Sci-Fi Pilot Outfit for Genesis 8 Female any pants?

124

Comments

  • bmosaltbmosalt Posts: 52

    I wonder what the trade off would have been in time vs sales for the PA. I’d have thought including pants or leggings as well would’ve been worth the time because it would have raised sales. I pretty much immediately dismissed the product when I saw it was only underwear. I’m all for skimpwear but PA’s can provide both options in the same product package. If this product had pants/leggings as well it would have been an instabuy as the quality and design look fantastic. Bit of a shame really. As customers we probably need to demand a bit more from the PA’s. DAZ should as well. 

  • Richard HaseltineRichard Haseltine Posts: 107,968

    On this pretty outfit: is it possible to download individual textures or is it just a couple of huge zip files?

    Depending on your reason for asking, it might help to use Connect which downloads file-by-file (though you can't control which order it grabs files in). That would at least save having to download the whole 2GB again if there was an update.

  • Male-M3diaMale-M3dia Posts: 3,584

    I wonder what the trade off would have been in time vs sales for the PA. I’d have thought including pants or leggings as well would’ve been worth the time because it would have raised sales. I pretty much immediately dismissed the product when I saw it was only underwear. I’m all for skimpwear but PA’s can provide both options in the same product package. If this product had pants/leggings as well it would have been an instabuy as the quality and design look fantastic. Bit of a shame really. As customers we probably need to demand a bit more from the PA’s. DAZ should as well. 

    I think it will be one of those unsolved mysteries.. you know where you want to know the answer but you'll actually never know. 

  • Oh, um! On Battletech, I am doing "Additional Writing" which means backgrounds for pilots with custom backgrounds, and collaborating on events in the sim game. 

    On this pretty outfit: is it possible to download individual textures or is it just a couple of huge zip files?

    That's awesome. There is such a rich universe from which to draw.  I cannot wait to get in on the full game and experience what they have built over such a short period of time.  

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited March 2018

    Yeah as mentioned before, two huge parts to the download 900 + 800 mb).  You do get several texture sets of course, which you can mix and match between the parts.  Also, a couple of texture elements are emissive, although you can dial that out if you want (I turned off some emissives in the thing I posted earlier).

    It does look rather nice with the Pei suit (i.e. what AnotherUserName posted)...

    I also tried creating a geometry shell and hiding most of that shell, and using a quilted armor shader on the shell.  Here's how it works out.

    Just posting this for example purposes.  As you can see, a geoshell wtih a suitable shader might be an option for those looking for a 'quick and dirty' way to cover up more body areas, without having to mix this with other products..  Unfortunately, I wasn't able to quickly figure out how to separate the hand area from the arm area in the geoshell, so I used the action jacket for the upper shoulder area instead.

    Ravyn's outfit looks like it might be a fun option for mixing and matching too.

    I'm not a fan of the asymmetrical knee pads... fortunately I had a few other options from my library.  This pilot outfit is rather 'mix and match' friendly.

    BTW the eye visor has several posing options, such as twisting up and left (as I did in the render above), or flip forward and to the side.

    Anyways, enough about this for now, time to get back to work on other things...

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  • You guys keep mentioning BattleTech and I keep twitching, having been doing writing for the upcoming game for the past 4 months...

    Anyhow, I was totally going to pass on this since it's not my kind of thing at all, but between the many many images showing how flexible it is and the potential BT fanart angle, I think I'm changing my mind.

    Didn't know you were a player .  Only stopped playing and rping because there are no players here once the Navy left.  Other than the art never really got into the online version.  Shoot even Arki did a mech pilot outfit for V4/M4.  As for the stiletto heals  all you need to think about is Black Widow Company lol. 

  • deathbycanondeathbycanon Posts: 1,227

    I was a little hesitant at first, with the lack of leggings, but after playing around with it and kit bashing with some of Aeon Soul's Orbital Merc and the undersuit of DarkEdge's SpartantechOps, it can be a great set of assets.  The detail is fantastic and the materials are top notch. I still need to tweak a few pieces to get the collision right, but it works really well.  Now if sleep would decide to humor me...

    image

    I didn't even consider this outfit because I thought the underwear were so odd looking with the rest of the outfit. Also not a fan of high heals, but this looks fantastic! now it's in my wish list, along with teh undersuit outfit! Thanks for posting, this looks fantastic! 

  • I wonder what the trade off would have been in time vs sales for the PA. I’d have thought including pants or leggings as well would’ve been worth the time because it would have raised sales. I pretty much immediately dismissed the product when I saw it was only underwear. I’m all for skimpwear but PA’s can provide both options in the same product package. If this product had pants/leggings as well it would have been an instabuy as the quality and design look fantastic. Bit of a shame really. As customers we probably need to demand a bit more from the PA’s. DAZ should as well. 

