Daz Studio Iray - Rendering Hardware Benchmarking

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Comments

  • bluejauntebluejaunte Posts: 1,927

    Elor said:

    bluejaunte said:

    Will a 4090 still work with 2024.1 though? Or are we going to have a situation where 4090 people can't update to Daz Studio 5 while 5090 people can't use Daz Studio 4? That would be the ultimate nightmare.

    I think Richard Haseltine said that Nvidia only dropped Iray support for Geforce up to the GTX 16XX with Iray 2024. No reason to imagine Nvidia dropping support for RTX 40XX GPU any time soon.

    Yeah you're probably right. I'm overthinking this.
  • JumbotronJumbotron Posts: 169

    And yet another reason for not trying to buy an RTX 5090. Well, that's some money that I will save. smiley

  • ElorElor Posts: 2,097

    Could using Iray Server be a temporary fix to take advantage of a RTX 50XX ?

    https://www.irayplugins.com/iray-server/

  • Richard HaseltineRichard Haseltine Posts: 103,285

    Elor said:

    Could using Iray Server be a temporary fix to take advantage of a RTX 50XX ?

    https://www.irayplugins.com/iray-server/

    I did wonder about that, but don't have official word.

  • If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

  • Richard HaseltineRichard Haseltine Posts: 103,285

    TheMysteryIsThePoint said:

    If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

    DS supports the 50x0 cards - except in Iray.

  • HamEinarHamEinar Posts: 121

    Richard Haseltine said:

    TheMysteryIsThePoint said:

    If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

    DS supports the 50x0 cards - except in Iray.

    Please, it's like having a piano with no strings; sure you can press the keys but you won't produce any music.... 

  • hjakehjake Posts: 1,045
    edited February 8

    Richard Haseltine said:

    TheMysteryIsThePoint said:

    If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

    DS supports the 50x0 cards - except in Iray.

     

    Oh my goodness Richard, thank you for the chuckle. It has been a long tough week. I get the point you may be making that DS 4 is supporting RTX 50xx cards, but since Iray and dForce are the main line items in most new products sold by DAZ over the last few years then basically you are saying if you use 3Delight your good to go.

    When I read your comment and I thought good for Richard he got a job at the MadMen ad agency. They probably hired him because he is more debonair than that fellow Jon Hamm. smiley

    Post edited by hjake on
  • Richard HaseltineRichard Haseltine Posts: 103,285

    hjake said:

    Richard Haseltine said:

    TheMysteryIsThePoint said:

    If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

    DS supports the 50x0 cards - except in Iray.

     

    Oh my goodness Richard, thank you for the chuckle. It has been a long tough week. I get the point you may be making that DS 4 is supporting RTX 50xx cards, but since Iray and dForce are the main line items in most new products sold by DAZ over the last few years then basically you are saying if you use 3Delight your good to go.

    When I read your comment and I thought good for Richard he got a job at the MadMen ad agency. They probably hired him because he is more debonair than that fellow Jon Hamm. smiley

    dForce should be ssupported, as far as I know (no 5090 here) - which was one of the aspects I was thinking of when I wrote that DS itself supports the new cards.

  • RayDAntRayDAnt Posts: 1,147
    edited February 9

    Richard Haseltine said:

    hjake said:

    Richard Haseltine said:

    TheMysteryIsThePoint said:

    If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.

    DS supports the 50x0 cards - except in Iray.

     

    Oh my goodness Richard, thank you for the chuckle. It has been a long tough week. I get the point you may be making that DS 4 is supporting RTX 50xx cards, but since Iray and dForce are the main line items in most new products sold by DAZ over the last few years then basically you are saying if you use 3Delight your good to go.

    When I read your comment and I thought good for Richard he got a job at the MadMen ad agency. They probably hired him because he is more debonair than that fellow Jon Hamm. smiley

    dForce should be ssupported, as far as I know (no 5090 here) - which was one of the aspects I was thinking of when I wrote that DS itself supports the new cards.

    Yeah, would be very surprised if dForce isn't supported out-of-the-box. dForce uses a completely different / much more hardware agnostic processing pipeline than Iray (eg. no raytracing cores to contend with.)

    And don't forget - Iray rendering will still technically be usable out-of-the-box in a 50XX build (via CPU rendering.) Just not particularly well.

    Post edited by RayDAnt on
  • HamEinarHamEinar Posts: 121

    RayDAnt said:

    Yeah, would be very surprised if dForce isn't supported out-of-the-box. dForce uses a completely different / much more hardware agnostic processing pipeline than Iray (eg. no raytracing cores to contend with.)

    And don't forget - Iray rendering will still technically be usable out-of-the-box in a 50XX build (via CPU rendering.) Just not particularly well.

     So you would advice people to invest $2000+ in a GPU which makes your dForce simulation perhaps a minute or two faster - and adds litterally DAYS to your rendering?!

  • Matt_CastleMatt_Castle Posts: 2,697
    edited February 9

    Honestly, this sounds like it's a good thing in the mid-term. Maybe not for 50 series owners in this very moment, but if the problem genuinely is unsolvable, it means that getting out at least a beta version of DS 5 has become an extremely high priority for Daz.

    (Alternatively, it might be like it was with the early announcement of DS5 where they managed to fix what they initally thought was an unresolvable issue with DS4 and Macs. But getting a longer lifespan for DS4 so that it can continue to be used with newer hardware even after DS 5 comes out wouldn't be a terrible consolation prize if, indeed, DS4 plug-ins may not be able to be ported forwards).

