Viewport cameras and huge objects

akmerlowakmerlow Posts: 1,124
edited September 2018 in Daz Studio Discussion

If i have a figure with pretty big scale, navigation of cameras becomes very sluggish. Sometimes i have a workaround using view:frame when, for example, i select a part of figure, but this could be not in all cases. So, any solution (acceleration switch?) or it really is... to make me move my mouse for a very long time?

Post edited by akmerlow on

Comments

  • JD_MortalJD_Mortal Posts: 758
    edited September 2018

    Scale it down... (Scale your whole scene. It is a floating-point limitation.) Group it all into one group and scale the group. Except the camera, obviously. (Does the camera scale?)

    TIP: Add more cameras, once you get to a location/zoom/angle you think you may need to revisit again. As opposed to constantly trying to drag the perspective camera around everywhere.

    (Close-up: Bob)

    (Distance: All)

    (Wide: Godzilla)

    Post edited by JD_Mortal on
  • PaintboxPaintbox Posts: 1,633

    Also check if hardware acceleration is working, in preferences > interface I believe.

  • akmerlowakmerlow Posts: 1,124
    edited September 2018

    Thanks for tips

     

    I don't see "acceleration" there, but under opengl it says "display optimization none"

    Post edited by akmerlow on
  • JD_Mortal said:

    Scale it down... (Scale your whole scene. It is a floating-point limitation.)

    What do you mean by this?

  • akmerlowakmerlow Posts: 1,124
    edited September 2018

    is changing xyz scale to something much smaller a "true" way?

     

    edit:

     

    ah, sorry. you question on "floating-point limitation" part obviously

    Post edited by akmerlow on
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