"Are you getting any ideas?" (maybe some boning involved)

FlashGarciaFlashGarcia Posts: 350
edited July 3 in Carrara Discussion

Hah, ha. .... are any of you interested in making a decently well made Jack-in-the-Box model that can be animated, as well as animated fold up paper airplanes too.

I have some ideas about making a series of Jack-in-the-Box models, with various funny and odd things popping out of them. So skeletonizing, or boning if you prefer, would be required. I found only one Jack-in-the-Box model in the Store, and it was part of a large Santa Claus Workshop model set. There are a few freebie models out on the web but not many.

https://www.wikihow.com/Fold-Paper-Airplanes

Maybe a try with constructing some Pinata models too, that can be animated. They burst when stuck so maybe the particle emitter could be used with them.

https://www.wikihow.com/Make-a-Pi%C3%B1ata

I attached some photos from a Google listing.

Jerk in the box Blender 1.0.jpg
800 x 800 - 154K
Jerk in the box Lightwave 9.6 2009.jpg
800 x 800 - 144K
Kangaroo Jack in the Box Toy Target.jpg
300 x 300 - 27K
Pooh Jack-in-the-Box .jpg
300 x 300 - 19K
Post edited by FlashGarcia on
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Comments

  • th3Digitth3Digit Posts: 17,550

    you don't want to know where my mind wandered......... devil

  • NathNath Posts: 1,116
    th3Digit said:

    you don't want to know where my mind wandered......... devil

    Context, as they say, is everything devil

    (and yes, my mind went there too...)

  • DiomedeDiomede Posts: 7,836
  • SelinaSelina Posts: 733

    Something like this...



    Comprised of basic geometric shapes rotated to form the final shape - simples!


    Selina

  • MistaraMistara Posts: 28,100

    charlie in the box ?

  • MistaraMistara Posts: 28,100
    Nath said:
    th3Digit said:

    you don't want to know where my mind wandered......... devil

    Context, as they say, is everything devil

    (and yes, my mind went there too...)

     

    tee hee

    boning American slang

    like root Australian slang?

  • StezzaStezza Posts: 3,716

     cool

    Always be wary of an Australian with the nickname Wombat...

    eats roots and leaves. devil

     

  • head waxhead wax Posts: 6,684
    Stezza said:

     cool

    Always be wary of an Australian with the nickname Wombat...

    eats roots and leaves. devil

     

    better than eats, bones and leaves

  • head waxhead wax Posts: 6,684
    Selina said:

    Something like this...



    Comprised of basic geometric shapes rotated to form the final shape - simples!


    Selina

     

    Hah, ha. .... are any of you interested in making a decently well made Jack-in-the-Box model that can be animated, as well as animated fold up paper airplanes too.

    I have some ideas about making a series of Jack-in-the-Box models, with various funny and odd things popping out of them. So skeletonizing, or boning if you prefer, would be required. I found only one Jack-in-the-Box model in the Store, and it was part of a large Santa Claus Workshop model set. There are a few freebie models out on the web but not many.

    https://www.wikihow.com/Fold-Paper-Airplanes

    Maybe a try with constructing some Pinata models too, that can be animated. They burst when stuck so maybe the particle emitter could be used with them.

    https://www.wikihow.com/Make-a-Pi%C3%B1ata

    I attached some photos from a Google listing.

    best to do it with morphs if they are just jumping up and quivering 

    you could enter into the metaball channge and make some your self ;)

     

  • FlashGarciaFlashGarcia Posts: 350
    edited July 7

    I like Wombats.

    Maybe a  "Wombat in the Box"

    I made a Jack-in-the-Box model years ago for the attached render,. but I want to make some new ones now that I understand how to model in Hexagon, and also finally learning how to use Blender. My Jack-in-the-Box in my image kind of looks like an evil version of Charlie in the Box.

    made in 2002 1280.jpg
    1280 x 960 - 139K
    Post edited by FlashGarcia on
  • DesertDudeDesertDude Posts: 513

    FlashGarcia - it looks awesome! Love the colors and composition.

