Might GPU Prices Prompt a Return to CPU-based PBR?

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  • kyoto kidkyoto kid Posts: 41,847
    Havos said:
    Oso3D said:

    And at least one has said it's not worth their while to do two sets of material presets for different render engines, without an increase in sales.

    Thankfully, it's very easy to convert Iray to 3DL, particularly if someone has a lot of experience playing around with 3DL.

     

    You should really address it to all the vendors that refuse to include 3DL material presets because it's not worth the time and because it is not an easy process.

    What about the shaders you have in your store? Are you telling me please go ahead and buy them, they are easy to use in 3DL, it's a 2 minute conversion and bam, there you go?

    There is a big difference between a 2 minute job to convert just the shaders an individual needs for the parts of the product that are visible, and the time needed for a PA to convert all of the products shaders, and then tweak them to a level of quality that makes them worthy of a product that is for sale. A quick hack job is likely to result in several complaints from 3DL users that the results do not look at all like the promos, so is more hassle for the PA than it is worth.

    Well, fair point I guessindecision, I'm ready with this part of the discussion, we've had it a couple of times, still there is something odd about comments about how very easy IRay converts to 3DL vs how very hard it is to make 3DL material presets...

    Iray doesn't convert to 3Delight easily. Consumers can get passable looks from Iray to 3Delight easily, which is an entirely different matter.

    ...yes

    I remember the days when many (most?) products only had Poser based materials and no 3DL counterparts.  Yeah, they had to be adjusted by hand to look good but the parameter channels used by both material sets were identical. Not so between Iray and 3DL which is where some of the difficulty comes in. For one, there is no "Lighting Model" channel in Iray which affects several surface factors. True, this can be manually converted adjusting a number of different channels (and guessing which values work and which ones don't) but takes longer which impacts workflow whereas one can get very good quality surfaces for Iray simply using the Iray Uber base presets on 3DL materials.  And the render engine will optimise 3DL shaders for Iray on the fly (though taking a bit longer to do so than if the Iray Uber presets or "add on" Iray material sets were applied beforehand)  3DL does not have that same capability.

  • outrider42outrider42 Posts: 3,679

    Well, fair point I guessindecision, I'm ready with this part of the discussion, we've had it a couple of times, still there is something odd about comments about how very easy IRay converts to 3DL vs how very hard it is to make 3DL material presets...

    I think it's a matter of what users might be willing to accept vs what PAs would be expected to provide with a product by DAZ  QA.

    Considering what we have seen get through lately, I very seriously doubt Daz QA would be an obstacle in any product that had a "quick 3dl hack" job done to get some 3dl presets. Plus people who use 3dl today are pretty well versed in making do with what they can get in an Iray dominated store. So I find this aspect of the argument difficult to grasp.

    3DL could make a comeback if the high core CPUs start becoming common place. They are only getting better, after the market stagnated for a few years. Now that AMD is back, we are getting high core chips from Intel, too. And while some of them are pretty pricey, the overall costs can still be less than going crazy with GPUs if you are just doing 3dl. The i7 has been stuck on 4 cores for how many years??? There's our problem. We are getting 16 core desktop chips soon. There has not been this level of innovation in CPUs in over a decade.

    Now if Daz could kindly get around to updating their 3dl plugin, that would be real nice. They can't depend on Iray forever. IMO, it would be a very dangerous for them to allow 3dl to slide too far, or not offer another render engine option. Depending too much on a 3rd party software is never good long term. If Nvidia ever decided to kill Iray...what would happen to Daz Studio? Just imagine for a moment if Daz had to announce their their Iray plugin would expire in 2019. It would be Armageddon.

    And again...to be clear...these statements are an opinion of one person, and are not intended to be interpreted as statements of fact. The questions posed are hypothetical, and Outrider42, nor any member of Outrider42's family, are privy to contracts that Daz Studio may have with other companies.
  • scorpioscorpio Posts: 8,533
    kyoto kid said:
    Havos said:
    Oso3D said:

    And at least one has said it's not worth their while to do two sets of material presets for different render engines, without an increase in sales.

    Thankfully, it's very easy to convert Iray to 3DL, particularly if someone has a lot of experience playing around with 3DL.

     

    You should really address it to all the vendors that refuse to include 3DL material presets because it's not worth the time and because it is not an easy process.

    What about the shaders you have in your store? Are you telling me please go ahead and buy them, they are easy to use in 3DL, it's a 2 minute conversion and bam, there you go?

    There is a big difference between a 2 minute job to convert just the shaders an individual needs for the parts of the product that are visible, and the time needed for a PA to convert all of the products shaders, and then tweak them to a level of quality that makes them worthy of a product that is for sale. A quick hack job is likely to result in several complaints from 3DL users that the results do not look at all like the promos, so is more hassle for the PA than it is worth.

    Well, fair point I guessindecision, I'm ready with this part of the discussion, we've had it a couple of times, still there is something odd about comments about how very easy IRay converts to 3DL vs how very hard it is to make 3DL material presets...

