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Daz 3D Forums > 3rd Party Software > Blender Discussion

mcjTeleBlender:Daz Studio scenes/animations w/Blender's Cycles Engine

«1…22232425262728…49»

Comments

  • mCasualmCasual Posts: 4,607
    October 2014 edited October 2014

    L.Grafx said:
    ......... , I get poke-through/holes. .......

    by default, Daz Studio doesnt apply things like the "smooth" modifiers, just before it exports the scene

    so you have to tell Daz Studio to apply the smooth modifier at all times

    and this is done ........ ( i didnt use DS4 often until recently ) ..... and this is done in ...... in the clothing item's properties

    turning On "interactive smoothing"

    onthebeach.jpg
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    smooth.jpg
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    Post edited by mCasual on October 2014
  • mCasualmCasual Posts: 4,607
    October 2014 edited October 2014

    note about the ground shadows in the Blender Cycles render seen above

    since the beach is an environment sphere

    Amy doesn't cast shadows on what we perceive as the ground

    there's many ways to add fake ground shadows

    you just have to search google or youtube for recent tutorials about [ Blender Cycles shadows]

    usually this involves layers

    ------

    in this case i used my method

    there's 1 10 ft x 10 ft white plane under Amy's feet

    there's a direct light ( sun ) in font of Amy to match the sun angle used in the environment sphere

    in Blender i went into Amy and Amy's clothes/hair "object" settings, Visibility, and i made her invisible to the camera

    but i left her shadows visible

    then i change the view/render camera to a top-view camera

    and i framed the white plane so it fit the 1024x1025 render frame

    i rendered this

    and in PaintShop i turned it into this shadow mask
    this involved
    turning the image into a grayscale image,
    negate colors, ( shadow areas white since daz studio is an opacity map not a transparency map )
    making sure the non-shadow areas are perfectly black


    i closed Blender

    in Daz Studio i applied the shadow mask to the white plane's opacity channel, and made the plane's diffuse color black

    i rendered the scene in Blender/Cycles

    shado.jpg
    1007 x 1007 - 26K
    Post edited by mCasual on October 2014
  • mCasualmCasual Posts: 4,607
    October 2014 edited October 2014

    another note about world/environment spheres

    how to spin the World (environment texture ) around

    because the ocean is a nicer view than a rock cliff

    ( that thing? it's a wildly morphed mcjPlaneOneCyl mechanical prop ... just a test )

    wild_thing.jpg
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    iwannaseetheocean.jpg
    1920 x 1080 - 391K
    Post edited by mCasual on October 2014
  • 3dOutlaw3dOutlaw Posts: 2,481
    October 2014 edited October 2014

    Someone pointed out to me this Sun position script for Blender, which can help positioning the sun with your HDRI backgrounds as well! :)

    Sun Position Script

    Post edited by 3dOutlaw on October 2014
  • mCasualmCasual Posts: 4,607
    October 2014 edited October 2014

    3doutlaw said:
    Someone pointed out to me this Sun position script for Blender, which can help positioning the sun with your HDRI backgrounds as well! :)

    Sun Position Script

    thanks !

    in Daz Studio, since i use a sky-sphere ( a primitive sphere with ambient 100% )
    i could use mcjComeHere aim my camera at the sky-sphere's sun
    then "shoot" a direct light in the sky
    though i think i hard-coded a maximum distance ( i knew it i knew it i knew it i shouldn't have done that )
    then i'd have to manually point the camera at me

    actually i simply made Amy the Distant light's persistent target

    ( note that this is a DS 3delight render )

    now all i'd need is a way to generate the opacity/shadow map ... i will

    islabonita.jpg
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    Post edited by mCasual on October 2014
  • mCasualmCasual Posts: 4,607
    October 2014 edited October 2014

    i know !!!!

    i already used Carnite's method to add shadows in my VooDooCam camera tracking experiments

    if i do this , see below, then i set the view cam to **** drum rolls **** Bottom View !!!!

    and if the ground plane is well lit, i got my ground-plane-shadow-map right there !! don't need to do complicated angled projections

    and we're in luck, there's nothing to obstruct our view below the ground plane !

    we do have to mirror the render image though, or rotate the ground plane, or use the Surface Tiling ( -1 tile )

    .......

    awwwwh bummer, when i render from below, the surface is all black

    .....

    wish i could do like in Blender, have Amy generate shadows but not be visible

    ...


    or i suspect i can "bake" the shadowmap into an image .... but i always delayed learning to bake

    ...

    well i was not able to really bake textures,

    and i cant render the shadow catcher plane using a camera located below that plane