    Post edited by Matt_Castle on
  • RayDAntRayDAnt Posts: 1,147
    edited February 9

    HamEinar said:

    RayDAnt said:

    Yeah, would be very surprised if dForce isn't supported out-of-the-box. dForce uses a completely different / much more hardware agnostic processing pipeline than Iray (eg. no raytracing cores to contend with.)

    And don't forget - Iray rendering will still technically be usable out-of-the-box in a 50XX build (via CPU rendering.) Just not particularly well.

     So you would advice people to invest $2000+ in a GPU which makes your dForce simulation perhaps a minute or two faster - and adds litterally DAYS to your rendering?!

    Speakig as a person who is currently staring at a roughly $15,000.00 dual-use 3D rendering/generalized multimedia production PC build (cobbled together over many years, to be fair) as I am writing this, I would advise people to use their hard-earned money as they see fit.

    Post edited by RayDAnt on
  • HamEinarHamEinar Posts: 121

    RayDAnt said:

    Speakig as a person who is currently staring at a roughly $15,000.00 dual-use 3D rendering/generalized multimedia production PC build (cobbled together over many years, to be fair) as I am writing this, I would advise people to use their hard-earned money as they see fit.

    What the actual... are you saying? So, you've spent $15.000 on a PC, congrats? - I assume you're "in the business" - and yet your advice is for people to waste their money (as they see fit) as opposed to advising against spending $2000+ on a GPU not suited for DS until version 5? Unless, ofcourse, you add a 50X0 to your current setup for dForce accelleration... (again, questionable advice unless money is no issue).

  • RayDAntRayDAnt Posts: 1,147

    HamEinar said:

    RayDAnt said:

    Speakig as a person who is currently staring at a roughly $15,000.00 dual-use 3D rendering/generalized multimedia production PC build (cobbled together over many years, to be fair) as I am writing this, I would advise people to use their hard-earned money as they see fit.

    What the actual... are you saying? So, you've spent $15.000 on a PC, congrats? - I assume you're "in the business"

    Business, as in (freelance) professional multimedia (audio, video and 3DCG - not only 3DCG) production? Yes.

    - and yet your advice is for people to waste their money

    My actual full advice would be that if you stand to make more money over a reasonable span of time from being able to incorporate one or more Blackwell generation GPUs in your workflow(s) than it would cost you to buy, you should make that purchase. Because that is simple logic.

    as opposed to advising against spending $2000+ on a GPU not suited for DS until version 5?

    You are assuming that reasonable availability for Blackwell generation GPUs is going to happen before a fully compatible version of Daz Studio becomes available. I would make no such assumptions.

    Especially if - like me - you have succumbeed to the professional workstation GPU realm (where form factor and per unit power consumption are technically more important than performance) since the release cadence for those GPUs is 1-2 years after the initial gaming model releases.

    I have zero doubts there will be a fully Blackwell compatible release of Daz Studio prior to that.

  • ExpozuresExpozures Posts: 241

    Just got a swanky system at work that we use for testing moulds, figured I'd give it a shot with Daz to see how it performs.  Below are the tests.

    System Configuration
    System/Motherboard: Dell Precision 7960
    CPU: Intel Xeon w9-375X
    GPU: nVidia RTX 4000 Ada
    System Memory: 384GB ECC @ 4400MT/s
    OS Drive: 1TB SSD
    Asset Drive: Same
    Power Supply:1500W
    Operating System: Windows 11 24H2
    Nvidia Drivers Version: 32.0.15.7260/3D Visualization/ECC On
    Daz Studio Version: 4.23

    Benchmark Results
    Total Rendering Time: 3 minutes 56.25 seconds
    CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.611s init, 234.317s render

    Nvidia Drivers Version: 32.0.15.7260/IRayVR/ECC On
    Total Rendering Time: 3 minutes 50.65 seconds
    CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.707s init, 228.132s render

    Nvidia Drivers Version: 32.0.15.7260/3D Visualization/ECC off
    Total Rendering Time: 2 minutes 58.90 seconds
    CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 1.094s init, 175.891s render

    Nvidia Drivers Version: 32.0.15.7260/IRayVR/ECC off
    Total Rendering Time: 2 minutes 58.83 seconds
    CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.667s init, 176.327s render

  • malswanskymalswansky Posts: 15

    System Configuration
    System/Motherboard: Asus Tuf Gaming Z690-Plus Wifi D4
    CPU: i5-13600K
    GPU: Nvidia RTX 3090 FE (undervolted to .825V, 1800MHz, max power 90% -MSI Afterburner)
    System Memory: 2x32GB Mushkin Redline DDR4-3600 (18-22-22-42)
    OS Drive: Solidigm P44 Pro 2TB 
    Asset Drive: WD Blue SN5000 4TB 
    Power Supply: SuperFlower Leadex III 850W
    Operating System: Win 10 Pro 22H2 19045.5608
    Nvidia Drivers Version: 572.60
    Daz Studio Version: 4.23.0.1

    Benchmark Results
    DAZ_STATS
    2025-03-15 17:27:12.838 [INFO] :: Total Rendering Time: 1 minutes 52.99 seconds
    IRAY_STATS
    025-03-15 17:27:32.995 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): 1800 iterations, 0.981s init, 110.610s render

    Iteration Rate: (DEVICE_ITERATION_COUNT / DEVICE_RENDER_TIME) iterations per second = 1800 / 110.610s = 16.36
    Loading Time: ((TRT_HOURS * 3600 + TRT_MINUTES * 60 + TRT_SECONDS) - DEVICE_RENDER_TIME) seconds = 1*60+53-110.61 = 2.39

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