    Iray doesn't convert to 3Delight easily. Consumers can get passable looks from Iray to 3Delight easily, which is an entirely different matter.

    ...yes

    I remember the days when many (most?) products only had Poser based materials and no 3DL counterparts.  Yeah, they had to be adjusted by hand to look good but the parameter channels used by both material sets were identical. Not so between Iray and 3DL which is where some of the difficulty comes in. For one, there is no "Lighting Model" channel in Iray which affects several surface factors. True, this can be manually converted adjusting a number of different channels (and guessing which values work and which ones don't) but takes longer which impacts workflow whereas one can get very good quality surfaces for Iray simply using the Iray Uber base presets on 3DL materials.  And the render engine will optimise 3DL shaders for Iray on the fly (though taking a bit longer to do so than if the Iray Uber presets or "add on" Iray material sets were applied beforehand)  3DL does not have that same capability.

    Not really true, there are several channels that Iray has that 3dl doesn't so all those need to be set when converting especially with things like glass water etc, the refraction channels are different 3dl doesn't have the emissive channel the translucency channel and some others. If you are used to changing Poser mats for DS then conversion from Iray should be a straigh forward enough job.

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

  • Sven DullahSven Dullah Posts: 7,621
    scorpio said:
     

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    I understand your point of view. I hope you try to understand mine. When I look at the new "optimized for IRay" stuff I know for certain I'm paying for something I don't need or want.

  •  

    Considering what we have seen get through lately, I very seriously doubt Daz QA would be an obstacle in any product that had a "quick 3dl hack" job done to get some 3dl presets. Plus people who use 3dl today are pretty well versed in making do with what they can get in an Iray dominated store. So I find this aspect of the argument difficult to grasp.

    Not all PAs are comfortable deliberately providing a part of their product that doesn't meet their standards; others don't seem to care.

    3DL could make a comeback if the high core CPUs start becoming common place. They are only getting better, after the market stagnated for a few years. Now that AMD is back, we are getting high core chips from Intel, too. And while some of them are pretty pricey, the overall costs can still be less than going crazy with GPUs if you are just doing 3dl. The i7 has been stuck on 4 cores for how many years??? There's our problem. We are getting 16 core desktop chips soon. There has not been this level of innovation in CPUs in over a decade.

    Not everyone is going to want to buy the latest of any component, but in all honesty I think more would be willing to change out a video card (or add one to an existing system) than would spend the money to build a new system from the ground up to take advantage of the newer CPUs.

    Now if Daz could kindly get around to updating their 3dl plugin, that would be real nice. They can't depend on Iray forever. IMO, it would be a very dangerous for them to allow 3dl to slide too far, or not offer another render engine option. Depending too much on a 3rd party software is never good long term. If Nvidia ever decided to kill Iray...what would happen to Daz Studio? Just imagine for a moment if Daz had to announce their their Iray plugin would expire in 2019. It would be Armageddon.

    Depends on what you mean by "update"; I checked the changelogs and when 4.9.0.63 was release in January of 2016, there was an update to 3Delight. I can't say if any of the newer build have had a newer release  added, nor do I care to speculate on whether or not the latest 3DL versions would still support what DAZ needs in it.

    And again...to be clear...these statements are an opinion of one person, and are not intended to be interpreted as statements of fact. The questions posed are hypothetical, and Outrider42, nor any member of Outrider42's family, are privy to contracts that Daz Studio may have with other companies.

    Understood.

  • agent unawaresagent unawares Posts: 3,513
    scorpio said:
     

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    I understand your point of view. I hope you try to understand mine. When I look at the new "optimized for IRay" stuff I know for certain I'm paying for something I don't need or want.

    Well, that's funny, because a lot of products that say "optimized for Iray" have 3DL mats that the PA just thinks look good in Iray.

  • Sven DullahSven Dullah Posts: 7,621
    scorpio said:
     

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    I understand your point of view. I hope you try to understand mine. When I look at the new "optimized for IRay" stuff I know for certain I'm paying for something I don't need or want.

    Well, that's funny, because a lot of products that say "optimized for Iray" have 3DL mats that the PA just thinks look good in Iray.

    Reallylaugh? Hmm ok it 's funny, the DAZ way of doing business=) During the last couple of months I recall buying one such product. It had complete IRay mats as one would expect, and SOME 3DL material presets. I think that's kind of funny too:)

  • agent unawaresagent unawares Posts: 3,513
    edited March 2018
    scorpio said:
     

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    I understand your point of view. I hope you try to understand mine. When I look at the new "optimized for IRay" stuff I know for certain I'm paying for something I don't need or want.

    Well, that's funny, because a lot of products that say "optimized for Iray" have 3DL mats that the PA just thinks look good in Iray.

    Reallylaugh? Hmm ok it 's funny, the DAZ way of doing business=) During the last couple of months I recall buying one such product. It had complete IRay mats as one would expect, and SOME 3DL material presets. I think that's kind of funny too:)

    Yep, it's very curious that "optimized for Iray" actually often means "not fully designed for Iray."