    ( which is odd because i remember making GoBos using opacity maps )

    but, using the fact that distant lights cast light and shadows in a parallel

    i can place a plane below ground level

    and place it behind the real ground plane, from the point of view of the shadow generating distant light

    then i can place my camera up in the air, looking down and i get my shadow mask !

    windybeach.jpg
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    Post edited by mCasual on October 2014
  • TheWebFleaTheWebFlea Posts: 0
    October 2014 edited December 1969

    Hello
    when i run the script in daz studio 4 pro .. it seems like its doing its thing but blender doesn open like it does when i do a scene
    so i open daz then run .py script
    it loads .. but when I run animation in blender it just stays at first scene obj.file .... even thought the blender animation is running
    what am I doing wrong ???????

    i have blender 2.72 , daz 4 pro
    mcjTeleBlender3
    and related scripts

  • mCasualmCasual Posts: 4,607
    October 2014 edited December 1969

    kewlmike said:
    Hello
    when i run the script in daz studio 4 pro .. it seems like its doing its thing but blender doesn open like it does when i do a scene
    so i open daz then run .py script
    it loads .. but when I run animation in blender it just stays at first scene obj.file .... even thought the blender animation is running
    what am I doing wrong ???????

    i have blender 2.72 , daz 4 pro
    mcjTeleBlender3
    and related scripts

    for animations it works this way
    the daz script mcjTeleBlender exports 1 .obj file per animation frame
    this usually takes a few minutes
    and in the same folder as the .obj files
    a .bat file is also created
    running this batch file will render each frame/obj/scene
    and the rendered images will be created in the folder you specified in mcjTeleBlender
    rendering is done with Blender in invisible (batch) mode
    so all you see is a black ( DOS ) window which gives you an idea of the progress of the batch file

    this is similar to the way render-farms render animations

    it's not like transferring an animated scene in Blender

    it's rendering obj/scene/frames

  • TheWebFleaTheWebFlea Posts: 0
    November 2014 edited November 2014

    Casual said:
    kewlmike said:
    Hello
    when i run the script in daz studio 4 pro .. it seems like its doing its thing but blender doesn open like it does when i do a scene
    so i open daz then run .py script
    it loads .. but when I run animation in blender it just stays at first scene obj.file .... even thought the blender animation is running
    what am I doing wrong ???????

    i have blender 2.72 , daz 4 pro
    mcjTeleBlender3
    and related scripts

    for animations it works this way
    the daz script mcjTeleBlender exports 1 .obj file per animation frame
    this usually takes a few minutes
    and in the same folder as the .obj files
    a .bat file is also created
    running this batch file will render each frame/obj/scene
    and the rendered images will be created in the folder you specified in mcjTeleBlender
    rendering is done with Blender in invisible (batch) mode
    so all you see is a black ( DOS ) window which gives you an idea of the progress of the batch file

    this is similar to the way render-farms render animations

    it's not like transferring an animated scene in Blender

    it's rendering obj/scene/frames

    Thank you very much ....

    Now
    after running .bat file ... I get images but they are all gray

    Post edited by TheWebFlea on November 2014
  • mCasualmCasual Posts: 4,607
    November 2014 edited December 1969

    kewlmike said:
    ...
    Now
    after running .bat file ... I get images but they are all gray

    one possibility is that you told mcjTeleBlender to render frames 0 to 30
    but didnt tell it to also export scene/frames 0 to 30
    or maybe you told mcjTeleBlender not to export the (daz studio) camera

    just possibilities

  • TheWebFleaTheWebFlea Posts: 0
    November 2014 edited December 1969

    Casual said:

    one possibility is that you told mcjTeleBlender to render frames 0 to 30
    but didnt tell it to also export scene/frames 0 to 30
    or maybe you told mcjTeleBlender not to export the (daz studio) camera

    just possibilities

    i did 0 -10 on both
    exported curent and all cams

  • RoygeeRoygee Posts: 2,247
    November 2014 edited December 1969

    Thank you for updating to fix for blender 2.72b - I get a 415 error when attempting to download!

  • TheWebFleaTheWebFlea Posts: 0
    November 2014 edited December 1969

    kewlmike said:
    Casual said:

    one possibility is that you told mcjTeleBlender to render frames 0 to 30
    but didnt tell it to also export scene/frames 0 to 30
    or maybe you told mcjTeleBlender not to export the (daz studio) camera

    just possibilities

    i did 0 -10 on both
    exported curent and all cams

    I found the problem
    daz start up didnt have default camera checked ....

    all good :) ... thank you very much ...

