Things I notice about most characters and not sure if it's just me...

AllenArtAllenArt Posts: 7,175

There are some things I feel I need to change on nearly every character, but I'm not sure if my image of a person is skewed or if other people notice the same things I do.

Every head looks a little too small
Most eyes are too large
Most irises are too large
In most cases feet, especially on the men, are too small. Hands too a lot of the time.

Is it just me? LOL

Laurie

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Comments

  • ironclawxiiironclawxii Posts: 172

    The heads being too small is definitely something I notice with certain vendors. A lot of vendors seem to have a go-to template that they use and proportions always part of their signature. But yup I often up head propagating scale 1 or 2 percent just to make it slightly different size in those instances.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited April 2019

    Not just you Laurie, I feel the same.

    This is pretty much why I never use the body morphs that come with any character, they are never attractive to me. I used to work in adult entertainment (DJ) and have seen more than my fair share of naked women, so I have specific looks I like. There have been a few characters that looked good in promos, but then I purchase them and in the zero pose I realise they are off, usually starting with the hips being to big and I have to start reshaping them. I have several custom body morphs that I use for starting points for all my characters.

    So bascially if I relied on what PAs created, I doubt I would be doing this since I wouldn't be happy with any of the body shapes i have bought.

    Then again, I know many here rarely ever work with nude models, so it's not that big of a deal for them, but I rarely ever work with clothed models, LOL

    Post edited by FSMCDesigns on
  • frankrblowfrankrblow Posts: 2,052

    Ditto.

    The only character I use without changing proportions is Lee 6, even thought its head is still a little large it's not as bad as the rest of the Daz characters. Every other character I modify, including the best of the top vendors' products.

  • GhostofMacbethGhostofMacbeth Posts: 1,734

    There are a couple of standards for proportions and Daz, generally, goes for the more heroic proportion. The eye thing is something that they did specifically to make it a bit easier to go larger (I normally drop in a little eye small style in my characters). Fortunately the tools are there to change them and quite easily. You can even make a preset :)

  • Daywalker DesignsDaywalker Designs Posts: 3,586
    edited April 2019
    That's the beauty of Genesis; if you don't share the character creator's vision, you can adjust to taste.
    Post edited by Daywalker Designs on
  • melaniemelanie Posts: 806

    I usually enlarge or widen the mouth slightly. Some of them are a scant too small. I rarely use a character "out of the box." I alter the faces of most of my characters by combining other characters morphs.

  • zombietaggerungzombietaggerung Posts: 3,844
    edited April 2019

    I noticed that too. Especially the hands, head and feet on male characters.

    Post edited by zombietaggerung on
  • Matt_CastleMatt_Castle Posts: 3,007

    I don't think much is unreasonably outside the range of human norms, although yes, when I do choose to scale things, I do generally tend to scale them in the same direction as you.

    (Actually, the only time I can recall scaling down a head is on "Nicola", my Girl/Ysabeau 6 mix, because I only wanted a slightly stylised look)

  • IchibanIchiban Posts: 113

    I use "head propigating scale" quite a bit. I also make the hands and feet larger, ESPECIALLY when doing a toon/cartoonized render.

  • ironclawxiiironclawxii Posts: 172

    Not just you Laurie, I feel the same.

    This is pretty much why I never use the body morphs that come with any character, they are never attractive to me. I used to work in adult entertainment (DJ) and have seen more than my fair share of naked women, so I have specific looks I like. There have been a few characters that looked good in promos, but then I purchase them and in the zero pose I realise they are off, usually starting with the hips being to big and I have to start reshaping them. I have several custom body morphs that I use for starting points for all my characters.

    So bascially if I relied on what PAs created, I doubt I would be doing this since I wouldn't be happy with any of the body shapes i have bought.

    Then again, I know many here rarely ever work with nude models, so it's not that big of a deal for them, but I rarely ever work with clothed models, LOL

    Yeah, you bring up an interesting point. There's some characters that look terrific in the promo shots, and then when you get them, you realise only a few poses really suit them, whereas regular standing/walking poses they look quite strange.

    Having said that there are a few vendors who I always buy from and I'm never disappointed with. I guess it just depends on finding the vendor who's consistent with their releases.

  • Serene NightSerene Night Posts: 17,704

    I usually enlarge the hands on my guys, narrow the gap between the mouth and the nose, and make the eyes smaller.

    For females I dial down eye size and chest.

