Preventing character bones affecting wardrobe bones

So, here's a little situation - I have a few custom clothing made for myself, a pair of shoes in this case.

I quickly rigged using Transfer Utility first, then moved on and finished rigging, weight mapping, and etc.

Problem is that - I want this shoe to move on its own, except for the character's shin.

But character's foot and toes are still affecting the shoes' movement.

I have changed the name of bones and nodes but no luck.

Is there something I'm not aware of??

 

Thanks!

Comments

  • barbultbarbult Posts: 23,155

    Did you try resaving the shoes as figure/prop asset after renaming things and then closing DS and restarting DS and seeing if it works?

  • Are you sure you renamed the bones, not just relabelled them? The thing that shows in the Scene pane is just the label, not the name.

  • Have you tried not fitting the shoes to the character, but just parenting them to the shins instead (you'd need separate objects for  each foot).

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