Looking for example videos of 2080ti use w/ Studio
SnowSultan
Posts: 3,805
Now that nVidia has apparently confirmed that there will not be a 2080ti Super and that the current 2080ti is still the king of the under-$1300 video cards, I've been trying to find real examples of that card being used in DAZ Studio, but to no avail. There's a video of a Studio Iray render in progress on Youtube (which really shows nothing) and a whole lot of comparison videos with 2080tis running games, but I'm really hoping to see someone turning on the Iray preview mode on a moderately complicated scene so I can see in real time how this card handles camera rotation, figure posing, and render previews.
If you have a 2080ti and are already making Youtube or other videos, would you consider making a short clip of this sort of thing? I don't want to ask someone to go to too much trouble, but seeing that sort of video would almost single-handedly help me make the decision whether to consider this expensive purchase. Thank you very much for your time.

Comments
does this help at all? 2x2080ti
https://streamable.com/s/xvkii/mprvpc
I think there's something wrong with your hardware or DAZ config. Your viewport is very slow
It's slow because he is rotating with Iray preview mode on (not to mention rendering exeedingly heavy and detailed meshes in that example).
Thank you for that, it is helpful! I'm curious as to what sort of performance increase the second 2080ti gives though. I don't know if Studio splits the workload evenly between cards or just utilizes the second if memory requirements exceed the first card's capability. Do you have any idea?
Thanks again.
Found this one with two 2080 and a stonemason asset. Look at the end for Iray
I stand to what I said. just 2 fully clothed genesis + hdri in iray preview shouldn't struggle like that
@AelfinMaegik. Cool Composition :)
Have to agree viewport though does look slow. Specifically, the reponse time while panning around that scene. It's pausing a bit before starting updating the change in position. Though maybe also due to how Aelfin is panning? A good test is just rock back and forth the secene in viewport. On normal manipulation resolution it will just rock back and forth with basically no lag using the mouse pan option. With 1/4 setting it is the slightest lag, but less than what appeared in the video.
Have 1x2080Ti (win7 pro 64, 32GB Ram, i5-6600k), and I have crisper response with 3 decked out characters all with long hair, a Jack Tomlin heavy set, multiple lights inlcuding an overall hdri, props.
If no one else posts a video in next few days that shows a crisper update in iray preview viewport, I will prbly make something up. Unless you are already happy with what you saw?
Can tell you that I still use the "texture shaded" mode for posing though. Doing that in iray preview mode is just too clunky. But camera panning is very good, and so is seeing how something looks in a reasonable time.
Do you have any specific wishes about what is a "moderately complex scene"?
It's definitely either the content in the scene or wrong DS settings, or both. I have a single GTX 1070 on 10+ year old hardware and it's faster than that in most cases, in Iray preview mode. You can see here how fast I can spin the scene I have currently loaded in DS here (wait until the video has loaded completely, otherwise you may get hiccups): https://www.screencast.com/t/ODNkT12Ottyv
There is some good advice here: https://www.daz3d.com/forums/discussion/comment/2935706/#Comment_2935706
@Saxa -- SD I'd like to know if you can try with response threshold at 5000 and draw manipulation resolution at normal and 1/4 in the draw settings then do some pan/rotate/whatever at these resolutions to show the speed ? Thanks
The guy from the video link I posted had an old Rig with PCIe 2.0 and his update speed was certainly limited by his slow bus (even if it was correct)
My board has PCIe 1.1 only and it's still pretty fast as the video I linked to shows. It renders SYs old test render in about 4 minutes.
We're talking about iray viewport feedback speed here. The SY bench has no value here
Edit : How is it with draw manipulation resolution at normal ?
Saxa, I would certainly be interested in seeing any example you can post; you quickly became someone I trust when it comes to technical questions. :) Oh yes, I always pose in texture shaded mode, mostly I want to be able to adjust lighting and surfaces in Iray preview mode.
What you described is always a good enough example, a figure or two with clothing and hair, maybe a background. I just didn't need to see a nude figure with no hair spin around flawlessly in Iray preview mode, haha.
Thank you very much.
Thanks for this!!! I didn't know many of the optimizations. Now I feel like I've wasted so much time with lagging viewport :)
-P-
Hardly any difference (in the video I linked to it was set to 1/4).
