Help! Materials changing colour in viewport!

Hi. I'm having an issue with v4.11. When I apply a material to a character's skin, it appears in vivid, near fluorescent colours in the viewport. For example, applying Wet and Tanned Skins to a character makes her appear neon red in Texture Shaded mode - making it rather hard to work with! It all looks fine when rendered.

I reinstalled most of my shaders after switching to the Public Build, and they look fully updated. I'm probably just missing something really obvious here, but any help would be hugely appreciated!

Comments

  • Some users get this when they have the surface highlighting option on. You can try switching Node Highlighting to Bounding Box Only in Draw Settings, though it is just a cosmetic effect in preview.

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