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And yet another reason for not trying to buy an RTX 5090. Well, that's some money that I will save.
Could using Iray Server be a temporary fix to take advantage of a RTX 50XX ?
https://www.irayplugins.com/iray-server/
I did wonder about that, but don't have official word.
If anyone needs another reason to look at Blender, it has supported the 5090 all the way back since version 3.6, and a 5090 is 36% faster than a 4090.
DS supports the 50x0 cards - except in Iray.
Please, it's like having a piano with no strings; sure you can press the keys but you won't produce any music....
Oh my goodness Richard, thank you for the chuckle. It has been a long tough week. I get the point you may be making that DS 4 is supporting RTX 50xx cards, but since Iray and dForce are the main line items in most new products sold by DAZ over the last few years then basically you are saying if you use 3Delight your good to go.
When I read your comment and I thought good for Richard he got a job at the MadMen ad agency. They probably hired him because he is more debonair than that fellow Jon Hamm.
dForce should be ssupported, as far as I know (no 5090 here) - which was one of the aspects I was thinking of when I wrote that DS itself supports the new cards.
Yeah, would be very surprised if dForce isn't supported out-of-the-box. dForce uses a completely different / much more hardware agnostic processing pipeline than Iray (eg. no raytracing cores to contend with.)
And don't forget - Iray rendering will still technically be usable out-of-the-box in a 50XX build (via CPU rendering.) Just not particularly well.
So you would advice people to invest $2000+ in a GPU which makes your dForce simulation perhaps a minute or two faster - and adds litterally DAYS to your rendering?!
Honestly, this sounds like it's a good thing in the mid-term. Maybe not for 50 series owners in this very moment, but if the problem genuinely is unsolvable, it means that getting out at least a beta version of DS 5 has become an extremely high priority for Daz.
(Alternatively, it might be like it was with the early announcement of DS5 where they managed to fix what they initally thought was an unresolvable issue with DS4 and Macs. But getting a longer lifespan for DS4 so that it can continue to be used with newer hardware even after DS 5 comes out wouldn't be a terrible consolation prize if, indeed, DS4 plug-ins may not be able to be ported forwards).
Speakig as a person who is currently staring at a roughly $15,000.00 dual-use 3D rendering/generalized multimedia production PC build (cobbled together over many years, to be fair) as I am writing this, I would advise people to use their hard-earned money as they see fit.
What the actual... are you saying? So, you've spent $15.000 on a PC, congrats? - I assume you're "in the business" - and yet your advice is for people to waste their money (as they see fit) as opposed to advising against spending $2000+ on a GPU not suited for DS until version 5? Unless, ofcourse, you add a 50X0 to your current setup for dForce accelleration... (again, questionable advice unless money is no issue).
Business, as in (freelance) professional multimedia (audio, video and 3DCG - not only 3DCG) production? Yes.
My actual full advice would be that if you stand to make more money over a reasonable span of time from being able to incorporate one or more Blackwell generation GPUs in your workflow(s) than it would cost you to buy, you should make that purchase. Because that is simple logic.
You are assuming that reasonable availability for Blackwell generation GPUs is going to happen before a fully compatible version of Daz Studio becomes available. I would make no such assumptions.
Especially if - like me - you have succumbeed to the professional workstation GPU realm (where form factor and per unit power consumption are technically more important than performance) since the release cadence for those GPUs is 1-2 years after the initial gaming model releases.
I have zero doubts there will be a fully Blackwell compatible release of Daz Studio prior to that.
Just got a swanky system at work that we use for testing moulds, figured I'd give it a shot with Daz to see how it performs. Below are the tests.
System Configuration
System/Motherboard: Dell Precision 7960
CPU: Intel Xeon w9-375X
GPU: nVidia RTX 4000 Ada
System Memory: 384GB ECC @ 4400MT/s
OS Drive: 1TB SSD
Asset Drive: Same
Power Supply:1500W
Operating System: Windows 11 24H2
Nvidia Drivers Version: 32.0.15.7260/3D Visualization/ECC On
Daz Studio Version: 4.23
Benchmark Results
Total Rendering Time: 3 minutes 56.25 seconds
CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.611s init, 234.317s render
Nvidia Drivers Version: 32.0.15.7260/IRayVR/ECC On
Total Rendering Time: 3 minutes 50.65 seconds
CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.707s init, 228.132s render
Nvidia Drivers Version: 32.0.15.7260/3D Visualization/ECC off
Total Rendering Time: 2 minutes 58.90 seconds
CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 1.094s init, 175.891s render
Nvidia Drivers Version: 32.0.15.7260/IRayVR/ECC off
Total Rendering Time: 2 minutes 58.83 seconds
CUDA device 0 (NVIDIA RTX 4000 Ada Generation): 1800 iterations, 0.667s init, 176.327s render
System Configuration
System/Motherboard: Asus Tuf Gaming Z690-Plus Wifi D4
CPU: i5-13600K
GPU: Nvidia RTX 3090 FE (undervolted to .825V, 1800MHz, max power 90% -MSI Afterburner)
System Memory: 2x32GB Mushkin Redline DDR4-3600 (18-22-22-42)
OS Drive: Solidigm P44 Pro 2TB
Asset Drive: WD Blue SN5000 4TB
Power Supply: SuperFlower Leadex III 850W
Operating System: Win 10 Pro 22H2 19045.5608
Nvidia Drivers Version: 572.60
Daz Studio Version: 4.23.0.1
Benchmark Results
DAZ_STATS
2025-03-15 17:27:12.838 [INFO] :: Total Rendering Time: 1 minutes 52.99 seconds
IRAY_STATS
025-03-15 17:27:32.995 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): 1800 iterations, 0.981s init, 110.610s render
Iteration Rate: (DEVICE_ITERATION_COUNT / DEVICE_RENDER_TIME) iterations per second = 1800 / 110.610s = 16.36
Loading Time: ((TRT_HOURS * 3600 + TRT_MINUTES * 60 + TRT_SECONDS) - DEVICE_RENDER_TIME) seconds = 1*60+53-110.61 = 2.39