Show Us Your Iray Renders. Part VII
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"Second Hand Emotion"
Daz Studio 4.15 Iray w/ dForce
Photoshop
recent render
An excellent tribute to TT. Great work!
Thanks!
Revisiting some lighting exercises. I used 3 spot lights to recreate a 'Rembrandt' effect on this portrait.
Cyberpunk Partygirl
Fall in Appalachia
I've made a clamshell light rig for this render. Erin 8.1 Portrait.
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Spectacular render . JV
Thank you, Ivy!
A few nights ago, I watched this Disney Pixar animation called Soul. That movie inspired me to do this render.
Since I was doing lighting experiments, I thought I only use 1 spot light to create this split light image, however, I added one more spot light and pointed it to the wall. I wanted some detail to show thru from the wall, completing the overall look of the composition.
Here is the monochrome version. I actually render it in monochrome (saturation slider to 0) I added a slight blue tint on the foreground and a faint yellow tint on the background. in photoshop.
This image has been resized to fit in the page. Click to enlarge.
I wanted a color version as well. I added a pair of glasses in this render.
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Very nice.
JV's render is one of my favorite in a very long time. Kudos!
Wow that's really something. Did you make your own hair shader? Did you do the body hair with strand hair as well? So many questions!
New addition to my gallery:
three of mine while waiting for the gallery to come back online
the gallery is online. No problems here.
Ivy, what's a clamshell light rig. Never heard of that before.
A clamshell light rig is a rig with two light sources, A key light above and in front of the subject and one fainter light or 'reflector' also called a' beauty disc' below.
Studio photographers often use this setup to shoot glamour photos. Sometimes these shots are also called butterfly lighting or paramount lighting. If you look at these pictures closely, you'll notice a shadow under the figure's nose that looks like a butterfly.
Thanks and I will do more research on that.
current - a comic book based on Doc Ock
The hair shader is the daz dual lobe shader - I use the textures that come with any of chevybabes hairs for some color variation and on the whole my settings arent that far different from their hairs. I have added a noise map for highlight roughness and seperation (I borrowed those from bluejauntes misumi actually but any sort of noise to break up the highlights)
the body hair is from chanel by mousso, they have a couple of characters that come with body hair - I have also made my own with the strand editor, but the strand editor emits from the base resolution mesh so there are a couple areas, like the shoulders, where they don't sit on the skin properly and you can see the space between the mesh and where the hairs start. I do, however, use strands on the face as, if you've ever stared at your face real close in a mirror there are a lot of really tiny strands. To get the right look I use a density of up to 120 strands per cm^2 if I tried to do that with a rigged mesh my computer would explode.
I have no Idea
I didn't touch 'fantasy' characters for some time, forgot how much I enjoy it.
Tried higher saturation and a more dynamic pose as well, and would love some feedback!
The kind of apartment, you just don't want to live in. So, time to move in.
Fantastic!
Like in a soap commercial ;-)
I morphed bette a bit to make her more reminicent of one of her inspirations, though with a 3d model I dont think you can get her lips all the way down to her chin
Once I make sure her eyes don't completely mess up when they close I'll probably upload the morph somewhere