Is there a new improved daz studio on the horizon

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  • kyoto kidkyoto kid Posts: 41,851
    edited June 2018
    marble said:
    kyoto kid said:
    ebergerly said:
     
    marble said:

    The improvements are impressive and might even silence some of the perennial interface critics who make their point every time Blender is mentioned. 

    Don't count on it.

    ...well whenever it finally offers a more interactive, fully pointer driven UI option (built in), like the one Andrew originally proposed in 2013, I'd give it another chance.

    You really should look at some of the Blender Developer YouTube updates to see what is coming. The new UI is much more friendly with viewport icons, pie menus and easy-access menus - all accssible using the mouse. But I get the feeling that some people have decided for all time that Blender is a no-go and will continue to be critical no matter what. 

    @ebergerly : I get what you mean about some things just being native to DAZ Studio which is why I don't do much in Blender other than using it as a free alternative to ZBrush (for morphs, etc.). However, the speed of Eevee and the more sophisticated animation and cloth simulation possibilities make it tempting. If Blender devs can achieve these things with free, open source software then a successful commercial concern like DAZ should be able to keep pace.

    As for Octane - even $20 per month is beyond my pocket and I'm dreading what will happen if my 1070 dies. I can't imagine going back to 3DL because, no matter what is claimed by the enthusiasts, IRay just looks far better. I tried to get a feel for Unity to see if that was a possibility for using the "free" Octane but my impression was that export to Unity is no less complicated than it is to Blender.

    ...usually not much into subscription software myself but to get access to such a powerful state of the art render engine for 20$ a month is a small price per month compared to having to shell out nearly 600$ for the perpetual licence and plugin at one time and renew that licence every few years. 20$, that's 4 Frappachinos at Starbucks a month, one evening a month at a first run cinema, one dinner a month at a nice though not fancy restaurant (with tip), things I can do without to have such a powerful tool at my fingertips. 

    The other nice thing is instead of a 30 day limited trial version, I have more time to evaluate it and have the full unlimited engine at my disposal. Sometimes trial versions really don't give you enough to get a full experience with the programme as often they have features locked out or hamstrung.in some other way (it's why I never got a good enough impression of Vue before considering dropping 400$ on the Studio version).

    The only thing I use Blender for is converting meshes to .obj from formats which neither Carrara or Hexagon can import (.MAX format is a wash as it is proprietary to Autodesk).  I have the latest version and still find myself unable to move around the workspace without using the keyboard which I find terribly cumbersome.

    Post edited by kyoto kid on
  • wolf359wolf359 Posts: 3,931

    ...I'm looking at such being an optional interface native to the programme.  

    I have been using Blender for artists since the version 1.0 was announced by the devs over on the CGsociety forums.

    It is  completely customized interface running on version 2.79B
    it is ICON & MOUSE BASED(LMB,MMB,RMB).

    The whole " its dependant on key board shortcuts" prattle has been put to rest.cool

    It comes with many PBR Libraries installed along with the principled shader that would allow anyone to create unlimited materials without ever opening the node editor if they chose to .
    Even without the upcoming EEVEE,
    Cycles ,with its native importance sampling puts DS Iray to embarrasing shame, particularly on Low specced Systems using CPU only .

    BFA comes with the dynamic Sky plugin pre installed.

    And being the  official version of 2.79B, it supports all of my third party plugins such as the DAZ teleblend script from Mcasual and the Smart IBL GUI system from HDR labs
    https://www.blendernation.com/2013/10/02/sibl-for-blender-automated-hdr-environment-generation/ ;

    As for it not being "native to the programme "
    Your Skinbuilder 3 and other beloved add ons are not "native" to the Daz studio program.wink


    As I have heard Blender For Artists does have some limitations that are not inherent to the Blender programme itself.

     

    Please  list  the some of these alleged "limitations"wink

  • wolf359wolf359 Posts: 3,931

    so as I said  perhaps daz needs to open up to be able to have a wider community to drive Daz forward  be cheaper for them  as enthusiasts would end up producing quality ?? plugins at a faster rate then now ??

    Daz the content company, Already has a wider user base than the core Daz studio users.

    Pro app users over at the cgsociety forums often refer to the Daz genesis models as  attractive ,viable low cost options to modeling your own people for using in MAYA, C4D lightwave etc.

    I recently had a VFX professional  from CGsociety contact me privately seeking help in copying my 
    DS/MDD/C4D pipeline
    to quickly /easily get pre-animated genesis Characters in C4D for a VR project  commission he is doing.

     

    perhaps we could end up with Arnold  as a render engine ??

     

     Arnold is a Hollywood film quality production renderer for rendering convincing  ANIMATED CG elements to be comped into Live action
    scenes.

    As the majority of DS user are one framers, Arnold would be a wasted resource that would require PA's to support yet another material system  

     

    Hope that daz does not end up like poser  scared to move forward  in a dynamic way

     

     

    I see Zero possiblity of Daz studio suffering that Fate of the vestigial Poser software.

  • drzapdrzap Posts: 795

    " Arnold is a Hollywood film quality production renderer for rendering convincing  ANIMATED CG elements to be comped into Live action
    scenes.