Can't be. At normal all pixels are rendered and you can't have a fluid viewport. Or you didn't do it correctly
Edit : made a video to show what I mean
FWIW, that video missed a bunch of important settings to speed up Iray viewport display, and I've posted those other settings about 10 times in various threads over the years, including one last week.
I know he misses some, but yours are not complete either
Cool. So you'll be posting your more complete list soon?
Awesome.
Well it doesn't look like on your video when I just set it to Normal. But that's with Response Threshold set to 8 (default?). If I change it from 8 to 5000, like I do at around 00:15 in this video, it gets slower and looks more like yours: https://www.screencast.com/t/Lm8Rw44Gou
Hi guys, I went out of town for the weekend.
I'll be reviewing everyone's posts here shortly, see if I can speed things up.
I was heavy into DAZ 10-15 years ago and just recently picked it up again with my daughter. Had a 1060 w/3gb a month ago and we couldn't stand the speed. Picked the dual 2080ti cards up and it was a big enough difference that I guess I didn't realize it could get even faster. Nice to know!
OK, read through, watched that guys video. I certainly didn't have the hardware optimization set. In the end... it didn't do much.
I went back and watched my earlier video and realized what you are seeing is me attempting to finely rotate the scene. Now that I understand what you really want is SPEED, like major movement, I did another video. Let me know if this helps:
https://streamable.com/r4zye
FWIW, I dunno that the 2nd card helps much on viewport, but for final render, it's great. I tested single and dual on that. With a single card, I'm high 40s if I remember, with both I am mid 20s. So not quite double speed but a good difference. I went double in hopes of Iray 2019.1.xxx being added hopefully in daz4.12, I'm hoping it really takes NVLINK into account and allows me to share memory across the cards for crazy textures.
ebergerly, i'll review your post history and see what other tweaks i can make.
Here they are:
Aye, found that. Again, not doing much. Then again, not a seriously complicated scene. I'll try throwing out some crazy environmental geometry, see if it makes a difference.
Thanks for the info, certainly not hurting anything so I'll keep them as my scenes get more and more complicated.
Setting Response Threshold to 5000 seems to slow scene manipulation speed down, you could try a lower number.
I went ahead and took it back down to 150, I think that was default?
I think I made a more complicated scene, not sure, still pretty new to Iray in general and getting used to changes in Daz from 15 years ago. I do wish I could sometimes get it to stop highlighting things in yellow when I am manipulating the scene but not sure how. Hope this helps, I'd certainly be willing to try other suggestions, I'm (re)learning as I play around, too.
https://streamable.com/cukhf
Eeeek, the pressure
. Thank gawd, Aelfin came through with more vids!
Hope you can say if there is anything else you want to see. I don't have a video account setup yet, and Aelfin is so fast and doing good stuff. But will do if needed.
Isn't a session when I work with DS, that I don't wish could do tweaks in iray preview mode. But even with RTX0280Ti - just no way. All the time delays switching modes back & forth really eat into productive time. And I never get everything done the way I want the 1st time. But lighting and surface adjustments are reasonable with that RTX2080ti. Like 1-3 seconds in more complex scenes from what saw so far.
That would be kinda cheeky allright, haha.
Hi, Takeo. So what would the advantages be with 5000? Did try it. And much preferred the viewport performance with default of 100. But maybe I missed something? If there is an advantage in some way, definately would like to know. :)
Personally think that looks much better to show how quick panning is possible. For my artist creative style, I need to whip around a scene to see how it looks from various angles. And for this the RTX 2080Ti with current DS 4.11, provides really nice response time. Interestingly your Sylvanna' face is resolving quicker. So i deleted my environment-set and other lights besides the HDRI, and I was getting very similar performance with 2 decked out chars & HDRI. Or i think so? I don't have either of the characters you have to compare to be sure.
Mine was still at default of 100. Noticed that DS seems to have white-grey text for any non-default settings, while if it's dark-grey, then it's a default setting. Or that's what I seem to be seeing.
To stop highlighing in yellow
Also to stop parts highligting in yellow you can click the "s" (selectable) checkbox of the node in scene tab.
omgosh Saxa, thank you so much! So glad to have that highlighting GONE!
https://streamable.com/kfqms
FWIW, I don't have a video account at all, streamable has been letting me post w/o registering at all. Kinda surprised, actually.
