[Released] Altern8 - Skin Shader System for Genesis 8 [Commercial]

18910111214»

Comments

  • RAMWolffRAMWolff Posts: 8,757

    So cool!  Thanks for the tips!  I'll have a look.  I have a few of the official 8 female figures! 

  • SamanthieSamanthie Posts: 251

    I am having a problem using the makeup options. I click on the turn off diffuse but the effect is still white face, lips. I need a little step by step to get this to work. Thanks.

  • DivamakeupDivamakeup Posts: 7,938
    Samanthie said:

    I am having a problem using the makeup options. I click on the turn off diffuse but the effect is still white face, lips. I need a little step by step to get this to work. Thanks.

    I don't understand what issue you're having. What kind of makeup are you using - Diffuse makeup, makeup on the Face Texture, or Layered Image Editor makeup?

    As the Tip files say: Apply the makeup options First and then apply the Altern8 "No Maps" settings. 

  • SamanthieSamanthie Posts: 251
    Samanthie said:

    I am having a problem using the makeup options. I click on the turn off diffuse but the effect is still white face, lips. I need a little step by step to get this to work. Thanks.

    I don't understand what issue you're having. What kind of makeup are you using - Diffuse makeup, makeup on the Face Texture, or Layered Image Editor makeup?

    As the Tip files say: Apply the makeup options First and then apply the Altern8 "No Maps" settings. 

    Oh I see, well I didn't know to load the makeup options missed that tip part. Thanks for your reply. I'm enjoying the other settings and the readme file has helped quite a bit. 

  • DivamakeupDivamakeup Posts: 7,938
    Samanthie said:
    Samanthie said:

    I am having a problem using the makeup options. I click on the turn off diffuse but the effect is still white face, lips. I need a little step by step to get this to work. Thanks.

    I don't understand what issue you're having. What kind of makeup are you using - Diffuse makeup, makeup on the Face Texture, or Layered Image Editor makeup?

    As the Tip files say: Apply the makeup options First and then apply the Altern8 "No Maps" settings. 

    Oh I see, well I didn't know to load the makeup options missed that tip part. Thanks for your reply. I'm enjoying the other settings and the readme file has helped quite a bit. 

    I'm glad that you're enjoying the product. Let me know if encounter any other issues with it and we'll see if we can figure it out. :)

  • SamanthieSamanthie Posts: 251
    Samanthie said:
    Samanthie said:

    I am having a problem using the makeup options. I click on the turn off diffuse but the effect is still white face, lips. I need a little step by step to get this to work. Thanks.

    I don't understand what issue you're having. What kind of makeup are you using - Diffuse makeup, makeup on the Face Texture, or Layered Image Editor makeup?

    As the Tip files say: Apply the makeup options First and then apply the Altern8 "No Maps" settings. 

    Oh I see, well I didn't know to load the makeup options missed that tip part. Thanks for your reply. I'm enjoying the other settings and the readme file has helped quite a bit. 

    I'm glad that you're enjoying the product. Let me know if encounter any other issues with it and we'll see if we can figure it out. :)

    Thank you Divamkeup will do! :)

  • sandman_maxsandman_max Posts: 631
    edited May 2018

    Just out curiosity, why no Michael8 Presets?  I just decided to load him up and went looking for the Altern8 settings.... not there.  Any recommendations?

     

    EDIT:  Victoria8 No Maps looks pretty good.  M8 skin on G8M with Lyoness's Spicy Fusion for 200 Plus "Zak" morph

    MJ_Zak Blonde.png
    972 x 1006 - 988K
    Post edited by sandman_max on
  • DivamakeupDivamakeup Posts: 7,938
    edited May 2018

    Just out curiosity, why no Michael8 Presets?  I just decided to load him up and went looking for the Altern8 settings.... not there.  Any recommendations?

     

    EDIT:  Victoria8 No Maps looks pretty good.  M8 skin on G8M with Lyoness's Spicy Fusion for 200 Plus "Zak" morph

    Altern8 Skin Shader System for Genesis 8 supports 10 of the Daz Original Official "8" figures - I couldn't include Michael because I didn't have him at the time. I now have him and a couple more of the figures that I want to create presets for. I plan on doing an Add-On product that will include quite a bit of stuff but among it will be some presets to support at least ten more of the Genesis 8 Official Daz characters. The plan, so far, is to include: Michael, Owen, Ollie, Edie, Edward, Teen Josie, Stephanie, Penny, Mika, Floyd and maybe a couple other figures that I'm not allowed to name.

