Stretched surfaces maps are my problem

TheCedizTheCediz Posts: 165

Am I the only one that has this problem?? I can't seem to find anybody else complaining about this issu. You know, when you play with the shaping of a figure ; lets say you want your G3F model to have really large knees  (yes knees why not heh?) so you somehow enlarge the knees in a way you like, but then of course the texture map and every others get stretched. After render you can see all the enlarged skin pores and thats a problem for me.

Now, I know I'd have to play  with the UV maps or  ... I actually don't really know how to get through this.. Can you imagine a solution? I'm not that much of a computer and software freak, but more of an artist..

I want my big realistic knees   (lol)

No but seriously, is it doable? how would you go about

 

 

Post edited by TheCediz on

Comments

  • You would rally need a new map (not necessarily new UVs, as long as the detail was compressed to comepnsate  -though there would be a limit to how far that would go) or a procedural skn texture that went by actual size rather than the UV map.

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