Morph Keyframes and Keymate

Where do morph keyframes like facial expression morphs show up in Keymate? All I see are bone keyframes.

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  • The facial expression are properties placed in the root node of the figure. The facial expression sliders on the head dosen't count as morphs they are so called Aliases (remote control properties) of the actual facial expression properties. So I guess in keymate there is a box/dot on the figure root representing the keyframe that can contains all properties like morphs for shape and pose controls not just facial expressions.

    Actualy in the most recent genesis figures 3 and 8 with all the facial rig bones the expressions are technicaly pose controls that I think can have a morph shape and/or face rig bone transformations (movement/rotation).

    I could be wrong and the most facial expressions at least the offical daz products are only driving the facial rig bones. In this case you can use "Bake to Transforms" Shift+B to convert them into pure bone transformations, without the pose controls driving them, to edit the keyframes on the facial rig bones in keymate, if thats what you intended to do.

  • I'm using a figure that has no facial rig, just morphs with pose controls assigned to them.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited February 2019

    OK so the facial expressions are mixed up with all other pose controls that you may have in your keyframed animation, like I saied its all in the figure root node keyframe.

    To keep things seperate and have more control I would use AniMate2 and create a seperate animation layer only containing the keyframes for the facial expressions, that you can edit with keymate.

    To extract the current facial expression animation from the timeline you could save a Pose Preset (with animation range selected) and in the properties list of the save dialog select all Pose Controls for the Head only.

    Then reset all expression sliders with Alt+click on them and create an AniBlock of the figure animation without expressions. Add the figure movement AniBlock to Animate2, next create a new animation layer for the facial expressions and load the Pose Preset saved before on frame 0. Don't know if this would work, its just my suggestion I'm not an animation expert.

    I've had a simmilar discussion here:

    hi can someone help me with animate 2

    Post edited by Syrus_Dante on
  • barbultbarbult Posts: 26,250

    To  see morph keyframes in keymate, you have to change the drop down from TR (translate roate) to TRSV (translate, rotate, scale, value). Value = morph slider value.

  • Thanks

     

  • Thank you barbult. Good to know, its been a few years now since I last tried to animate in DazStudio.

  • barbultbarbult Posts: 26,250

    I use Keymate mostly for animated dForce simulation.

  • Gotta love animating with Keymate. Sure beats the hell out of Timeline.

  • Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

  • wolf359wolf359 Posts: 3,934
    edited February 2019

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    Indeed the ability to customize the color of the keyMate dope sheet 
    ,as we can in other animation programs,would be fantastic!!

    Sadly the Keymate plugin is not a Daz product but  is made By "Gofigure"
    who seems to no longer be interested in further developing
    their highly useful animation plugins for Daz studio. 

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    Post edited by wolf359 on
  • marblemarble Posts: 7,500
    edited February 2019

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    Post edited by marble on
  • marble said:

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    You might want to look at their product pages.

  • wolf359wolf359 Posts: 3,934
    edited February 2019
    marble said:

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    You might want to look at their product pages.

    Cool!! forty percent off AniMate& keymate so $24 USD for both plugins.


    OK There are "new" aniblocks for G8
    However now that we all know how to retarget G1 motion to G3/8
    what  is the point of buying a G8 aniblock at any price??

    I  would imagine those "hip hop moves" for G8 are just recycled from the older ones for 
    M4/V4 in which case we can recycle all of our older aniblocks ourselves
    via Genesis one.

    I agree with Marble that the main animation plugins seem abandoned
    by Gofigure.cool

    Post edited by wolf359 on
  • wolf359 said:
    marble said:

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    You might want to look at their product pages.

    Cool!! forty percent off AniMate& keymate so $24 USD for both plugins.


    OK There are "new" aniblocks for G8
    However now that we all know how to retarget G1 motion to G3/8
    what  is the point of buying a G8 aniblock at any price??

    I  would imagine those "hip hop moves" for G8 are just recycled from the older ones for 
    M4/V4 in which case we can recycle all of our older aniblocks ourselves
    via Genesis one.

    I agree with Marble that the main animation plugins seem abandoned
    by Gofigure.cool

    Did you see the vendor line?

  • marblemarble Posts: 7,500
    marble said:

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    You might want to look at their product pages.

    I am more concerned with the tools rather than the aniblocks. I like to mess around with short animations by posing figures myself so to do that I need to use the tools. They certainly add a lot over and above the standard DAZ offering but there is nothing by way of support and little by the way of tutorials. Animators might find them simple but occasional hobbyists like myself might need a bit more help. For example, the question of the OP was something I wouldn't have had a clue about had I not stumbled across this thread. I mean that I wouldn't have known enough to ask the question, never mind supply the answer.

