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Ahh sorry - shoulda read your response first.
My mind just exploded. What a discovery!!!!
Thanks for making/posting this! Love your youtube channel, I'm a big fan!
Downloading this as well, thanks both of you for your patience with my irritation!
It doesn't work for me, how do you bake the animate to the timeline, everytime I save/reload the animation info is not there!
After you have your aniblock loaded and it is making your character move/animate, in the animate 2 tab right click choose "bake to studio keyframes"
Follow the instructions in the attached image.
have fun.
@wolf359, Thanks for this
@wolf
Do you find that you have the infamaous G3 foot sliding when you use this technique? I tried several times and get a lot of feet sliding. I'm wondering if turning off IK has any effect on it. Thanks!
And I will! Thanks so much for the mini-tut!
EDIT: YES, it WORKS! Thanks to both of you!
Thanks alot for sharing!!!
Anyone have an idea where i get Genesis 1? I cant find it in my DIM
Genesis Starter Essentials - it doesn't have a 1 since there was, at the time, nothing from which to distinguish it.
Got it!
thanks mate!
I put the Tpose file as mentioned from Wendy_Carrara but i cant find it in my pose controls. And if i click the file via the content libary - nothing happens. Any idea?
Sorry to necro -- This works pretty well, but the arms are screwy on the G3 figure and not my G1 animation.
Did anyone else have this issue?
yes I have
I don't know why, static poses work but animations can be iffy and I think its a tweening issue depending on the joint rotations
iClone 3DX exports work better than converted aniblocks so its something in the animation itself
Hm. I also havce the issue with Mixamo mocap.
I wonder if it's because the T-pose for G1 is slightly different?
Indeed this likely why this G1-G3 process works so flawlessly in my pipeline
I am only using Iclone motion data that has been perfectly retargeted to
G1 in Iclone.
I cant really vouch for disparate Motion Data applied to G1 from elsewhere
So yes YMMV.
I am considering purchasing some Genesis 2 animations (aniBlocks) on Renderosity in the coming weeks, and I am wondering if there is a pose helper add-on that can allow me to convert Genesis 2 animations to the Genesis 3 versions?
I understand that it is a good idea to bake the aniBlock frames to key frames, but I am wondering if it is possible to convert Genesis 2 animations to the Genesis 3 version, with or without the add-on?
Or, would I have to convert Genesis 2 to Genesis 1 first, and then convert the Genesis 1 to Genesis 3?
Also, I tried a Genesis 8 animation on a Genesis 3 figure. It seems to work no problem.
I found a Genesis 2 to Genesis 3 Pose Converter add-on in the DAZ Shop, and it is added to my wishlist.
However, I did find some animations that are for the original Genesis only. Is there any pose converter add-on for converting Genesis poses to the Genesis 2 versions?
Why do you want to go to genesis 2 when if baked on genesis 1 it will work out the box on genesis 3?
Thanks for clarifying, but I did find this out already since I made my last post in this thread, and I couldn't delete that post for some reason.
I have to admit, I never would have thought Genesis 1 animation would work on Genesis 3 as well. Though from what I gather, I assumed Genesis 1 animations would not work on Genesis 2.
they work on 2 as well
2 won't work on 3 or Micheal, Victoria 1,2,3,4 etc but all of those work on genesis with some foot adjustment needed
G1 will work on G2 but I find it useful & better to use the DAZ store animation converter to go from G2 to G3. Then with G3, fix the T-pose and you can go to G8.
https://www.daz3d.com/animation-conversion-genesis-2-to-genesis-3
Would like to mske all my animates purchases ready for use in carrara
I just realized my iphone doesnt shiw sig lines
Wsnt use the v4 thriller dance on everybody. Including frogkin
LOL it’s an easier way to spend your money and doing something in two steps instead of one yes!
yup and some of us like to animate animals with men..lol
I used genesis8 male not much of a part though.
For me step 5 was a failure. I mean it worked by it introduced some pretty nasty foot-sliding all over the place. It's pretty much unusable for me.