Think I found a Bug

patience55patience55 Posts: 6,988
edited December 1969 in Daz Studio Discussion

And as several have noted problems with making morphs but not able to figure out why ... think maybe many have found the bug but didn't realize what it is.

D/S recent release [didn't check the beta] does NOT export out Genesis correctly.
Take the grey figure, in D/S, colour all the surfaces of the eyes to see them clearly. Export out the .obj.
Open Hexagon and import that .obj.

One eye is fine.
The other is NOT. It's only one surface.

Whether the actual problem lies with how the surfaces were done on Genesis, or something in D/S I don't know.
Hopefully somebody else can check this matter out and please go ahead and file whatever bug report(s) needed.
I don't do bugs.



  • Richard HaseltineRichard Haseltine Posts: 57,694
    edited December 1969

    Both eyes seem to be complete in modo.

  • jestmartjestmart Posts: 3,902
    edited December 1969

    Genesis's eyes share the same surfaces, they have never been left and right separate if that is what you are saying. Exported from DS and imported in to Blender and all material zones are present and correct.

  • patience55patience55 Posts: 6,988
    edited December 1969

    Okay ... then the bug has to be with Hexagon's importing of it.

    One eye is complete and the other definitely is not. The inner mesh is missing and there is only the one surface material on it.

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