Making G8F a "low poly" figure

I often just use the G8F head in my renders (parented to other generation bodies), but it means every scene I have 2x figures. This (by multiplication) is 6 figures for a 3 character scene.  This adds up!

Would it be possible to hide/delete the body polygons from G8F, and save as a new figure? (where everything from the neck up maintains it's current functionality, bones and all)

I've tried it once, but DS thought long on it, then crashed on me...so I figured I would ask.  :) 

Comments

  • Low poly G8!? Didn't Daz already do that? (badump bump crash)

    Geometry Editor? Take it slow, and don't try to delete the entire body at once. Break up the higher-poly areas into smaller chunks.

    I thought there was a Decimator plugin? Or is it not for G8 yet? Can Hexagon low-res it?

  • outrider42outrider42 Posts: 3,679

    https://www.daz3d.com/decimator-for-daz-studio

    Contrary to the description it has gone on sale a number of times. I actually got it for $7 a couple years ago.

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