iPhone and G8M Facial Animation Test
[email protected]
Posts: 156
A quick animation test using FaceCap, Daz Genesis 8 Male and Maya. Rendered in Redshift.
Utilizing custom sculpted expressions that are currently in development for Daz Genesis 3 M/F and Geneses 8 M/F.
Raw facial animation data without further polish. Applied generic body animation.
Apologies for my crappy voice, initially started as a data test but I just pushed it through the pipeline.
Post edited by [email protected] on
Comments
Great results - thanks for posting!
- Greg
Pretty impressive
very cool
That looks pretty good to me!
Thanks! I slightly mispoke, it's a customized g8m model. Used RY Kian as a base, with additional scarring and tattoos kitbashed from other figures. Added additional hand sculpted details in Mudbox to generate high quality normal and displacement maps. Eyebrows, eyelashes and facial hair created in Houdini Indie, character is rigged and animated in Maya and rendered with Redshift in around 17hrs for 700 frames of animation.
If anyone wants further information about the workflow between Daz and Maya, I'll help out where I can!