Altering G3 or G8 mesh in Blender
in The Commons
Hi,
I want to create a unique face with some fearures (apparntly cannot do with face morphs).
Is there any way that I can export G3 or G8 mesh to blender /Maya and make changes there and import it back to Daz?
I understand that you cannot add any new polygons to the base mesh. Is that correct?
If I want to add new poligons to daz base mesh, is there any other way?
Thanks in advance.

Comments
You can export an OBJ file from DS and import it into Blender. There are more detailed explanations available e.g. Youtube videos, other forum posts, so I won't repeat those here, but essentially
Correct. You would have to create a geograft to add new polys, though a parented prop may be good enough in some scenarios.
GeoGraft examples for Genesis at ShareCG
Forum posts about GeoGrafts
Geo Grafting
[Tutorial] Starting out with Geo-Grafting (repost)
How to make Geo-Grafting with blender?
Geograft/Clothes With Extra Bones In Daz Studio 4.9 Part 1 SikleYield - YouTube
Forum posts about Blender
There are various options to export/import the OBJ files in Daz Studio and Blender.
In the thread How to export only selected clothing as an object in DS you can read about creating automated "silent" OBJ Export scripts with all settings as a preset. There is even an option to only export what is selected instead of what is visible.
If this seems to be too complicated you could also use this script from mCasual mcjHideAllBut that will hide everything exept what is selected before exporting. Unfortunately you have to use this script twice, first press Hide All But Selected, then export next run the script again and choose Show All Objects. Otherwise you get trouble to unhide everything because this script hides every node by node in the scene.
I once explained the OBJ export/import form Daz Studio to Blender and back here.
Excellent post, SD - thank you. I vaguely remember another useful facility in Blender - I think it was Shape Keys? Something about being useful for incremental morphs?
Another question that popped up while reading this thread - is it possible to geograft on a geograft? I'm thinking of a third-party add-on which is itself a geograft but it would be useful to add another extension to it involving more polygons (and, perhaps, rigging). I'm assuming it would be possible but the process is not quite clear in my head yet.
Shape keys, are in affect, morphs.
I think what I remember is that I could export the figure and a garment, make a morph and associate that with a shape key and export that back to DAZ Studio. Then, with the objects still loaded in Blender, create another shape key and continue morphing and export that as a second/third/etc., importing each back to DAZ Studio with Morph Loader.
This was more convenient than re-exporting the figure/clothing for each individual morph. Without searching for the original tutorial, that's how I remember it.
Thank you, andya_b341b7c5f5, Syrus_Dante, marble, nicstt
Thanks for your valuable inputs.
The specific issue for me was that the cheek area of Daz models. Almost all of them has some volume muscles either side of the nose, and cheek bone morph. But this is not sufficient to relfect some South-asian faces. (Daz has some East-asian face figures- e.g Mei Lin has some volume in this area).
Thank you all again.