Viewport cameras and huge objects
akmerlow
Posts: 1,124
If i have a figure with pretty big scale, navigation of cameras becomes very sluggish. Sometimes i have a workaround using view:frame when, for example, i select a part of figure, but this could be not in all cases. So, any solution (acceleration switch?) or it really is... to make me move my mouse for a very long time?
Post edited by akmerlow on
Comments
Scale it down... (Scale your whole scene. It is a floating-point limitation.) Group it all into one group and scale the group. Except the camera, obviously. (Does the camera scale?)
TIP: Add more cameras, once you get to a location/zoom/angle you think you may need to revisit again. As opposed to constantly trying to drag the perspective camera around everywhere.
(Close-up: Bob)
(Distance: All)
(Wide: Godzilla)
Also check if hardware acceleration is working, in preferences > interface I believe.
Thanks for tips
I don't see "acceleration" there, but under opengl it says "display optimization none"
What do you mean by this?
is changing xyz scale to something much smaller a "true" way?
edit:
ah, sorry. you question on "floating-point limitation" part obviously