  • barbultbarbult Posts: 26,250
    edited February 2019

    In general, I agree that these products appear to be "abandonware". Although Richard pointed out that they are now listed as Daz Originals, as far as I can tell, Daz3D has not done anything other than keep them in the store.  They are still valuable plugins, even though they don't seem to be in any kind of development or update cycle. Edit: Daz does at least keep them working in new versions of Daz Studio. I use keyMate in DS 4.11.0.236.

    A small keyMate update was posted in the forum by Ammon (GoFigure) in October 2017. I don't know if it ever made it into a Daz released update or not. A Mac version was promised, but I don't know whether that was ever delivered either. DIM lists the keyMate package date as 2013, so that does not bode well.

    The product readme has no information about an update, but does have some basic usage notes.

    There are pretty good online tutorials for keyMate and graphMate. For example here and here and here. They can be found with a simple Google search, if you lose track of the links.

    Post edited by barbult on
  • wolf359wolf359 Posts: 3,934

    Did you see the vendor line?

     


    Indeed I saw that the plugins are listed as jointly owned by Daz and Gofigure
    but I assumed it was because they require Daz studio (obviously).

    If this means what Richard appears to be cryptically  suggestingdevil
    then lets just hope that Daz inc has secured more rights to alter/update graphMate&Keymate
    than they had for the 32 bit lipsinc plugin.

    ( although  64 bit mimic live is quite good if you use my external audio procedure)

  • marble said:

    Incidently, If an update is ever made to Keymate I for one would be really appreciative if key frames were colour coded based on the type of interpolation they're set to.

    I think that's unlikely. GoFigure (the producers of Animate, KeyMate and GraphMate) seem to have gone into hibernation for the past few years. Their website is reduced to a shell with no content. I sometimes wonder why DAZ hasn't just bought the rights and developed the products in-house.

    I would love it if Daz bought them and simply built them into stock Daz Studio and improved upon them. 

  • wolf359 said:

    Did you see the vendor line?

    Indeed I saw that the plugins are listed as jointly owned by Daz and Gofigure
    but I assumed it was because they require Daz studio (obviously).

    No, it means theya re now owned by Daz - anything that lists Daz as a vendor is owned by daz, as far as I am aware. Required software is handled by a separate entry.

  • wolf359wolf359 Posts: 3,934
    edited February 2019

    No, it means they are now owned by Daz - anything that lists Daz as a 
    vendor is owned by daz

    Good to hear sir!!!
    Hopefully graphMate and keyMate will soon become part of the core 
    Daz studio anmation tools.laugh

    Post edited by wolf359 on
  • IvyIvy Posts: 7,165
    wolf359 said:

    Did you see the vendor line?

    Indeed I saw that the plugins are listed as jointly owned by Daz and Gofigure
    but I assumed it was because they require Daz studio (obviously).

    No, it means theya re now owned by Daz - anything that lists Daz as a vendor is owned by daz, as far as I am aware. Required software is handled by a separate entry.

    Thats something new.. :)

  • wolf359wolf359 Posts: 3,934
    Ivy said:
    wolf359 said:

    Did you see the vendor line?

    Indeed I saw that the plugins are listed as jointly owned by Daz and Gofigure
    but I assumed it was because they require Daz studio (obviously).

    No, it means theya re now owned by Daz - anything that lists Daz as a vendor is owned by daz, as far as I am aware. Required software is handled by a separate entry.

    Thats something new.. :)

    I have started a thread to suggest improvements to  the DAZ owned GraphMate& keyMate

    https://www.daz3d.com/forums/discussion/311916/now-that-daz-owns-the-keymate-graphmate-animation-tools#latest

  • IvyIvy Posts: 7,165
    edited February 2019

    Where do morph keyframes like facial expression morphs show up in Keymate? All I see are bone keyframes.

    when animating morphs  with daz studio Its so much easier to use the morphs values in the dials and "Apply the morphs value movements to each keyframe as the morphs is needed using the morph dials instead of trying to actually do the morph in the keyframe its self which would require a deformer be added to the mesh.

    By Keyframing the morphs dials , you get a better dynamic animated look to the morphs and you don't need key-mate or graph-mate in order to animate the morphs dial  and you can go back and change and customize the morph value as you work along the timeline.

    But that is just my opinion  when animating with daz studio,  Its so much easier to use the morphs values in the dials and "Apply the morphs value movements to each keyframe.

    Post edited by Ivy on
  • wolf359wolf359 Posts: 3,934
    edited February 2019

    By Keyframing the morphs dials , you get a better dynamic animated 
    look to the morphs and you don't need key-mate or graph-mate in order 
    to animate the morphs dial  and you can go back and change and customize
     the morph value as you work along the timeline.

