64 Bit MacOS SDK?


I'm trying to do the SDK examples, and I'm finding that something's just...not working right, and I'd love to hear what other folks are doing.

Specifically, I've been trying to build AFirstPlugin.  I figured out that I need to change the architecture to 'Standard' which is 64 bit, and change DAZ_PLATFORM_NAME to Mac64.  But now I'm getting a link error for __Unwind_Resume, which I believe is a difference between clang's stack unwinding code and the stack unwinding code linked into the SDK libraries, since they were built with gcc.

How do other folks build using the SDK on MacOS?

--  Morgan


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