    This isn't a tutorial, but might stimulate your brain - it shows an accordian rigged:

  • FlashGarciaFlashGarcia Posts: 350
    edited July 7

    DesertDude,

    Thanks for the compliment, and the video.

    I attached the wrong render image version in my last post, but I fixed that and here is the one I orignally wanted to attach. It's larger and some minor faults were fixed. It was completed in 2002.

    made in 2002 1280.jpg
    1280 x 960 - 139K
    Post edited by FlashGarcia on
  • DiomedeDiomede Posts: 7,836

    @FlashGarcia - I love your creepy guy in a box.  No need to look for a substitute, that guy has everything under control!

  • MistaraMistara Posts: 28,100

    creep on a box?!  tee hee

     

    root beer

  • SelinaSelina Posts: 733

    Or, something 'more' like this...

    Previous version used 'separate' basic geometric shapes rotated to form the final shape and a morph to set the final fold.



    This version is my first attempt at attaching a skeleton, using bone weights and constraints to correctly rotate the various faces and carry out the final fold at the end. It is a work in progress and I have learnt a lot doing it (I say work in progress because I missed one diagonal edge and bone, which I'll add later.)

    One thing I would love to do is colour each side of the vertex plane a different colour - I'm looking at using an .obj import and hiding the back faces as a start...


    Selina

  • SelinaSelina Posts: 733

    ..second attempt at bones...



    Trying to get each side of the plane a different colour is proving to be a 'Catch 22' as vertex objects cannot hide backfaces. Importing an .obj file works fine, but creates a primitive. I need to do more experiments - but I'll leave that for another time (just started to get to grips with Surface Painter - wow! I have tingles up and down my spine!!!)


    Selina

  • FlashGarciaFlashGarcia Posts: 350
    edited July 11

    Selina,

    I had my " show animations in web pages" option off. Now I am viewing your blue Gif animation for the first time. It looks great so far.  I am jumping all over the place trying to catch up on lost CG creation time . So I am sorry about this late post.

    Added this later

    My original thoughts on folding a paper airplane model would use pivot placement. Maybe using bones instead, as in your paper airplane, could also be used to make a series of Japenese paper folding models and adding posing options to change a generic Japanese folding model into various forms. I don't know. Maybe it can't be done.

    I opened up Carrara and spent a half hour fiddling with adding bones to a flat vertex square for folding, and although it turned out a mess I could sense some possibilities if I did it right snd got everything in order. Maybe, maybe not.

     

    Post edited by FlashGarcia on
  • SelinaSelina Posts: 733

    Hi Flash (or Hola Garcia),

    I used bones to fold the plane after my initial experiment with separate geometric shapes and a morph.

    The trick I found is to align the boned skeleton to the shape and set all the correct rotations, positions, etc first prior to attaching, then work on the constraints and bone influences to get the effect that you want. In the attached image you will observe that the various bones are rotated to match the various edges they will influence to get a clean sharp bend in the final animation. The next consideration is that with the more folds you want the more bones and edges your model needs where the plane folds and the possible difficulties resulting from intersection(s) of the mesh. I didn't pay too much attention for this simple experiment to intersections and kept the shader one 'plain' [excuse the pun] colour!

    Here's an example of using a thickened vertex object to get a difference in colour from 'inside' to 'outside' - in this example it was critical to set the bone influences correctly to avoid face interference as the object morphed under the influence of its skeleton.


    Selina

  • SelinaSelina Posts: 733
    Selina said:

    Trying to get each side of the plane a different colour is proving to be a 'Catch 22' as vertex objects cannot hide backfaces. Importing an .obj file works fine, but creates a primitive. I need to do more experiments ...

    It won't matter how many experiments I do! Hiding backfaces is only applicable to the modelling room view - they still show once rendered! END OF...