    I always animate the morph dial values

    If you use alot of lipsynch with additional facial animation layered on top
    of the basic mouth phonemes then
    IMHO you need graphmate for timing when to blend in a smile or a frown
    and  it also makes it  easier if you need to move that facial expression
    forward or backward in time by marquee selecting the keys and dragging
    them left or right

    Here is an example of a shot  already sent over to C4D
    and is rendering as I write this

    This Female crew member was speaking a line of dialogue (via mimic live)
    but was suddenly interrpeted by a fairly
    horrific scene being broadcast on her workstation monitor.

    You can see on the spline graph where  her "fear" morph
    suddenly blends from zero to one.

    I have Hundreds of morphs for the G2 female
    (possibly every morph ever released for G2F) .

    To be able to isolate  any one
    of them in the spline graph editor
    is the  type of visual feedback  I need when developing motion
    or fine tuning existing motions imported from Iclone.

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    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,934
    edited February 2019

    Another big advantage of the Daz studio graphmate editor
    over poser is the ability to select and edit
    Multiple parameters of the same node.
     
    For example there are situations where I might need
    to simultaneously make a concurent alterations
    or deletions to theBend twist and side to side value of a shoulder or forearm.
    this is easily achieved with graphmate
    (Now on sale for $11.99 BTW)wink

    Honestly, if Daz had a Maya human IK  foot contanct solver along with animate 2
    and Graphmate& keymate 
    it would actually be a better value than Iclone for animating genesis
    Characters at least.


     

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    Post edited by wolf359 on
  • IvyIvy Posts: 7,165
    edited February 2019

    Great job Wolf that is a great example of using graph-mate.yes . I also found graphmate help in changing the y-axis to the hip of a character to remove the foot slip  I get with some motion presets &   key-mate I found is great for editing & fixing the key jump you get sometimes when you join 2 aniblocks  or presets, keymate is helpful if you need to articulate movements for changing or customizing the keyframes because keymate breaks down the components of each bone of the character on the keymate timeline that the animate2 plugin does not offer.  . but most things animated in daz studio can be done right in the animate2 timeline.  But its old out dated ad needs improvements

    That is why I think it be really great if daz has bought gofigures animate like Richard suggest,  I can't wait to see what is developed if anything from it.  maybe now development will begin in earnest for animation with daz studio.  &  I am really hoping for much better IK/FK poseing.with hard surface pinning capabilities . that would be a helluva improvement for animating with daz studio. Also be able to keyframe sub-division or instances,  for creating & animating FX like fire & flames panes, or wind effects in the leaves of trees and bushes  in studio would be freaking awesome.

     But for now I have a wait and see attitude.

    Post edited by Ivy on
  • ChoholeChohole Posts: 33,604
    Daz secured the rights to keyMate and graphMate. Daz did not secure additional rights (i.e., other than the right to distribute the "Lite" version with the application that it already had) for aniMate; GoFigure still owns aniMate - as is reflected @ https://www.daz3d.com/animate2. This is not a statement regarding the future of NLE in Daz Studio proper; it is a statement regarding the ownership of a specific plugin developed by a specific 3rd party.
     
  • wolf359 said:

    Another big advantage of the Daz studio graphmate editor
    over poser is the ability to select and edit
    Multiple parameters of the same node.
     
    For example there are situations where I might need
    to simultaneously make a concurent alterations
    or deletions to theBend twist and side to side value of a shoulder or forearm.
    this is easily achieved with graphmate
    (Now on sale for $11.99 BTW)wink

    Honestly, if Daz had a Maya human IK  foot contanct solver along with animate 2
    and Graphmate& keymate 
    it would actually be a better value than Iclone for animating genesis
    Characters at least.


     

    You know, I bought graphmate and keymate during the black friday sale and I use keymate nearly every day, but I've never opened up graphmate. But looking at what you're doing is making me want to run home after work and finally give it a try and see how much more it can help make my animation smoother! 

  • wolf359wolf359 Posts: 3,934
    edited February 2019

    You know, I bought graphmate and keymate during the black friday sale and
     I use keymate nearly every day, but I've never opened up graphmate. 
    But looking at what you're doing is making me want to run home after work and
    finally give it a try and see how much more it can help make my animation smoother! 


    Hi  be sure to get the free key frame culling script from Mcasual's site
    it  is Called "decimate"
    https://sites.google.com/site/mcasualsdazscripts/

    with it you can sparse down the number of keys any parameter to make them more
    managable for editing
    Particulary useful with imported BVH/Mocap
    or an aniblock  baked to Daz timeline  keys 
    as they will have a key for every single frame.angry

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    Post edited by wolf359 on
  • benniewoodellbenniewoodell Posts: 1,999

    Oh my gosh, this is amazing! I was wondering how I could stop getting a keyframe marked for every frame when I bake an aniblock to the timeline. Thank you :D 

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