Not really, may be when we have a DS version wiith full RTX support. It depends on use case and may only be usefull to a few people. And since everything may change when we'll have new iray with full optix version I don't really want to go through some lengthy explanations with screencaps for the moment
But as Taoz pointed out, the following doesn't improve performance.
So if you want to go through all the threads where you posted that to correct the information, it's a beginning
And if you want to dig further, to name a few, changing the manipulation drawstyle, texture compression, and even if it seems barely used, there are few settings that work well together when in interactive mode as well as many others little settings I don't list here because I don't have them in head
Watched your vid a few times and I can't give a definite answer but it seems to me from the 30s mark (didn't account before that because you make too big movements for the camera) that the animation is not smooth and it looks like there are framedrop (think fps as in games)
From my tests, I don't get as much framedrop with one fully clothed genesis + 83 MB Envmap + denoiser kick in at iteration 0
In fact my goal is to check what a 2080 Ti can bring in term of real time performance before we get a new DS with Raytrace and denoise hardware acceleration. So we have to stress your gfx cards a little because checking with settings similar to most others doesn't really differenciate these top cards
The high threshold indeed diminish DS response because it prevents DS from switching back from Iray to OpenGL mode, so you're right, while setting the scene up it's better to keep it low
From 2 full clothed genesis + HDRi + denoiser kick in at 0 iteration + response threshold at 5000 + draw manipulation resolution at normal, I get massive framedrop
I'd like to know if it gets better with the 2080 Ti, or if at some point the PCIe bus speed can limit a real time render feed back like in the video I posted
If the limit of a 2080 Ti is about the same as mine, then I'll know the bus is limiting the performance
So if you or AelfinMaegik could test with following settings and an equivalent or bigger scene than mine, that would be cool
- In Draw settings: response threshold at 5000 and draw manipulation resolution at normal
- In render settings/Filtering : Post denoiser Available ON, Post denoiser Enable : ON, Post denoiser start iteration : 0
You could also put Active Opacity at 0
Glad to see that you have a viewport performance in line with your hardware
So I have the same request as above. Same scene but with the visually better looking settings I posted up there
And if your hardware can follow, you can test with a more heavy scene if you wish
The Response Threshold is "the amount of time (in milliseconds) between when a change is made to the scene and when the scene starts to render again."
For me, a setting of maximum (5 seconds) means that the display doesn't revert to texture shaded while I'm moving the view, but rather keeps the previous Iray preview render image. Which is good. I don't want it to fall back to shaded mode. That's why I didn't set it to shaded mode in the first place. I presume the setting of 5 seconds tells it not to start from scratch but to hold the previous Iray preview image as you re-draw the screen.
If you don't want that then feel free to change. I assume most of us want that.
As far as changing the manipulation resolution to something other than Normal, personally I never do that because it makes the image look terrible, IMO. It merely cuts down the number of pixels it renders (eg, every other pixel, or every 4th pixel, etc.). I prefer the settings I listed because they don't do that, and maintain a normal resolution Iray preview.
Again, if you want that, feel free.
Saxa: No problem at all, I probably have seen what I need from the other examples to know that I can put off buying a 2080ti for a little while. I'd likely see a good increase in render speed and a moderate improvement in previewing complex scenes, but I need to make more art and have a few more people see it before I can justify that card. ;) I'll keep watching this thread though.
Thanks to everyone who provided information.
Takeo, I hope this is what you asked for. If not, I apologize; as I've mentioned, a bit new to this still.
I've made this video with two genesis 8 figures and an HDRI light. Both figures have hair and clothes. I believe I set the settings you asked for, you can watch the video and see the render and draw settings. I'm still not really sure what Response Threshold affects, you can see me change it from 5000 down to 500 in the video. I went ahead and also swapped between dual 2080ti to single to see how it would affect things (not much).
https://streamable.com/nmfuo
Side note: don't mean to badmouth artists, but this might be the last time I ever use Vinnuth Kriegor Battle Mega Armor. I can't believe the author didn't include some presets to apply mats. That was insanely more work than I expected.