  • Cris PalominoCris Palomino Posts: 12,440
    December 2014 edited December 1969

    Casual, I have seen your thread, but had not read through all of it. Do you have or plan a video that shows how to go from DAZ Studio to Blender with your script? Your work on all of this looks very interesting.

    Thank you.

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 1969

    Cris Palomino said:
    Casual, I have seen your thread, but had not read through all of it. Do you have or plan a video that shows how to go from DAZ Studio to Blender with your script? Your work on all of this looks very interesting.

    Thank you.

    i don't really plan to make a video tutorial
    i think the manual of the first version should help you , it does cover pretty much everything
    but i eventually will have to update it for teleblender version 3

    the manual is here
    https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

    most of what is said is still valid

    the current, latest version of the Daz Studio script mcjTeleBlender3 and "blendBot" the kit of python scripts for Blender
    is found here:
    https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

    i have a lot of projects i'm trying to get back to complete
    and updating the manual for teleblender 3 is in that list

  • nanette_0115ce69d8nanette_0115ce69d8 Posts: 10
    December 2014 edited December 1969

    I am unable to download any of your exporting scripts from the links provided - Chrome and Firefox both give a message that the URL is not available.

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 1969

    NanetteTredoux said:
    I am unable to download any of your exporting scripts from the links provided - Chrome and Firefox both give a message that the URL is not available.

    for mcjTeleBleender 3
    the download page is
    https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3

    the 2 downloadable zip files are at the bottom of the page

    you have to click on the "down arrows" ( as shown below ) to download the zip files

    but just in case
    here's direct links to the 2 zip files

    https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3/mcjBlendBot.zip?attredirects=0&d=1

    and

    https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3/mcjTeleBlender3.zip?attredirects=0&d=1

    there.jpg
    1530 x 566 - 210K
  • nanette_0115ce69d8nanette_0115ce69d8 Posts: 10
    December 2014 edited December 1969

    Thank you, the direct links worked, the link on the mcasualdazscripts4 page didn't work.
    Thank you for your work on these scripts.

  • RoygeeRoygee Posts: 2,247
    December 2014 edited December 1969

    Yes, I was also able to download - thank you so much for all your work :)

  • 3dOutlaw3dOutlaw Posts: 2,481
    December 2014 edited December 2014

    This was an interesting link for a utility that can take genesis to Blender, and add (or bring, I haven't yet finished reading) rigging. Not sure if it can work with Casual's stuff, but wanted to post it here, based on interest of Daz->Blender here: http://blenderartists.org/forum/showthread.php?321572-Khalibloo-Panel

    Post edited by 3dOutlaw on December 2014
  • mCasualmCasual Posts: 4,607
    December 2014 edited December 2014

    3doutlaw said:
    This was an interesting link for a utility that can take genesis to Blender, and add (or bring, I haven't yet finished reading) rigging. Not sure if it can work with Casual's stuff, but wanted to post it here, based on interest of Daz->Blender here: http://blenderartists.org/forum/showthread.php?321572-Khalibloo-Panel

    seems to be a case of, exporting/importing in collada format
    then using blender script to fix the rigging for Genesis peculiarities

    a few pages ago, i think i did a collada test unless it was fbx format, on Aiko3 i suppose :)

    i remember that the collada files from Carrara, didnt behave well when imported in Blender , and i was thinking, if i get some time someday, i could write a script to fix the issues, the collada format is not too hard to figure it looks like xml

    in the vague future of 2015 i may also complete a program i wrote that converts the obj files exported by mcjTeleBlender into a MDD file, which Blender handles very well, and the resulting animated scene/figure will use mcjTeleBlender's neat Cycles material trees

    mdd is like a big set of morph, 1 morph per animation frame, but the whole thing is in blender's memory
    so you can render the animation right in Blender, and adjust/animate the lights and materials

    but there's memory issues, that's why in this example i used my custom low-poly Aiko figure not the real 70000 vertices one

    nayosmall.gif
    374 x 218 - 942K
    Post edited by mCasual on December 2014
  • 3dOutlaw3dOutlaw Posts: 2,481
    December 2014 edited December 1969

    Casual said:
    ... if i get some time someday...

    This is always the difficult thing these days :) I have a hard time finding time just to render a scene for fun these days!

    I like Aiko McDonald! ;-)

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 1969

    Cris Palomino said:
    Casual, I have seen your thread, but had not read through all of it. Do you have or plan a video that shows how to go from DAZ Studio to Blender with your script? Your work on all of this looks very interesting.

