lower number.   pg457 of rara manual

     

    To work faster, you can move and orientate the camera with a 3-button mouse using the following shortcuts: • Option/Alt + Left Mouse Button will rotate the camera (Dolly). • Option/Alt + Right Mouse Button will Track the camera horizontally and vertically. • Option/Alt + Middle Mouse Button will move the camera back and forth. • If your mouse is equipped with a Mouse Wheel you can use it to move your camera back and forth. 

    Tracking You can track the current camera in the following ways: • Vertical and depth track • Horizontal and vertical track • Horizontal and depth track • Depth track only Tracking affects the camera's position without affecting its orientation.

    Dollying Dollying changes the camera's position and orientation while keeping it pointed at the same spot in the scene. The visual effect is similar to rotating an object, except in this case, it's the camera that moves.  

     Banking Banking changes the camera's orientation only, rotating the camera on the Z axis. This creates the effect of a tilted horizon, which is useful for creating tilted cockpit views.  

     

    Controlling a Camera Directly The Direct Manipulation controls for a camera provide an on-screen description of the camera's aim, zoom level, and position. You can drag control handles to change these properties. NOTE! These features are not available for the current camera. You must view the camera as an object to control it directly. To display a camera's Direct Manipulation controls: 1. Select a camera in your scene window. Note that you will not be able to select the camera from the viewport that looks through the selected camera. 
    Display the Properties tray: General tab: Camera panel. 3. Click the Direct Manipulation button to display the controls on the selected camera. 

     

     

  • StezzaStezza Posts: 5,315
    edited August 2019

    Smurf! wanting a cuppa!

     

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  • StezzaStezza Posts: 5,315

    Trap!

  • MystiarraMystiarra Posts: 34,308

    brilliant perspectives  smiley  smurfs are leetl

  • MystiarraMystiarra Posts: 34,308

    would be fun to make lens flare as a prop. like a lava ball. but looks like a lens flare

  • DiomedeDiomede Posts: 10,489

    I’d better get mine finished up!  Sort of got side tracked.  Should have something in the morning.

  • MystiarraMystiarra Posts: 34,308

    photo opp with a pinup?

  • MystiarraMystiarra Posts: 34,308

    what the highest ray trace bounces yoo ever rendered?

    in carrara i did 16 once.  in poser i did 99 once. lol. only once

  • WendyLuvsCatzWendyLuvsCatz Posts: 24,408
    Mystarra said:

    what the highest ray trace bounces yoo ever rendered?

    in carrara i did 16 once.  in poser i did 99 once. lol. only once

    There would be a convergence point where it is just tracing paths already traced I imagine 

  • MystiarraMystiarra Posts: 34,308

    was experimenting under the theory more light scattered would reduce haze.

    there's an awful lotta haze in my kelly lodge render.

    and then when i do want the haze, like inside a cave with a sleeping dragon on a pile of gold, 
    can't get the level of haze i want.  doh

    no sympathy for smaug. bad draggy

  • DiomedeDiomede Posts: 10,489
    edited August 2019

    Played with reflections. Instead of having a mirror NOT show a vampire in the wider scene, I decided to have a mirror show skeletons NOT visible in the wide scene.  Composited the beauty pass of one render with the reflection pass of another.  Result was postworked in Filter Forge.

    Mirror of Horror

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  • ed3Ded3D Posts: 758
    edited August 2019
    Mystarra said:

    where does the frame rate of 29.97 come from?

    _good post here  _ _thanx

    Post edited by ed3D on
  • MystiarraMystiarra Posts: 34,308

    24 vs 30

    european tv is 24? 

    pal vs ntsc

  • ed3Ded3D Posts: 758
    edited August 2019
    Mystarra said:

    24 vs 30

    european tv is 24? 

    pal vs ntsc

    + read this then_ 

    https://www.movavi.com/learning-portal/ntsc-vs-pal-which-is-better.html

    Not Recommending They're - Movavi Video Converter

    Post edited by ed3D on
  • MystiarraMystiarra Posts: 34,308
    edited August 2019
    ed3D said:
    Mystarra said:

    24 vs 30

    european tv is 24? 

    pal vs ntsc

    + read this then_ 

    https://www.movavi.com/learning-portal/ntsc-vs-pal-which-is-better.html

    Not Recommending They're - Movavi Video Converter

     

    awesome article  thanks.  even explains the .97

     

    SECAM   never heard of it before
     

    Post edited by Mystiarra on
  • ed3Ded3D Posts: 758
    edited August 2019

    Mystarra said:

    awesome article  thanks.

    _you're  quite welcome _  ``~...

    Post edited by ed3D on
  • DiomedeDiomede Posts: 10,489

    Lots of completed WIP thread images aren't in the entry thread.

  • MystiarraMystiarra Posts: 34,308

    well, no ones voted yet.  guess the entry thread could stay open for more entries til someone votes. smiley

  • DiomedeDiomede Posts: 10,489
    edited August 2019

    Trap!

     

    @Stezza - the entry thread awaits these great renders.

     

    Post edited by Diomede on
  • StezzaStezza Posts: 5,315

    ooops...

    did I miss it?

    been busy with our new smart TV and watching the Ashes... sorry 'bout that crying

  • MystiarraMystiarra Posts: 34,308

    ooops...

    did I miss it?

    been busy with our new smart TV and watching the Ashes... sorry 'bout that crying

    entries still open til 1st vote happens 

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