    Until then, here are a couple of formulas for Michael 8 that you might try.

    The first one is:

    • Monique 8 - No Maps
    • Transmitted Measurement Distance .25
    • SSS Tint L

    The second one is:

    • Victoria 8 - No Maps
    • Transmitted Measurement Distance .25
    • SSS Tint A
    • Arm mats copy and pasted into the fingernail slot
    • Leg mats copy and pasted into the toenail slot

    If the second skin tone is too "cool" for your taste you can try using SSS Tint H or SSS Tint L instead.

    Both rendered with Render Settings B and HDR B.

    I hope that helps. :)

     

    Post edited by Divamakeup on
  • SigurdSigurd Posts: 468

    Thank you for the support!

  • dkgoosedkgoose Posts: 1,331
    Ati said:

    Well this Altern8 set isn't really designed for the G2 skins, so you're probably going to need to do some tweaking to the settings to get decent results. But you CAN use Altern8 with geographs. Just make sure to have the character and the geographs selected in the scene tab and then make sure the skin parts of both the character and the geographs are selected in the surfaces tab:

    Then you can use the "gen" shaders to apply Altern8 settings so the character and the geographs.

    Genesis 2 materials are set up quite differently than most G3 and G8 characters though, so what you're going to want to do with G2 skin is to manually apply the base texture map to the skin's  "Translucency Color" zones in the surfaces tab.

    Here I've used Cayman Studios' Legacy UVs for Genesis 8 to apply Liquid Rust's Carissa skin textures to RareStone's Minami figure. Here's a before and after Altern8 (the first one being the "out of the box" Carissa skin settings and the second is the Carissa skin textures after applying the Altern8 settings and adding her base skin texture maps to the "Translucency Color" slots.

     

    But again because of how G2 skin is set up you have to manually add the skin texture maps to the "Translucency Color" slots on both the character and geographs if you want to get the best look with the Altern8 settings and G2 skin.

    This method works great on V4 skins as well :) pics to come

  • dkgoosedkgoose Posts: 1,331

    The eyes are not from V4 but the rest of the skin is :) it’s Liquid Rust’s  Kittie

    486E7042-157C-4803-8D44-324261702852.jpeg
    800 x 1000 - 166K
  • AllegraAllegra Posts: 387

    Thank you everyone for the great feedback! I'm super excited about this product and hope you guys will enjoy it as much as I do! :) (Am I allowed to say that about my own product? lol)

    Divamakeup, what an amazing product, finally got it and managed to play a bit and can't recommend it highly enough to anyone sitting on the fence, so a big thank you for creating this great product.

  • DivamakeupDivamakeup Posts: 7,938
    dkgoose said:

    The eyes are not from V4 but the rest of the skin is :) it’s Liquid Rust’s  Kittie

    Oh nice! I love those pink cheeks! smiley

    Some of those V4 skins are not too bad and just need a little tweaking, I think. :) 

  • DivamakeupDivamakeup Posts: 7,938
    Allegra said:

    Thank you everyone for the great feedback! I'm super excited about this product and hope you guys will enjoy it as much as I do! :) (Am I allowed to say that about my own product? lol)

    Divamakeup, what an amazing product, finally got it and managed to play a bit and can't recommend it highly enough to anyone sitting on the fence, so a big thank you for creating this great product.

    Awesome! I'm so glad you picked it up and that you like it! Thank you for the sweet comment - you put a big smile on my face! 

  • Picking it up now.  Mised it when it first came out.  Looking forward to using Altern8.

  • DivamakeupDivamakeup Posts: 7,938

    Picking it up now.  Mised it when it first came out.  Looking forward to using Altern8.

    Awesome! Thank you for picking it up! :) I Hope you enjoy it. 

  • SigurdSigurd Posts: 468

    Awesome product. I use it all the time. You will not regret it.

  • Green Eyes

    Green Eyes.png
    2200 x 1467 - 6M
  • DivamakeupDivamakeup Posts: 7,938
    edited September 2018
    peteVault said:

    Green Eyes

    Looks good! :) I love the veins and details! Nicely done. 