  • nonesuch00nonesuch00 Posts: 18,723
    edited April 2019

    No, I notice the same things, every one on your list, with the additions and with 0) as an exception:

    0) In Genesis 3 and earlier they tended slightly too large now in Genesis 8 sometimes they've seemly ever so slightly too small. Not massively too small or massively too large. Or at least it seems so to me, a lot has to do with how wide one's eyelids are opened when they are paying attention to something.

    1) Breasts too large by default (I guess they really do sell)

    2) Lips too thick, even on women (They sell on women too so that settles that)

    3) As far as what you noticed about the heads the foreheads are non-existant they are so small, like on a dog - no forehead. And the cranium is way too small and craniums have never been "if you've seen one, then you've seen them all" (same with foreheads too really).

    4) Necks are uniform in length and circumference

    5) Ears are not one size and one pattern to fit all either

    Even when one purchases Measure Metrics/Figure Metrics and adjusts some of those things there is something about how the morphs work that keeps one from changing the ratio to anything outside a default ratio between the waist and say the torso circumferences or the neck circumferance even though such people with such measurements commonly do exist. It's a major impediment to trying to make a realistic 3D model of real people.

    Post edited by nonesuch00 on
  • AllenArtAllenArt Posts: 7,175

    Oh boy, do I ever agree with the "breasts too large" part. LOL. It stumps me too, because it's much easier to make them larger than it is to make them smaller *shrug*.

    And yes, I almost always shrink the size of the lips too...yep.

    Mostly I just change stuff on every figure I've got just because I can't help myself...lol. I don't want my characters to look exactly like everyone else's. But there are just those certain things that I always seem to have to fix over and over ;).

    Laurie

  • carrie58carrie58 Posts: 4,085
    edited April 2019

    I've always thought that this is the reason to get morphs,that characters were just starting points with good skins  then you make them more unique /individual ........

    Post edited by carrie58 on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    AllenArt said:

    Oh boy, do I ever agree with the "breasts too large" part. LOL. It stumps me too, because it's much easier to make them larger than it is to make them smaller *shrug*.

    LOL, to funny on the breast size. I feel every figure is to small, must be a guy thing.

    carrie58 said:

    I've always thought that this is the reason to get morphs,that characters were just starting points with good skins  then you make them more unique /individual ........

    Then why even include a morph in the first place. In all honesty, I would be fine with no body morph for all character addons (at a cheaper price), but then again as evidenced here in the forums, many don't own any morph packs or even know how to turn a dial to change any part of a figure.

  • kyoto kidkyoto kid Posts: 41,854

    ..Zev0's Molly and Lilly tend to have more believable proportions.

    As to brest size, yeah, the default is usually on the "large" size. I remember trying to create young teen characters off Vicky 4 and always having issues with the breast mesh collapsing and distorting below a certain percentage.  Not until he NPMs for Steph4 were released could I do really good viable young teens in Gen4.   Vicky4 as well as a good portion of Genesis 1 - 3 clothing also distorts in the chest area if dialing the breasts below a certain point or flat. 

  • xyer0xyer0 Posts: 6,331
    AllenArt said:

    There are some things I feel I need to change on nearly every character, but I'm not sure if my image of a person is skewed or if other people notice the same things I do.

    Every head looks a little too small
    Most eyes are too large
    Most irises are too large
    In most cases feet, especially on the men, are too small. Hands too a lot of the time.

    Is it just me? LOL

    Laurie

    Daz Core characters (except The Girl) have heads that are even smaller than the usual small. I agree, but it has caused me to pay attention to actual people, and I have noticed that there are a lot of females with huge Daz eyes, though not Thorne huge. But the ____ Propagating morphs make all of these easy to adjust, though tricky to settle on.

  • mwokeemwokee Posts: 1,275
    edited April 2019
    I've been doing a project where I take photographs in the public domain and replace the faces with 3D figures. That way I don't need s model release even though the image is public domain. Resizing the face onto an actual face and head, you'll find the 3D figures are way off from real life.
    Post edited by mwokee on
  • RafmerRafmer Posts: 564

    About the head size, it is worthy to notice most of the daz figures height is around 1'80m. Usually reducing the height on the women, leaves them with a head you are more used to see in size.

    And yeah, it must be a guy issue; but I have never thought the breasts of any figure sold here were too big.

  • AllenArtAllenArt Posts: 7,175

    The breasts might be a guy thing...those of us who have to carry them around know how big and busty the Daz women really are. LOL. Besides, there's a reason that most models are pretty small in the chest - clothes just look better over that area if there's not too much flesh underneath it :P LOL Since I'm not as much of a fan of boobs, I like to dial them back, which can get tricky because big ones are baked into the mesh. Causes all sorts of weird looking folds and creases on the poor girl ;).

