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...usually not much into subscription software myself but to get access to such a powerful state of the art render engine for 20$ a month is a small price per month compared to having to shell out nearly 600$ for the perpetual licence and plugin at one time and renew that licence every few years. 20$, that's 4 Frappachinos at Starbucks a month, one evening a month at a first run cinema, one dinner a month at a nice though not fancy restaurant (with tip), things I can do without to have such a powerful tool at my fingertips.
The other nice thing is instead of a 30 day limited trial version, I have more time to evaluate it and have the full unlimited engine at my disposal. Sometimes trial versions really don't give you enough to get a full experience with the programme as often they have features locked out or hamstrung.in some other way (it's why I never got a good enough impression of Vue before considering dropping 400$ on the Studio version).
The only thing I use Blender for is converting meshes to .obj from formats which neither Carrara or Hexagon can import (.MAX format is a wash as it is proprietary to Autodesk). I have the latest version and still find myself unable to move around the workspace without using the keyboard which I find terribly cumbersome.
I have been using Blender for artists since the version 1.0 was announced by the devs over on the CGsociety forums.
It is completely customized interface running on version 2.79B
it is ICON & MOUSE BASED(LMB,MMB,RMB).
The whole " its dependant on key board shortcuts" prattle has been put to rest.
It comes with many PBR Libraries installed along with the principled shader that would allow anyone to create unlimited materials without ever opening the node editor if they chose to .
Even without the upcoming EEVEE,
Cycles ,with its native importance sampling puts DS Iray to embarrasing shame, particularly on Low specced Systems using CPU only .
BFA comes with the dynamic Sky plugin pre installed.
And being the official version of 2.79B, it supports all of my third party plugins such as the DAZ teleblend script from Mcasual and the Smart IBL GUI system from HDR labs
https://www.blendernation.com/2013/10/02/sibl-for-blender-automated-hdr-environment-generation/
As for it not being "native to the programme "
Your Skinbuilder 3 and other beloved add ons are not "native" to the Daz studio program.
Please list the some of these alleged "limitations"
Daz the content company, Already has a wider user base than the core Daz studio users.
Pro app users over at the cgsociety forums often refer to the Daz genesis models as attractive ,viable low cost options to modeling your own people for using in MAYA, C4D lightwave etc.
I recently had a VFX professional from CGsociety contact me privately seeking help in copying my
DS/MDD/C4D pipeline to quickly /easily get pre-animated genesis Characters in C4D for a VR project commission he is doing.
Arnold is a Hollywood film quality production renderer for rendering convincing ANIMATED CG elements to be comped into Live action
scenes.
As the majority of DS user are one framers, Arnold would be a wasted resource that would require PA's to support yet another material system
I see Zero possiblity of Daz studio suffering that Fate of the vestigial Poser software.
" Arnold is a Hollywood film quality production renderer for rendering convincing ANIMATED CG elements to be comped into Live action
scenes.
As the majority of DS user are one framers, Arnold would be a wasted resource that would require PA's to support yet another material system "
iRay and 3Delight are top-flight rendering platforms in the 3D community (well, 3Delight more so). The problem is Daz3D's stunted implementation of them. This could be because of licensing agreements to use the renderers free of charge and not the fault of Daz3D. The full-featured version of these renderers are not cheap and are outside the realm of most of Daz Studio users. For the price (free), Daz users are getting a good show.
The future of Daz Studio for animators is Maya (the new Daz plugin, Genesis 8 for Maya is a sign of game over for DS as a serious animation platform), Blender, and other softwares that are getting more and more adept at converting Genesis figures to their format. For Maya users, there is now no reason for them to ever open Daz Studio, except for pushing the "export" button. I'm sure other platforms will follow. It's just a matter of time. Daz3D has too good of a product for it to waste away in a single purpose app like Studio.
No more on Blender's supposed short-comings please, the same dead horse doesn't need to be beaten in every thread.
....or Iclone Pro pipeline for those who wish use the Officialy licensed
AutoDesk MAYA human IK system in a program that already supports Daz Rigs(1,2,3,8,) natively upon import and has lipsync
from audio files and cloth& hair dynamics.
Only cost $250 USD for permanent license ATM
and Does not ask for further monthly payments to keep it in your Pipeline
iClone is a pretty decent product, but I noticed your pipeline brings you right back to Daz Studio. I wonder why?
Just kidding, giving you a friendly dig. To each his own. My point was it may not be in the interests of Daz3D to put forth DS as an animation force. Real animation programs are finding ways to get their hooks into those delicious Genesis figures and what does that matter to Daz3D? A sale is a sale.
No need to wonder.
Iclone is where I create my ,realtime exportable Human IK character motion Data.
Much like the way people use motionbuilder
(sans the monthly income grab or time limited "student license")
Daz studio is where All of the things actually reside that make genesis so superior a 3D figure platform
( Full SubD levels & joint control morphs and morph based facial expressions ,auto lipsynch one click clothing hair and skin changing etc)
Trying to re create all of this with a base res FBX rig exported to another app for every man ,woman,child and alien creature in a movie project, is a bloody ridiculous undertaking IMHO.
Iclone also exports directly to Alembic without the 3DXchange app

If the New Figure line in Iclone Character creator 3 Looks as Good as
we hope, I may Migrate to them but we shall see.
At any rate you are generally correct My good sir.
wether the Future of character animation is with Reallusion or Autodesk or some other app the fact remains that the future IS in animation.
Daz has succeded in getting their figure content recognized
as a viable solution outside of the tiny,limited world of still image gallery art & illustration.
Meta data more accessable to the users. I have alot of 2nd party 3D items that I would like to easily add metadata to but it is too much work. I also modify most of my stuff so adding easy to use metadata is just good all away around. Oh and add Radeon render engine for the non-Nvidia video card users. Lastly I don't use connect can you make this something I can uninstall if I don't use it so it does not take up space on HD and use up valuable system ram in Daz studio.
Daz Studio used to be the only place where we could take advantage of all that Genesis offers. Not anymore. Now Maya offers 99% of that (minus HD morphs) by means of a Daz plugin, and soon others will chime in. I have even heard at least one user that got the new Genesis 8 for Maya plugin to work with C4D. If it works for C4D, perhaps it works for Max too. At any rate, Victoria has been let loose from her beach house and we should be seeing good things in the future.