Alistair HD for Genesis 8 Male

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Comments

  • He's awsome! So glad I picked him up. Thank you for making him Pedro!

  • ArtiniArtini Posts: 10,297
    edited June 2019

    He looks great, even with the default Daz Studio lights.

    image

    Alistair01pic01.jpg
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    Post edited by Artini on
  • TykeyStudiosTykeyStudios Posts: 863
    Artini said:

    He looks great, even with the default Daz Studio lights.

    image

    Yes, he does look good. I've been working on him all evening. I'm so pleased with how he looks. Artini, with that hair and red outfit, he reminds me of a young Clark Kent for some reason. That hair looks great on him.

  • ArtiniArtini Posts: 10,297
    edited June 2019

    Thanks, GlenWebb.

    Below is another render of him together with his mini version.

    image

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    Post edited by Artini on
  • nonesuch00nonesuch00 Posts: 18,714

    That character reminds me a bit of Vince Ferragamo. When he played for the Rams was when I 1st learned about football. I don't follow football anymore though.

  • PFAPFA Posts: 131
    Artini said:

    Thanks, GlenWebb.

    Below is another render of him together with his mini version.

    image

    Just a quick advise to babyficate character that have very masculine and strong features like alistair , Use the :

    • Babyfication Weaker Brows
    • Babyfication Weaker Jaw
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983

    I just got him, he's gorgeous

  • TykeyStudiosTykeyStudios Posts: 863
    edited July 2019

    Poor Alistair is on page 3 already!

    Well, here's my first image of him. Wasn't planning on making a large scene out of it, but it just sort of happened. I love how he looks. I think his face is unique and I rarely use a figure 'out of the box' but he's definitely an exception to that rule. ;-)

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    Post edited by TykeyStudios on
  • HylasHylas Posts: 5,222

    Oh, wow! There's almost something renaissance about it!

  • zombietaggerungzombietaggerung Posts: 3,844
    edited July 2019

    I managed one render out of him before he was "updated". But oddly now some poses cause the strange finger elongation, and i have to remember to "Adjust rigging to shape" everytime I repose the character. It's a shame the morph is still borked for me. At least his skin is still nice and usable.

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    Post edited by zombietaggerung on
  • TykeyStudiosTykeyStudios Posts: 863

    I managed one render out of him before he was "updated". But oddly now some poses cause the strange finger elongation, and i have to remember to "Adjust rigging to shape" everytime I repose the character. It's a shame the morph is still borked for me. At least his skin is still nice and usable.

    That looks great. I love the contrast of the light and shadows. Helps add to the suspense. And of course Alistair looks great. I wonder if uninstalling/reinstalling would fix the rigging issue? I do not have the problem you speak of, but it was a thought. I had uninstalled Alistair prior to the earlier update but added him back to the runtime after I saw the package update. I was getting a few errors with DS 4.11 but since switching back to 4.10 I haven't had any issues.
  • PFAPFA Posts: 131
    GlenWebb said:

    Poor Alistair is on page 3 already!

    Well, here's my first image of him. Wasn't planning on making a large scene out of it, but it just sort of happened. I love how he looks. I think his face is unique and I rarely use a figure 'out of the box' but he's definitely an exception to that rule. ;-)

    WOW! I love how ethereal he looks, he appears to be some sort of Lider/God , Very , very well done!

  • PFAPFA Posts: 131

    I managed one render out of him before he was "updated". But oddly now some poses cause the strange finger elongation, and i have to remember to "Adjust rigging to shape" everytime I repose the character. It's a shame the morph is still borked for me. At least his skin is still nice and usable.

    What an amazing fit to Alistair!
    Characters are very complex especially Alistair, he has a lot of Correctives shapes, so I do agree with GlenWebb , try to reinstall him , that should help fixing the error

     

  • PFAPFA Posts: 131
    edited July 2019

    Hi guys!
    So Heres are the errors I know about Alistair, I really want to make my costumers happy, even though you already bought him I want to fix all of the errors and issues of him and release a FINAL update that is going to have a surprise for you guys that have been so nice and patient with me , so I would like you, to report the bugs, errors,  issues, on here or by messaging me .
    Here are the issues that I am currently aware :
    -When Alistair HD is loaded, he comes with only the HD shape applied, not with the body or face.
    -A texture issue on top of the head
    -When you Load Alistair to the scene says you have missing files (Babyfication)
    -A person reported to me that whenever he saves a scene with Alistair and comes back to it the next day he can't click directly on him to move him around, he has to go to parameters. Do you guys have that issue?

