Custom morphs in DAZ do never show up in the parameters tab - Please help

I'm so tired of trying to save a custom head morph. No matter what I do, it won't show up in the Parameters tab at all. The location I save to is: My Library\data\DAZ 3D\Genesis 3\Female\Morphs\Vendor\Product-Name
But it will never show up. The odd thing is, other morphs do show, only the ones I save from DAZ are nowhere to be found. For example when I sava a morph from the FG-Artist application it showes up imidiatly. But when I save a morph from DAZ in the very same folder it will never show. WHY?

Is there anything else, like filling a darn XML file or something????  How do others manage to make there custom morphs appear??

Please help. I'm at a point where it just drives me nuts. WTF is going on with DAZ? Why dosn't it show my morphs at all?

Post edited by 3amt87_3b0d7b1ca2 on

Comments

  • When you created the morph, what did you specify as the Property Group in Morph Loader Pro?  That 'path' is where morphs always show up in the Parameters tab for me.  Saving the morph to a location on my local machine doesn't change that.  The default value is 'Morphs/Morph Loader', which you can change by right-clicking on the value and choosing an existing one or creating another.

    I assume you have tried searching for your custom morph in the Paramters tab by highlighting the figure name, making sure All morphs are shown (not Favorites or Currently Used), then typing the name you gave to the morph in the search field at the top of the property list?

  • edited May 22

    When you created the morph, what did you specify as the Property Group in Morph Loader Pro?  That 'path' is where morphs always show up in the Parameters tab for me.  Saving the morph to a location on my local machine doesn't change that.  The default value is 'Morphs/Morph Loader', which you can change by right-clicking on the value and choosing an existing one or creating another.

    What? There never has been anything like that? Please be more specific, I do not understand any of your claims. Sorry. When I save as a morph I can not specify any of those Property Groups either. So what the hell are you talking about, bro? I can only change the group for morphs that show up. As mine don't show, I can not change a bit. As I said, all morphs are working fine, as long as I did not save them myself. Yes, I have "All" selcted and I search for the morph name, but it is not there at all. I do not understand how others manage to pack there files. It's simply isn't working at all for me. So no more DAZ for me I guess. Maybe I sould stick with UE4. At least I can import and export everything with UE. Unlike DAZ, where I can not even save a single chars face! Man that sucks

    Post edited by 3amt87_3b0d7b1ca2 on
  • edited May 22

    Changing the Property Group dosn't solve my problem at all. I wan't to specify the file location and force my morph to be shown where all the other morphs are shown. The file location is exactly the same locations as all other morphs are located that do show up. ONLY my own morphs won't show. All others are there. But for my own it's simply like they do not exist at all for DAZ.

    Post edited by 3amt87_3b0d7b1ca2 on
  • jestmartjestmart Posts: 3,709

    How are you creating your morph?

  • So what the hell are you talking about, bro?

    Answering your question, but as you don't like my answer, I'll stop talking.

    Maybe I sould stick with UE4.

    I think you're right.

     

  • Richard HaseltineRichard Haseltine Posts: 52,179

    The data folder is hidden, its files don't shjow in the UI (unless there's somethign wrong with the directory set-up). Those are back-end asset files (File>Save As>Support Assets>Morph Asset) which will load with the figure (and appear in the property group specified when importing the morph). If you don't save a morph asset then save a scene, or a Character preset and use that to load the figure with the morph. If you've saved the morph as an asset and want a preset that will appear in the UI use File>Save As>Shaping preset, and place it in a sutiable folder (e.g. /People/Genesis 3 Female/Shapes)

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