    Thank you.

    just now i found a video that seems to be what you are looking for !

    mcjTeleblender 3 is basically the same as version 2, but with better handling of opacity, glossiness, lights

    but 90% of the buttons and checkboxes/options are the same, so a version 2 tutorial works for version 3

    https://www.youtube.com/watch?v=fqaYsE8UNxY

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 2014

    Bug to fix

    today i was rendering a scene that includes Aiko3
    and i had the shldr, collar and chest bones visibility turned off
    when i attempted to render this scene in Blender, the materials were all mixed up !

    the same scene with the shldr, collar and chest bones visibility turned ON rendered correctly

    so until i figure what's going on, you can use this trick to get around the problem

    Hyori.jpg
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    renderszok.jpg
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    Post edited by mCasual on December 2014
  • greg017greg017 Posts: 11
    December 2014 edited December 1969

    I was playing with the new version of Teleblender and I am really happy.
    The work you have done is fantastic and I am very grateful.
    Thank you.

    However I have one issue.
    If I use the anatomy attachments the skin tones are all wrong.
    This didn't used to be a problem.

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 1969

    greg017 said:
    I was playing with the new version of Teleblender and I am really happy.
    The work you have done is fantastic and I am very grateful.
    Thank you.

    However I have one issue.
    If I use the anatomy attachments the skin tones are all wrong.
    This didn't used to be a problem.

    in the image below you can see the options you may tweak to get different render results

    In Daz Studio's Surfaces Tab, it's better to review the settings of the
    Specular Color, Specular strength and Glossiness
    because TB3 uses their values, whereas TB2 only used the specular color
    So the specular color should rarely be left at fully white
    the glossiness should not be left at values like 0% and 100%

    Also in Daz Studio's Surfaces Tab, the ambient color should be fully white
    only if you do want lightness to be added to the surface color
    else the Ambient color and strength should be lowered

    then the other factor left is the diffuse color and diffuse strength

    factors.jpg
    1280 x 720 - 222K
  • greg017greg017 Posts: 11
    December 2014 edited December 1969

    thanks I'll have a play with that.

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 1969

    looks like there's a problem with the Daz Studio 4.7 exporter(s)

    say i make Aiko's chest non-visible
    mcjTeleBlender uses Daz Studio's scripted .obj exporter
    the resulting .obj file contains geometry associated to the nipples material !
    meaning the .obj exporter uses a defective list of materials or something

    if i "manually" export the same scene using Daz Studio's File/Export,
    the obj file does not contain geometry associated to the nipples material !
    which is the way it should be

    i still have to make sure it's not mcjTeleBlender that corrupts the .obj file
    but i dont think mcjTeleBlender "touches" it

    in the meantime, if you encounter the problem wherein the wrong materials
    get applied to the wrong surfaces ... avoid using the "turn visibility off" trick
    to hide poke-through

  • mCasualmCasual Posts: 4,607
    December 2014 edited December 2014

    found another issue that appeared with Daz Studio version 4.7

    if you want pixel-perfect matches between your DS renders and your TeleBlender renders
    then set your render camera's "frame width" to 35 mm
    because that's the value Teleblender and the value previous versions of Daz Studio used

    figure 2 is the Blender cycles render if you look at the lower left corner of the image
    this would net match the Daz Studio render

    Figure 3 but after setting "frame width" to 35 mm
    i get this DS render

    Fig 4 and i can now mix the DS render and the Blender render

    so i could do some special effects in DS or Blender and mix it with footage rendered in DS or Blender

    mcjItWasDecember13th2014g.jpg
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    mcjItWasDecember13th2014e.jpg
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    nuissue.jpg
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    Post edited by mCasual on December 2014
  • ajd_at_072df9a27dajd_at_072df9a27d Posts: 60
    December 2014 edited December 2014

    Hi

    PROBLEM in Blender 2.7 in Imported objs.


    Problem Long Load Time in Blender 2.72 and Teleblender(2 & 3) and Underscore in "Names Files" and "materials"


    Export Scene in Teleblender with files image with Underscore (body_Aiko_tex.jpg),

    Scene with 62 references file body_Aiko_tex.jpg,
    Time load in Blender is 20 minutos.

    Solution temporary: rename files image bodyAikotex.jpg in "Maps" (mtl), and delete references in "scene.mtl".
    Time load: 5 segundos

    Affect names files image and names newmtl and obj

    Windows 32 bits
    Daz 3.1

    Thank you these scripts mcasual

    Post edited by ajd_at_072df9a27d on December 2014
«1…22232425262728…49»
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