    Post edited by PFA on
  • PFAPFA Posts: 131

  • nonesuch00nonesuch00 Posts: 18,714
    edited July 2019

    Hi guys!
    So Heres are the errors I know about Alistair, I really want to make my costumers happy, even though you already bought him I want to fix all of the errors and issues of him and release a FINAL update that is going to have a surprise for you guys that have been so nice and patient with me , so I would like you, to report the bugs, errors,  issues, on here or by messaging me .
    Here are the issues that I am currently aware :
    -When Alistair HD is loaded, he comes with only the HD shape applied, not with the body or face.
    -A texture issue on top of the head
    -A person reported to me that whenever he saves a scene with Alistair and comes back to it the next day he can't click directly on him to move him around , he has to go to parameters . Do you guys have that issue?

    Well, I just bought Alistair and so I'll run a simple quick set of tests for you:

    Errors:

    a) In loading the Alistair preset I get the error:

    Missing files:

    The following files could not be found:

    data/daz 3d/genesis 8/male/morphs/pedrofurtadoarts/babyfication/babyfication.dsf

    I don't get that error when I use the Alistar HD preset.

    b) Also, when the Alistair Skin Translucency to 75% it makes the Anatomical Elements material set for Alistair no longer matching. And I think it wouldn't work at all to just copy the shader setting over but I might be wrong there. That is a shortcoming of the iRay render engine or maybe the DAZ 3D modeling of skin behavior in iRay render engine I think.

    c)  Same problem as b) but with the 90% translucency material preset instead.

    I don't think it is possible for you to fix b) & c) but I'm just reporting it to make you aware of the problem.

    +++++

    As far as the bugs reported to you:

    a)

    -When Alistair HD is loaded, he comes with only the HD shape applied, not with the body or face.

    There are no Alistair HD sliders involving the head only in my DAZ Studio installation. I have the following morph controls:

    In the Shaping Tab I have only:

    1) Alistair Body

    2) Alistair 

    3) Alistair HD

    In the Parameters Tab I have the following instead:

    1) Alistair Body

    2) Alistar Head

    3) Alistair 

    4) Alistair HD

    5) Alistair Left thigh up Corrective

    6) Alistar Right thigh up Corrective

    When I load Alistair HD the following are applied: Alistair HD 100% and nothing else.

    When I load Alistair the following are applied: Alistair Body 100%, Alistair Head 100%, Alistair 100%

    So if looks to me that Alistair HD is a all or nothing morph for the entire model and doesn't have seperate head and body HD morphs. That is what your morph sliders say.

    b) 

    -A texture issue on top of the head

    I don't see the issue but I haven't rendered and my monitor is only at 1920x1080 resolution and I bought it in 2006 so I'm not sure if better monitors see the problem.

    c)
    -A person reported to me that whenever he saves a scene with Alistair and comes back to it the next day he can't click directly on him to move him around , he has to go to parameters . Do you guys have that issue?

    I just tested and don't have that problem. The user with that problem probably does not realize when a DAZ character is placed in an environment such that they are surrounded by the other models, eg The Harpwood Trail for DAZ Studio, that often those models rigging and polygons will interfere with the user's ability to select other model's rigging and polygons. They need to select and click off in their Scene tab the "Select" icon (the arrow with the check beside it) to the immediate right of the "eye" visibility icon and that will probably remedy their problem.

    Thanks.

    Post edited by nonesuch00 on
  • Serene NightSerene Night Posts: 17,704

    Ouch. Sounds like the product needs to be reviewed by q&a.

  • nonesuch00nonesuch00 Posts: 18,714
    edited July 2019

    Ouch. Sounds like the product needs to be reviewed by q&a.

    Most of the problems addressed weren't really problems as it turned out. 

    1) The HD & Normal morphs for Alistair are completely separate. Some PAs always do a non-HD character and then apply the HD to the non-HD character - in Alistair's case it's like there are two separate characters completely - a non-HD one and an HD one - that happen to look almost identical. It's a different way of doing it but it can't be said to actually be wrong.

    2) The non-selectability for posing is probably other models in the viewport selection planes overlapping the Alistair models selection planes.

    3) The problem with the head texture - I didn't see it.

    4) The limited ability of the DAZ 3D human skin material model to actually look like it behaves like human skin's properties regarding translucency and other properties is not a actual problem of this product but of the iRay/DAZ 3D skin materials modeling.

    The biggest problem was the babyfication product unintentionally being used. The way we always were required to handle problems like this as a programmer for my code or anyone else's code was to test the product on a cleanly installed machine with a cleanly installed version of DAZ Studio. Of course that would sometimes cause my boss to scream at me because he couldn't test on a machine because I was already in the process of wiping then out to clean install them for my own tests. laugh After clean install, then the QA would install only the products said to be required. That would mean only the Genesis 8 Starter Essentials (which include G8M) and Alistair. Were that done, presto, the QA detects the most common bugs in most DAZ Studio problems.

