I started using Daz3D about 3 weeks ago, I needed to be able have a scablable way to design and potray characters and Daz3D is perfect for it! Very impressed. Here's a couple of my latest renders, with some heavy post work.
Sorry to drop by with a question, but I'm trying to get back to rendering after 2.5 yrs of hiatus, and need something to kick me from writing SW to rendering SW. Now that we have Poser compatible Kaytoo figure, has anone seen anywhere a passable Cassian Andor/Diego Luna look-a-like for M4? Can be paid-for, I'm desperate ;)
Sorry to drop by with a question, but I'm trying to get back to rendering after 2.5 yrs of hiatus, and need something to kick me from writing SW to rendering SW. Now that we have Poser compatible Kaytoo figure, has anone seen anywhere a passable Cassian Andor/Diego Luna look-a-like for M4? Can be paid-for, I'm desperate ;)
Only thing I've seen is an XPS model. You could try and kit-bash him.
Cal Kestis meets with a mercenary. This pic took a long time to do, getting the characters the way I wanted and then hours of post-work, but I think it was worth the effort. And I learned an important lesson: if you spot a mistake and you're too far along to go back and fix it, just slap some steam over it.
Comments
I started using Daz3D about 3 weeks ago, I needed to be able have a scablable way to design and potray characters and Daz3D is perfect for it! Very impressed. Here's a couple of my latest renders, with some heavy post work.

Kylo Ren
The Saga Will End. The Story Lives Forever.
Nice.
Sorry to drop by with a question, but I'm trying to get back to rendering after 2.5 yrs of hiatus, and need something to kick me from writing SW to rendering SW. Now that we have Poser compatible Kaytoo figure, has anone seen anywhere a passable Cassian Andor/Diego Luna look-a-like for M4? Can be paid-for, I'm desperate ;)
Only thing I've seen is an XPS model. You could try and kit-bash him.
Old Republic Jedi Master
Cal Kestis meets with a mercenary. This pic took a long time to do, getting the characters the way I wanted and then hours of post-work, but I think it was worth the effort. And I learned an important lesson: if you spot a mistake and you're too far along to go back and fix it, just slap some steam over it.