Can't export mesh by fbx anymore.
Hello guys,
I need your help :)
I'm just started to use DAZ Studio and experiment. For now I'm trying to figured out if it's the tool which can make my day for a project or not.
Yesterday it worked perfectly but now I can't export in FBX and get the mesh of the body in maya (or c4D or anything...). I got just skeleton and eyelashes/hair/whatever in maya
I was trying on a new project so I went back to an old which I knew it already worked => still failed
I uninstalled DS and DIM properly, deleted folder and key in my regedit to have something clean => still failed
file -> export and the plugin daztomaya => same problem
Changed fbx version => still failed
The exporter can't give me the mesh and I noticed it doesn't render my textures anymore. It's like le body never existed in DS.
This morning I tried Reallusion character creator + 3D exchange which I uninstalled too.
Here's some pictures it may can help you. I can't see what am I doing wrong there.
Image removed


So i'm out of solutions and I hope you'll have some to give me :)
Thanks for reading,
Ps : I tried to be clear and go right to the point. As english isn't my first language and I'm tired, my apologizes for that ;)

Comments
edit : dupplicated
What happens when you import the FBX file into Maya just using the regular "File > Import"?
Threads merged, nue images removed.
The same things on screenshot No2, only the skeleton imported.
I really think it comes from Daz and the fbx exporter. The file is really small ~200 to 400 kb
here an example of an export
https://drive.google.com/open?id=1iaRSR_fCGl12buLtuKX4z_uJwJPNO4Fw
I modified the screenshoot to hide intimate parts. Sorry I thought the lack of detail would be enough
I use FBX export pretty much on a daily basis and it works for me. Do you have more than one version of Daz Studio installed?
Only the last one 4.10.
As explained I already clear all the software and librairies with a fresh install.
If DS use external exporter(I mean out of its folder) and an other installation overwrite files it could lead to this kind of issue ?!
Sometimes there's issues with scripts when there are more than one version of Daz Studio installed. If you have more than one version installed you have to install the scripts for both versions for them to work properly.
You could try exporting out the figure by itself without the hair and see if that makes a difference. I also usually check "Merge clothing into figure skeleton," so you don't end up with more than one skeleton in Maya.
Also, if you manually FBX export out of Daz Studio, you have to Manually import into Maya. I don't think DazToMaya will work for import unless you use its export script.
Please see https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest - covering the areas up with post-work isn't an accepted method. If you switch the viewport to Smooth Shaded that will be fine.
Well it works now.
I have unchecked "Base Figure Pose Only" and now it exports the mesh again ! I thought I already tried to unckeck this but looks like not :)
So by cheking Base Figure Pose Only I have just the skeleton. Is it the case for you or it's a bug ?
thanks for your answers it helped me to figured it out :)
I have the same problem, can't import meshes into maya too, manually or DaztoMaya.
But by uncheck the "Base Figure Pose Only" option when export FBX manually, the meshes import works. and also works using DaztoMaya. I guess it's a bug when convert to FBX.
i also having this same issue,is there any solution to fix it