    Yeah, I think the point that some people don't realize is that those of us who "complain" are only asking for more options/variety, and that kind of gets lost in the noise, since you have the people who hear "We would like more options" and translate that to "Ban all the skimpwear" and then get super defensive. Geoshells, awesome and helpful as they can be, can only go so far. And the idea of having to buy even more products to make something like this palatable to someone, can be off-putting for those of us on tight budgets. (Which, again, geoshells can be helpful, but they're also fairly limited unless you know about advanced texturing)

    But OTOH, I think some people aren't fully understanding of the concept of 'kitbashing', and those are the types of people who use a single product right out of the "box". Maybe there should be more educating -for lack of a better term- on the concepts of both? I dunno.

  • That would not be a bad idea as far as education being needed. Honestly it does take time to build up a runtime to really but there are ways around that when just starting out. Plenty of freebies out there to use. I am still learning the geoshells but they are a godsend for some of the things I model up especially when wanting to add extra detail. A few transmaps and you are in business.
  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited March 2018

    I couldn't leave well enough alone, so I went ahead and incorporated the Ravyn outfit with this one.  It does complement the pilot outfit rather well,  specifically the mask...

    I ended up scrapping the knife holsters from the Ravyn outfit (repurposing another pistol holster for her knife), as they were embedding themselves in the leg pouches, and swapped out one of Raven knives for a suitable sci fi gun.  The point here being there are lots of options... I've also made some minor scaling, etc. adjustments in a couple of body areas to 'fix' some poke through, as well as some color tweaks.

    I still prefer the boots and sleeves from the action outfit, though, plus the espionage knee pads (pictured above).  But the Ravyn outfit by itself works really well with this for those that might have it and are considering options... you might want to throw in a t shirt/geoshell for the exposed breast cleavage though if that's a concern.

    I'd love to see an expansion for this, where a low-heeled version of the boots was included (for those of us that aren't fans of high heels), as the pilot boots from this set look very nice otherwise.  Maybe also with some coolant tubes for the vest, boots, etc..  Dunno if Linday would be interested in designing such an expansion, but I'd consider buying it if it was made available.  I'm sure there are a couple of other accessories that could be included as well, such as a suitable tablet for mission oriented data, with a legging pouch for the tablet being incorporated into one of the leg pouches (replacing the smaller pouches maybe).  You get the idea...

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  • AnotherUserNameAnotherUserName Posts: 2,727
    edited March 2018

    Heres the outfit on Vicky 7 after using SY Genesis 8 Clones for Genesis 3, https://www.daz3d.com/sy-genesis-8-clones-for-genesis-3 .

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  • That would not be a bad idea as far as education being needed. Honestly it does take time to build up a runtime to really but there are ways around that when just starting out. Plenty of freebies out there to use. I am still learning the geoshells but they are a godsend for some of the things I model up especially when wanting to add extra detail. A few transmaps and you are in business.

    Honestly? Had I not seen the use of kit bashing and geoshells with this outfit, in this thread, I would have passed up on it. 

    I'll admit that I often times complain about certain types of items, but learning more about geoshells as of late has really made me start to reconsider pieces I initially passed over.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Shoxremi said:
    That would not be a bad idea as far as education being needed. Honestly it does take time to build up a runtime to really but there are ways around that when just starting out. Plenty of freebies out there to use. I am still learning the geoshells but they are a godsend for some of the things I model up especially when wanting to add extra detail. A few transmaps and you are in business.

    Honestly? Had I not seen the use of kit bashing and geoshells with this outfit, in this thread, I would have passed up on it. 

    I'll admit that I often times complain about certain types of items, but learning more about geoshells as of late has really made me start to reconsider pieces I initially passed over.

    Doesn't even have to be a geoshell, you can apply the bodysuit shader of choice directly to the skin if you don't want it showing

  • Actually I should look for an old render of mine and post it. Have a contest to see if anyone can guess the outfits I used for it. I used pieces from 14 different products lol. Although I will admit I am not a fan of skimpwear, I never dismiss it out right. This is an extremely well done outfit that I could see from the get go that I would make excellent use of.
  • MistaraMistara Posts: 38,675

    pants wrinkle in the wash smiley

  • Mistara said:

    pants wrinkle in the wash smiley

    So does skin if in too long. :D

  • JOdelJOdel Posts: 6,310

    From the looks of things, it's not technically an outfit at all, it's a set of armor pieces. A very nice set of armor pieces. Practically designed for kitbashing.

    But if it had been described as that, people would have skimed right past it. 

    A rose, is a rose, is a rose. Or maybe it's just a strong-smelling flower off that bush with the thorns.

  • Joe WebbJoe Webb Posts: 837
    edited March 2018

    I dunno. I'm seeing a lot of renders in the gallery with this set. I hope it's selling well. I know I really like it. Here I've added the body suit from the Strike Back outfit.

     

     

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  • GoggerGogger Posts: 2,485
    edited March 2018

    Here's my two cents worth on this set.  I did a quick texture mod on the helmet. (The typo(?) "Aliens Slayer" on either side of the helmet was driving me crazy.)