    Laurie

  • SummerhorseSummerhorse Posts: 684
    edited April 2019

    I always make the hands larger on my guys. Also, many people do not have both eyes tracking exactly the same, most of my guys get a bit of a 'wandering eye'.That is why I love Daz models- so very customizable.

    Post edited by Summerhorse on
  • Oso3DOso3D Posts: 15,085

    ‘Must be a guy thing.’

    No, it isn’t.

  • CybersoxCybersox Posts: 9,275
    edited April 2019

    The small heads drive me crazy as well, especially when you start mixxing moprhs and the proportion issues begin to compound on top of each other...  In art school they say that the average human body is 7 1/2 heads tall, but most illustration work is done at an idealized 8 heads tall, as it emphasizes the lines to compensate for the flatening effect of rendering a 3D object in 2D, while fashion desgn and "heroic ideal" characters like superheros are often rendered at 9 or 10 heads tall, respectively, and I think too many PAs are working with those extremes in mind rather than anything remotely realistic.  However, sInce I also find that the majority of DAZ females tend to be too tall/too large breasted/too wasped waisted/too wide hipped for my taste, I've found that dialing in just a tiny bit of Zev0's Growing Morphs tends to take care of all those issues in one fell swoop.   

     

     

     

    Post edited by Cybersox on
  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    I guess I only looked at the base G8M last night, but at 9.3" in height, for a 5'11" guy that isn't really small. I know most figures here are really tall though, I've mentioned that before, so I imagine in a lot of cases bodies are getting scaled up more than the heads. The base doesn't seem that far off. The feet are definitely smaller than average, though not unrealistic. It's just more noticeable when every characters feet are smaller than average :)
  • RafmerRafmer Posts: 564
    Oso3D said:

    ‘Must be a guy thing.’

    No, it isn’t.

    Are you saying there are women who also think that DAZ figures breats aren't large for their taste? Might be, but it's very rare.

  • AllenArtAllenArt Posts: 7,175
    edited April 2019
    Rafmer said:
    Oso3D said:

    ‘Must be a guy thing.’

    No, it isn’t.

    Are you saying there are women who also think that DAZ figures breats aren't large for their taste? Might be, but it's very rare.

    I can think of a few. They're out there. It's not necessarily a guy thing :). It's definitely not a me thing tho. LOL. Since I dress almost all characters that I render, I think their clothing looks better when they're not so busty ;). Well, at least the kind of clothing I like (which isn't the more revealing type stuff that's so prevalent).

    Laurie

    Post edited by AllenArt on
  • Rafmer said:
    Oso3D said:

    ‘Must be a guy thing.’

    No, it isn’t.

    Are you saying there are women who also think that DAZ figures breats aren't large for their taste? Might be, but it's very rare.

    Tastes aside, most of the women I know are very heavy up top and have to order special bras-- several have undergone reduction surgeries. Maybe that's a Texas thing :D In general, I try to keep them within a size of my own. 

  • PadonePadone Posts: 4,014
    edited April 2019

    Personally I beleieve it is a matter of ethnicity. I mean, there's a difference among caucasian and asian and african stereotyp proportions. And again there's often a difference among each ethnic type depending on the country of appartenance. What I dislike most is when I see, for example, chinese characters with north-american proportions. That makes them more similar to north-corean I suppose, but again off.

    Anyway it is very easy to adjust proportions on daz characters, I suppose the wide range of north-american proportions even on ethnic characters is a matter of marketing. It would be a shame if it was a matter of PAs "laziness".

    Post edited by Padone on
  • ButchButch Posts: 800
    Rafmer said:
    Oso3D said:

    ‘Must be a guy thing.’

    No, it isn’t.

    Are you saying there are women who also think that DAZ figures breats aren't large for their taste? Might be, but it's very rare.

    Tastes aside, most of the women I know are very heavy up top and have to order special bras-- several have undergone reduction surgeries. Maybe that's a Texas thing :D In general, I try to keep them within a size of my own. 

    Not just Texas.  My mother and two sisters both had reductions and all three reckon it was the best thing they ever did.  

    But, sort of back on topic, I look at new character releases as additions to the overall gene pool.  Buying a mixture of different base figures and blending them, can give you your own perfect character - it may take a bit longer, but I find it preferable. 

     

  • McGyverMcGyver Posts: 7,085

    Mostly I feel there aren’t enough appendages, and what’s with the only one head... and no eye stalks... Megh, humans and their earthcentric point of view.

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