    Selina

  • FlashGarciaFlashGarcia Posts: 350
    edited July 12

    Selina,

    How to make animation of Paper Plane in Blender - YouTube (720p)
    https://www.youtube.com/watch?v=pNek1tRkhqg

    Have you watched this video? Your foldout looks like the one used in the video. I haven't watched it all the way through yet with the sound on, just scanned it and  "Holy Toledo", or "Hijole!" (oh brother!) it looks very involved and a headache maker.

    Making my Cryll in Hexagon and then fitting him with a skeleton in Carrara, and then weight mapping him tired me out for a while and I stopped to take a rest before trying the Joint options.

    How about, "Ming in the Box" for those fans of old serials?

     

     

    Post edited by FlashGarcia on
  • SelinaSelina Posts: 733

    No I hadn't watched that particular video, but it does highlight the difficulty with mesh intersection.

    I used WikiHow's 3 Ways to Make a Paper Airplane as my source of inspiration, drew my template in CorelDRAW and soon discovered that the angle between the lines was constant at 11.25 degrees. I then used my measurements from CorelDRAW to construct my vertex mesh in Carrara and set my skeleton.

    To improve the model, I could add thickness to the area where the plane bends by adding extra edges and faces...

    I don't know what Ming in the Box is - sorry

  • FlashGarciaFlashGarcia Posts: 350

    Selina,

    I expected that video "How to make animation of Paper Plane in Blender - YouTube (720p)" to have a voice describing how to do all that stuff but instead there is just awful pop music. The only way that video would be useful to me would be if I snapped each different description image and then combined them into a PDF file for easy viewing and scrolling.

    Here is a another video on how to make a foldable paper airplane with a French narrator. https://www.youtube.com/watch?v=LPBuPI284Zg without music, but the guy must be living in a nosiy area, and sick with a cold. Lol

    The only test I have done so far in Carrara is one with a flattened cube, used as a square piece of paper, and then trying to figure out how to start fiolding sections of it. I used bones and then weight painting. It was late in the evening and I was pooped so I said forget it.

    Now, I will use the lined paper method and try following what you and the videos have done.

  • SelinaSelina Posts: 733

    Shame about the suggested video - I would have prefered the narrator to speak in his native tongue with flow, humour and confidence... far more entertaining and educational [à mon avis] !

    If I were to make another one, I think I would place all bones on the same spot at the top centre. Then allow some to rotate and stretch the mesh to accommodate any possible mesh intersetions, or add more faces to the mesh and bend it as in the real world to get a more authentic result. I'm having a look at using bones to bend a mesh at the moment...

    Have fun with your project yes

  • FlashGarciaFlashGarcia Posts: 350

    Although Carrara is my favorite overall CG program for constructing scenes and rendering them, with post production done elsewhere, it has it's annoying limitations. So with that said I have decided to use Blender to make my folded paper figurines.

     

  • th3Digitth3Digit Posts: 17,550

    I actually had an origami folding program somewhere.....

  • FlashGarciaFlashGarcia Posts: 350
    edited July 14

    th3Digit

    Thanks, but I downloaded the program and it won't load up but just gives an error message.

    I have it loaded up now, but what kind of files are these ... how do I run the software?

    Post edited by FlashGarcia on
  • th3Digitth3Digit Posts: 17,550

    th3Digit

    Thanks, but I downloaded the program and it won't load up but just gives an error message.

    I never actually used it either 

  • th3Digitth3Digit Posts: 17,550

    I am a hoarder of crap, I have programs that generate procedural spiral seashells, Celtic knots and probably 10 tree generators not to mention every 3D human program you can imagine.

  • FlashGarciaFlashGarcia Posts: 350

    th3Digit,

    Some of those old hoarded programs can still be usueful I find. I found a 1999 program called Spiralizer. in my dusty Cg archives, that is still great for making Spiral stuff.

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