    Pedro you can do the same but it's more difficult because you don't have the financial or manpower resources DAZ 3D has. To be sure to be clean you'd basically need a 2nd computer that you only kept installed with Genesis 8 Starter Essentials and you'd add & delete the other products as you developed them. Lucky it can be a very cheap computer since you really don't need to render extremely fast on it.

    Here is my 1st render using Alistar.

    Waiting for His Own Construction to Finish

     

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    Post edited by nonesuch00 on
  • Richard HaseltineRichard Haseltine Posts: 107,926

    Ouch. Sounds like the product needs to be reviewed by q&a.

    Most of the problems addressed weren't really problems as it turned out. 

    1) The HD & Normal morphs for Alistair are completely separate. Some PAs always do a non-HD character and then apply the HD to the non-HD character - in Alistair's case it's like there are two separate characters completely - a non-HD one and an HD one - that happen to look almost identical. It's a different way of doing it but it can be said to actually be wrong.

    2) The non-selectability for posing is probably other models in the viewport selection planes overlapping the Alistair models selection planes.

    3) The problem with the head texture - I didn't see it.

    4) The limited ability of the DAZ 3D human skin material model to actually look like it behaves like human skin's properties regarding translucency and other properties is not a actual problem of this product but of the iRay/DAZ 3D skin materials modeling.

    The biggest problem was the babyfication product unintentionally being used. The way we always were required to handle problems like this as a programmer for my code or anyone else's code was to test the product on a cleanly installed machine which cleanly installed version of DAZ Studio. Of course that would sometime cause my boss to scream at me because he couldn't test on a machine because I was already in the process of wiping then out to clean install them for my own tests. laugh After clean install, then the QA would install only the products said to be required. That would mean only the Genesis 8 Starter Essentials (which include G8M) and Alistair. Were that done, presto, the QA detects the most common bugs in most DAZ Studio problems.

    Pedro you can do the same but it's more difficult because you don't have the financial or manpower resources DAZ 3D has. To be sure to be clean you'd basically need a 2nd computer that you only kept installed with Genesis 8 Starter Essentials and you'd add & delete the other products as you developed them. Lucky it can be a very cheap computer since you really don't need to render extremely fast on it.

    It is possible, in DS 4.10 and DS 4.11, to have an entirely separate content set-up by changing not only the content directories but the database location (Content Cluster) in Edit>Preferences>Content tab>Content Directory Manager. This is a relatively new feature, and I'm not sure how widely known it is.

  • nonesuch00nonesuch00 Posts: 18,714

    Ouch. Sounds like the product needs to be reviewed by q&a.

    Most of the problems addressed weren't really problems as it turned out. 

    1) The HD & Normal morphs for Alistair are completely separate. Some PAs always do a non-HD character and then apply the HD to the non-HD character - in Alistair's case it's like there are two separate characters completely - a non-HD one and an HD one - that happen to look almost identical. It's a different way of doing it but it can be said to actually be wrong.

    2) The non-selectability for posing is probably other models in the viewport selection planes overlapping the Alistair models selection planes.

    3) The problem with the head texture - I didn't see it.

    4) The limited ability of the DAZ 3D human skin material model to actually look like it behaves like human skin's properties regarding translucency and other properties is not a actual problem of this product but of the iRay/DAZ 3D skin materials modeling.

    The biggest problem was the babyfication product unintentionally being used. The way we always were required to handle problems like this as a programmer for my code or anyone else's code was to test the product on a cleanly installed machine which cleanly installed version of DAZ Studio. Of course that would sometime cause my boss to scream at me because he couldn't test on a machine because I was already in the process of wiping then out to clean install them for my own tests. laugh After clean install, then the QA would install only the products said to be required. That would mean only the Genesis 8 Starter Essentials (which include G8M) and Alistair. Were that done, presto, the QA detects the most common bugs in most DAZ Studio problems.

    Pedro you can do the same but it's more difficult because you don't have the financial or manpower resources DAZ 3D has. To be sure to be clean you'd basically need a 2nd computer that you only kept installed with Genesis 8 Starter Essentials and you'd add & delete the other products as you developed them. Lucky it can be a very cheap computer since you really don't need to render extremely fast on it.

    It is possible, in DS 4.10 and DS 4.11, to have an entirely separate content set-up by changing not only the content directories but the database location (Content Cluster) in Edit>Preferences>Content tab>Content Directory Manager. This is a relatively new feature, and I'm not sure how widely known it is.