    I used Sci-Fi Samurai Bodysuit underneath and that is the Orion Dynamics: Vulture by Kindred Arts in the background as well as a wall panel from Fitler Forge (Photoshop).

    Used as is or kit-bashed this outfit is AWESOME!

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  • GoggerGogger Posts: 2,485
    edited March 2018

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    Post edited by Gogger on
  • Joe WebbJoe Webb Posts: 837
    Gogger said:

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    I agree about the texturing. It's all great, but that skull and text seem very last minute, or something. Its acceptable but doesn't go with the level of detail and skill the rest of the set and the rest of the texturing has.

    I really like the sort of shatter on the 3 texture you did. Gives it a great 'used' feel that matches the rest of the set. What did you use to get that? A brush set? Some found image?

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited March 2018
    Gogger said:

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    Id like to know how... photoshop skills not so good sad

    Your re-texture looks great!

    Post edited by AnotherUserName on
  • GoggerGogger Posts: 2,485
    Joe Webb said:
    Gogger said:

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    I agree about the texturing. It's all great, but that skull and text seem very last minute, or something. Its acceptable but doesn't go with the level of detail and skill the rest of the set and the rest of the texturing has.

    I really like the sort of shatter on the 3 texture you did. Gives it a great 'used' feel that matches the rest of the set. What did you use to get that? A brush set? Some found image?

    I used both brushes and shapes, and even fonts (regular and dingbats) in Photoshop and - you'll see it instantly when I tell you - the shatter is actually a brush of a spiderweb(!) from Ron Diviney. I did a few different effects, but don't have them all rendered out - and they were REALLY quick stabs at it. 

  • Gogger said:
    Joe Webb said:
    Gogger said:

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    I agree about the texturing. It's all great, but that skull and text seem very last minute, or something. Its acceptable but doesn't go with the level of detail and skill the rest of the set and the rest of the texturing has.

    I really like the sort of shatter on the 3 texture you did. Gives it a great 'used' feel that matches the rest of the set. What did you use to get that? A brush set? Some found image?

    the shatter is actually a brush of a spiderweb(!) from Ron Diviney.

    Oh wow! It looks great. Ill try and post the result.

  • fastbike1fastbike1 Posts: 4,078

    And when PAs put out really complete sets with lots of options (I'm looking at you IgnisSerpentus heart), customers complain about the price. Linday is an experienced PA that I expect understands the market pretty well. 

    I wonder what the trade off would have been in time vs sales for the PA. I’d have thought including pants or leggings as well would’ve been worth the time because it would have raised sales. I pretty much immediately dismissed the product when I saw it was only underwear. I’m all for skimpwear but PA’s can provide both options in the same product package. If this product had pants/leggings as well it would have been an instabuy as the quality and design look fantastic. Bit of a shame really. As customers we probably need to demand a bit more from the PA’s. DAZ should as well. 

     

  • Joe WebbJoe Webb Posts: 837
    Gogger said:
    Joe Webb said:
    Gogger said:

    Heres more kitbash using Orbital Merc, Pei Sui and Emeka Outfit. I do wish you could remove the skull decal from the helmet.

     

    RE: I do wish you could remove the skull decal from the helmet.

    You CAN!  I did!  (See my render in this thread)
    But yeah, it would be nice to have a texture/shader option in the package itself.

    I agree about the texturing. It's all great, but that skull and text seem very last minute, or something. Its acceptable but doesn't go with the level of detail and skill the rest of the set and the rest of the texturing has.

    I really like the sort of shatter on the 3 texture you did. Gives it a great 'used' feel that matches the rest of the set. What did you use to get that? A brush set? Some found image?

    I used both brushes and shapes, and even fonts (regular and dingbats) in Photoshop and - you'll see it instantly when I tell you - the shatter is actually a brush of a spiderweb(!) from Ron Diviney. I did a few different effects, but don't have them all rendered out - and they were REALLY quick stabs at it. 

    LOL, wow. That is excellent work!

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited March 2018

    Ok. Went a bit further than I thought I would. I replaced the skull decal with...another skull decal (I need to organize my brushes). The body suit is the Leather Body Suit with Iray texture expansion by smay, https://www.daz3d.com/leather-body-suit , https://www.daz3d.com/leather-body-suit-iray-texture-expansion . The face mask is from Heavy Soldier outfit by Yura, https://www.daz3d.com/heavy-soldier-outfit-for-genesis-3-male-s .

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  • IppotamusIppotamus Posts: 1,580

    I love this thread.  First I did not want this set because of the underwear.  Now I really want this set because of all the possibilities. :)

  • Maybe someone should just start a Kitbasher's thread in general  for anyone looking for help with it and give advice? 

     

    Actually perfect timing.  My friend just posted up a dual seater update for one of his fighters.  Will use the outfit with that . Post it up this weekend lol. 

  • Go back and look at the history of the  old standard Morphing Fantasy Dress and look what people made with that.  Never dismiss a product just because it isn't something you would normally buy.  Kitbashing is alot of fun and nicely challenging when your own modeling skills aren't quite there yet. 

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