DA Big Ocean needs instructions.

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Comments

  • SpottedKittySpottedKitty Posts: 7,198

    Another distinction to keep in mind is that a Shader can be applied to any selected Surface. Materials include the names of Surfaces, which must match with the names of Surfaces on the object you want to apply the Material to. In short, Shaders are universal general-purpose, Materials are made for specific objects.

    This is why clicking on a clothes Material when you have the Genesis figure selected (or vice versa) doesn't work; the Surfaces names don't match. Been there, done that.

  • edparkedpark Posts: 5

    @SpottedKitty - thanks for clarifying the distinction. Definitely a beginner gotcha yes

  • edpark said:

    Hi Razor42, I see where I went wrong now; I was so used to other products where you select the object you want to affect in the Scene Explorer and then double clicking on a Shader makes the change.

    Sorry you have to keep repeating yourself!

    No problem, glad you have it working. :)

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