    As the majority of DS user are one framers, Arnold would be a wasted resource that would require PA's to support yet another material system  "

     

    iRay and 3Delight are top-flight rendering platforms in the 3D community (well, 3Delight more so).  The problem is Daz3D's stunted implementation of them.  This could be because of licensing agreements to use the renderers free of charge and not the fault of Daz3D.  The full-featured version of these renderers are not cheap and are outside the realm of most of Daz Studio users.  For the price (free), Daz users are getting a good show.

    The future of Daz Studio for animators is Maya (the new Daz plugin, Genesis 8 for Maya is a sign of game over for DS as a serious animation platform), Blender, and other softwares that are getting more and more adept at converting Genesis figures to their format.  For Maya users, there is now no reason for them to ever open Daz Studio, except for pushing the "export" button.  I'm sure other platforms will follow.  It's just a matter of time.  Daz3D has too good of a product for it to waste away in a single purpose app like Studio.

  • Richard HaseltineRichard Haseltine Posts: 108,019

    No more on Blender's supposed short-comings please, the same dead horse doesn't need to be beaten in every thread.

  • wolf359wolf359 Posts: 3,931

    "The future of Daz Studio for animators is Maya

     

     


     
    ....or Iclone Pro pipeline for those who wish use the Officialy licensed
    AutoDesk MAYA human IK system in a program that already supports Daz Rigs(1,2,3,8,) natively upon import and has  lipsync
    from audio files and cloth& hair  dynamics.wink

    Only cost $250 USD for permanent license ATM
    and Does not ask for further monthly payments to keep it in your Pipeline indecision

  • drzapdrzap Posts: 795
    wolf359 said:

    "The future of Daz Studio for animators is Maya

     

     


     
    ....or Iclone Pro pipeline for those who wish use the Officialy licensed
    AutoDesk MAYA human IK system in a program that already supports Daz Rigs(1,2,3,8,) natively upon import and has  lipsync
    from audio files and cloth& hair  dynamics.wink

    Only cost $250 USD for permanent license ATM
    and Does not ask for further monthly payments to keep it in your Pipeline indecision

    iClone is a pretty decent product, but I noticed your pipeline brings you right back to Daz Studio.  I wonder why?  surprise    Just kidding, giving you a friendly dig.  To each his own.   My point was it may not be in the interests of Daz3D to put forth DS as an animation force.  Real animation programs are finding ways to get their hooks into those delicious Genesis figures and what does that matter to Daz3D?  A sale is a sale.

  • wolf359wolf359 Posts: 3,931
    edited June 2018

    "iClone is a pretty decent product, but I noticed your pipeline brings 

    you right back to Daz Studio.  I wonder why?"

     

    No need to wonder.
    Iclone is where I create my ,realtime exportable Human IK character motion Data. 

    Much like the way people use motionbuilder
    (sans the monthly income grab or time limited "student license")cheeky

    Daz studio is where All of  the things  actually reside that make  genesis so superior a 3D figure platform
    ( Full SubD levels & joint control morphs and morph based facial expressions ,auto lipsynch one click clothing hair and skin changing  etc)

    Trying to re create all of this with a base res FBX rig exported to another app for every man ,woman,child and alien creature in a movie project, is a  bloody  ridiculous undertaking IMHO.

    Iclone also exports directly to Alembic without the 3DXchange app

     


    If the New Figure line in Iclone Character creator 3 Looks as Good as  

    we hope, I may Migrate to them  but we shall see. 

    At any rate you are  generally correct My good sir.
    wether the Future of  character animation is with Reallusion or Autodesk or some other app the fact remains that the future IS in animation.yes


    Daz has succeded in getting their figure content recognized
    as a viable solution outside of the tiny,limited world of still image gallery art & illustration. 

    Post edited by wolf359 on
  • Silver DolphinSilver Dolphin Posts: 1,638

    Meta data more accessable to the users. I have alot of 2nd party 3D items that I would like to easily add metadata to but it is too much work. I also modify most of my stuff so adding easy to use metadata is just good all away around. Oh and add Radeon render engine for the non-Nvidia video card users. Lastly I don't use connect can you make this something I can uninstall if I don't use it so it does not take up space on HD and use up valuable system ram in Daz studio.

  • drzapdrzap Posts: 795
    edited June 2018
    wolf359 said:

     

    Daz studio is where All of  the things  actually reside that make  genesis so superior a 3D figure platform
    ( Full SubD levels & joint control morphs and morph based facial expressions ,auto lipsynch one click clothing hair and skin changing  etc)

    Trying to re create all of this with a base res FBX rig exported to another app for every man ,woman,child and alien creature in a movie project, is a  bloody  ridiculous undertaking IMHO.

     

    Daz Studio used to be the only place where we could take advantage of all that Genesis offers. Not anymore.  Now Maya offers 99% of that (minus HD morphs) by means of a Daz plugin, and soon others will chime in.  I have even heard at least one user that got the new Genesis 8 for Maya plugin to work with C4D.  If it works for C4D, perhaps it works for Max too.  At any rate, Victoria has been let loose from her beach house and we should be seeing good things in the future.

    Post edited by drzap on
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