Mesh not following "live" the bones. (SOLVED)
Hi everyone,
I hope someone will be able to help with this.
I have a problem with an annoying behaviour of an asset that I’m working on. It’s a figure asset that fits to a Triax figure and that I have initially rigged with the Transfer Utility and to which I am adding ghost bones to control the movement of a strap. Now the problem is that when I am moving the bone, or more precisely “while” I am moving the bone, the strap doesn’t follow until I release the mouse button (see the attached image). This is a very annoying behaviours as it makes it very difficult to pose the strap precisely.
Curiously, this behaviour affects only the ghost bones that I have manually added but not the bones that were added through the transfer utility, as those show live mesh deformation while I am moving the bones… as they should be.
At this point I have no clue about where the problem might come from and couldn’t find anything that answer this question anywhere. So I hope someone could figure this out, as I expect this to be a fairly common problem with asset creation.
Thanks
Comments
Did you save the asset, close DS, and then open it again? Sometimes that's all it takes to put it right.
Darn! You're a genius (or maybe I'm just dumb) but yeah! it did it!
Many thanks!
Nah, just experience. That's tripped me up a few times, but I would just get frustrated and close down a project, only to have everything work perfectly when next I opened the program.
Tried and failed, I added 3 bones, the Parent and child 1 work fine, child 2 is the problem child, it acts as discribed above. Any other helpful hints 3WC? Thank you. I have gone thtough all the settings/menus and everything seems in order.