    Thanks, I was going to suggest similar but I wasn't entirely sure if it was possible.

  • HylasHylas Posts: 5,222

    ^ I think he looks a bit like Chris Evans in that one heart

  • zombietaggerungzombietaggerung Posts: 3,844

    Hi guys!
    So Heres are the errors I know about Alistair, I really want to make my costumers happy, even though you already bought him I want to fix all of the errors and issues of him and release a FINAL update that is going to have a surprise for you guys that have been so nice and patient with me , so I would like you, to report the bugs, errors,  issues, on here or by messaging me .
    Here are the issues that I am currently aware :
    -When Alistair HD is loaded, he comes with only the HD shape applied, not with the body or face.
    -A texture issue on top of the head
    -When you Load Alistair to the scene says you have missing files (Babyfication)
    -A person reported to me that whenever he saves a scene with Alistair and comes back to it the next day he can't click directly on him to move him around, he has to go to parameters. Do you guys have that issue?

    I uninstalled and reinstalled him and these are the issues I have.

    • In the Shaping tab
    1. no seperate slider for the HD version of his head
    2. no seperate slider for the HD version of his body
    3. the HD full body/head slider does nothing
    • The "Alistair HD" duf in his character folder loads just the base G8M with Alistair's skin
    • When the figure is posed his fingers are stretched out unless I manually "Adjust rigging to shape" (and I tried poses from PA sets as well as DO sets)
    • He does have a visible seam on the back of his head (this is not that big a deal for me since it's in a place that would be covered by hair)
  • nonesuch00nonesuch00 Posts: 18,714

    Hi guys!
    So Heres are the errors I know about Alistair, I really want to make my costumers happy, even though you already bought him I want to fix all of the errors and issues of him and release a FINAL update that is going to have a surprise for you guys that have been so nice and patient with me , so I would like you, to report the bugs, errors,  issues, on here or by messaging me .
    Here are the issues that I am currently aware :
    -When Alistair HD is loaded, he comes with only the HD shape applied, not with the body or face.
    -A texture issue on top of the head
    -When you Load Alistair to the scene says you have missing files (Babyfication)
    -A person reported to me that whenever he saves a scene with Alistair and comes back to it the next day he can't click directly on him to move him around, he has to go to parameters. Do you guys have that issue?

    I uninstalled and reinstalled him and these are the issues I have.

    • In the Shaping tab
    1. no seperate slider for the HD version of his head
    2. no seperate slider for the HD version of his body
    3. the HD full body/head slider does nothing
    • The "Alistair HD" duf in his character folder loads just the base G8M with Alistair's skin
    • When the figure is posed his fingers are stretched out unless I manually "Adjust rigging to shape" (and I tried poses from PA sets as well as DO sets)
    • He does have a visible seam on the back of his head (this is not that big a deal for me since it's in a place that would be covered by hair)

    OK, I opened a 2nd instance of DS 4.11.0.83 & tested again also:

    Same problems as Zombie has (I must of accidently looked at Alistair twice earlier instead of Alistair & Alistar HD).

    The head seam, I can see now - it is in the back of the head and runs vertical down the middle.

    The only difference for me is that the Alistair HD does do something but only after the Alistair slider is applied (which I did to 100%).

    And the preset with Alistair still has same babyfication problem (I haven't bought it yet so I don't have that file).

  • Worlds_EdgeWorlds_Edge Posts: 2,153

    Great character Pedro, thanks!

  • vwranglervwrangler Posts: 4,971

    Alistair had an update through DIM (and, presumably, manual and Connect) today. According to his readme:

     - 2019-07-16 - Updated morphs defaulting to 1, updated correctives not applying when intended, updated morph icons not showing, updated character presets, corrected head seam on back of head.

    So hopefully that takes care of everything.

  • TykeyStudiosTykeyStudios Posts: 863
    I did a quick run through and didn't notice any issues. No errors either. It's good to see him fixed. Thanks a bunch Pedro!
  • nonesuch00nonesuch00 Posts: 18,714

    yes, thanks

  • ButchButch Posts: 800

    Looks good to me.  Thanks, Pedro yes

  • Hello, not sure if it is just me, had an update, and he won't load at all now.

    He is an absolutely cracking character, I just wish I could use him.

     

    Can you help?

     

  • nemesis10nemesis10 Posts: 3,767

    Hello, not sure if it is just me, had an update, and he won't load at all now.

    He is an absolutely cracking character, I just wish I could use him.

     

    Can you help?

     

    There seems to be something wrong with the DazConnect version but the DIM version works completely fine...

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