Beginner's quoestion about Hexagon UV-mapping

I'm complete beginner so I this might be stupid question. But I'm having real problems trying to figure out UV-mapping in Hexagon.

My particular problem now (well, one of them anyway) is that i can't have even the most simple surfaces to keep their shape when unwraping.

For example I make rectangle with x about 3 times Y and Z. When I cut one long face with seams and unwrap the thing, the single face becames about the shape of square in uv-space instead of it's orginal 2 dimensional shape. This makes it difficult to use UV-map as an template for a texture (for example I would like to make a "panel" texture with letters and numbers). Is there anyway to make this kind of simple faces to keep their shape when unwrapping?

Thanks in advance!

Hex Capture.jpg
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  • ShawnDriscollShawnDriscoll Posts: 338
    edited May 2018

    I tired to do a simple box UV unfold just now. I don't know Hexagon 2.X's secret to UV mapping though. In other apps, it's usually just one click to make a UV map.

    Post edited by ShawnDriscoll on
  • Wee Dangerous JohnWee Dangerous John Posts: 1,244
    edited May 2018

    Here's a way to unfold a cube (see pic). To be honest, the best way to take on (and get a better understanding) UV Mapping is to watch a few project based tutorials.

    Here's one by Gary Miller -

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    Post edited by Wee Dangerous John on
  • ShawnDriscollShawnDriscoll Posts: 338

    3D-Coat gave me this UV map by default.

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  • Thanks for the info Shawn. Fingers crossed there are plans for improving Hex's UV tools, but for now I just use Hexagon and UV-Viewer for making the maps.

    Hopefully we will not have to wait to long for the upgrade.

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