    One thing I recommend is copy and paste the face surfaces into the lip surface slot - so that the settings match up. ;) 

    Post edited by Divamakeup on
  • RAMWolffRAMWolff Posts: 8,757

    I have a question as to what caused this.  I had applied your Dark No Maps shader to my Gino skins as he's a tanned Italian character I am working on. I  was quite happy with the skin over all (Although I was happier with my eye settings (would be nice to have just skin apply settings without affecting entire figure)) but there was one element I could NOT figure out what caused this.  There was a noticeable glow around the rims of his eyes.  At first I thought there must be some transmission or emission set to on... nope.  Then I looked at the eye moisture and then the eye socket material settings, nope... everything I tried did not solve the glowy around the eye's issue.  Looked too strange to leave it go since he's going to be for sale product I'll be releasing.  So rebuilt the materials and am pleased with the results but still wanted to mention this in your official thread in case you have a solution I might try ....

    Thanks! 

  • DivamakeupDivamakeup Posts: 7,938
    edited November 2018
    RAMWolff said:

    I have a question as to what caused this.  I had applied your Dark No Maps shader to my Gino skins as he's a tanned Italian character I am working on. I  was quite happy with the skin over all (Although I was happier with my eye settings (would be nice to have just skin apply settings without affecting entire figure)) but there was one element I could NOT figure out what caused this.  There was a noticeable glow around the rims of his eyes.  At first I thought there must be some transmission or emission set to on... nope.  Then I looked at the eye moisture and then the eye socket material settings, nope... everything I tried did not solve the glowy around the eye's issue.  Looked too strange to leave it go since he's going to be for sale product I'll be releasing.  So rebuilt the materials and am pleased with the results but still wanted to mention this in your official thread in case you have a solution I might try ....

    Thanks! 

    I'm not sure what "Dark No Maps" shader you're talking about? I don't think I have any shaders called that in Altern8 (unless my memory is failing me, which is possible lol). 

    I'm not sure what glow around the eyes might be, I've not experienced that but if you mean like a "silver ring" or "white ring", that's a known issue with eye settings and mats between G8 and G3: https://www.daz3d.com/forums/discussion/comment/2949481/#Comment_2949481

    If it's that white ring thing you're seeing what should get rid of it is going to the Surfaces Tab, selecting the Sclera, and turning Glossy Reflectivity and Glossy Layered Weight to zero.

    If that's not the issue or didn't fix it, please feel free to let me know what character you're using along with the name of the settings preset you used and I'll see if I can replicate the issue. Also please feel free to post a render or two so I can see what you mean by the glow around the rims of the eyes. :)

    BTW, if you prefer eye settings from a different preset or different materials setting you can go to the Surfaces Tab, hold down Control and Select the eye surfaces, then double click on the materials settings with the eye mats you'd rather use - a window will pop up, change the "Surfaces" to "Selected" and you can either choose to keep the maps or change the maps by selecting either "Images: Replace" or "Images: Ignore". 

    Post edited by Divamakeup on
  • RAMWolffRAMWolff Posts: 8,757

    Sorry hon. When I wrote that out I was sick from the smoke and a head cold.  It was the Darius 8 No Maps set up! 

  • DivamakeupDivamakeup Posts: 7,938
    RAMWolff said:

    Sorry hon. When I wrote that out I was sick from the smoke and a head cold.  It was the Darius 8 No Maps set up! 

    I've not seen that issue with that preset on the characters I tried it on. Did you try the above suggestion? :)

  • RAMWolffRAMWolff Posts: 8,757

    No, not as of yet.  I need to try that out when I get a minute!  Still finalizing things for Gino so busy with real life job and that.  Thanks for the help!  :-) 

  • I used the Olympia 8 "no-maps" shader on Mousso's Harper for G8F. Thanks for providing the "Getting White Face?" tip and material that turns off diffuse overlay, as that is what happened when I applied Olympia's shader. I would have used your render settings but I wanted to see how Render Studio 2's render settings and lighting turned out.

    There was a lot of grain initially (probably due to the dramatic lighting and this character is HD), so I had to increase max samples to 30,000. Took a little over 4 hours with a 1080TI but I think it turned out well!

     

  • DivamakeupDivamakeup Posts: 7,938
    dawnblade said:

    I used the Olympia 8 "no-maps" shader on Mousso's Harper for G8F. Thanks for providing the "Getting White Face?" tip and material that turns off diffuse overlay, as that is what happened when I applied Olympia's shader. I would have used your render settings but I wanted to see how Render Studio 2's render settings and lighting turned out.

    There was a lot of grain initially (probably due to the dramatic lighting and this character is HD), so I had to increase max samples to 30,000. Took a little over 4 hours with a 1080TI but I think it turned out well!

     

    That's lovely! Thank you for sharing your render - I love seeing what you guys do with my products! It makes me happy to see the renders! :)

Sign In or Register to comment.