    EDIT: There are products that have "Iray material settings" that are actually normal 3DL settings too, so it's really, really weird all around. Product descriptions are not super trustworthy.

    Post edited by agent unawares on
  • DustRiderDustRider Posts: 2,880

    So back to the original idea of the thread ...............

    Might GPU Prices Prompt a Return to CPU-based PBR?

    Or maybe the high prices will make people look at other render plugins more seriously, like what is mentioned in this thread. With the new pricing, even at $400 for the "permanent" license, Octane 4 may be a bargain compared to the inflated prices of a GTX 1070/1080 (if your OK with subscriptions, then $20 is outstanding). Plus you get Brigade integrated into Octane 4, their Real Time PBR render engine!!

    With the development of the RNDR SDK, and Octane 2019, the requirement for a high end, large VRAM GPU will disappear (actually, Octane 3 made it less of an issue, and Octane 4 will make the VRAM issue "disappear"). Yes, with Octane 2019 you will be able to get improved render speeds using the integrated graphics chip on your processor, or the CPU if you don't has and integrated GPU, and take advantage of the speed improvements from AI Lighting and the AI Denoiser too.

     

  • Sven DullahSven Dullah Posts: 7,621
    DustRider said:

    So back to the original idea of the thread ...............

    Might GPU Prices Prompt a Return to CPU-based PBR?

    Or maybe the high prices will make people look at other render plugins more seriously, like what is mentioned in this thread. With the new pricing, even at $400 for the "permanent" license, Octane 4 may be a bargain compared to the inflated prices of a GTX 1070/1080 (if your OK with subscriptions, then $20 is outstanding). Plus you get Brigade integrated into Octane 4, their Real Time PBR render engine!!

    With the development of the RNDR SDK, and Octane 2019, the requirement for a high end, large VRAM GPU will disappear (actually, Octane 3 made it less of an issue, and Octane 4 will make the VRAM issue "disappear"). Yes, with Octane 2019 you will be able to get improved render speeds using the integrated graphics chip on your processor, or the CPU if you don't has and integrated GPU, and take advantage of the speed improvements from AI Lighting and the AI Denoiser too.

     

    Very interesting indeed! I wonder how nVidia will respond to this.

  • DustRiderDustRider Posts: 2,880
    DustRider said:

    So back to the original idea of the thread ...............

    Might GPU Prices Prompt a Return to CPU-based PBR?

    Or maybe the high prices will make people look at other render plugins more seriously, like what is mentioned in this thread. With the new pricing, even at $400 for the "permanent" license, Octane 4 may be a bargain compared to the inflated prices of a GTX 1070/1080 (if your OK with subscriptions, then $20 is outstanding). Plus you get Brigade integrated into Octane 4, their Real Time PBR render engine!!

    With the development of the RNDR SDK, and Octane 2019, the requirement for a high end, large VRAM GPU will disappear (actually, Octane 3 made it less of an issue, and Octane 4 will make the VRAM issue "disappear"). Yes, with Octane 2019 you will be able to get improved render speeds using the integrated graphics chip on your processor, or the CPU if you don't has and integrated GPU, and take advantage of the speed improvements from AI Lighting and the AI Denoiser too.

     

    Very interesting indeed! I wonder how nVidia will respond to this.

    IMHO they probably won't "respond", but will keep to their plan, what ever that is. Again, this is just my opinion, but I think Iray is more of a commercialized tech demo (that may be set up to pay for itself via sales.... or not) for Nvidia to show what can be done with their GPU's, more that a true money making effort. It has lagged behind Octane to some degree, and in some instances, like out of core texture memory, simply not competed (Octane has had this capability for nearly 2 years). Don't get me wrong, Iray is a nifty bit of kit, and I do enjoy using it, but it simply doesn't compete feature wise (or speed) with products produced in a situation where the success of the render engine is directly linked to the success of the company like Octane/Otoy.

    Beyond CPU rendering, I doubt that Nvidia is interested supporting any other "GPU" platform (Iray CPU may be seen by Nvidia as a demo feature too, which clearly supports the need to have an Nvidia GPU). Though they did announce some new tech today that will improve realtime raytracing performance aimed primarily at the gaming industry, but, it may make it's way into Iray in some form in the future.

  • GreymomGreymom Posts: 1,139
    edited March 2018

    Yes, that is interesting news today about NVIDIA's new renderer.  Is this why NVIDIA transferred IRAY development to a third party?:  A new real-time gaming render engine for VOLTA, but apparently not Maxwell.  https://finance.yahoo.com/news/nvidia-rtx-technology-realizes-dream-170000039.html  Partnered with Microsoft too.

    Post edited by Greymom on
  • bluejauntebluejaunte Posts: 1,990
    edited March 2018

    NVIDIA has their own realtime raytracing effort going on, I'd say they will compete just fine. Other than that I agree though that Iray doesn't seem to be trying to compete at the same level that say Redshift and Octane do.

    Right, see Greymon's post :)

    Here's the UE4 anouncement: https://www.unrealengine.com/en-US/blog/unreal-engine-4-supports-microsoft-s-directx-raytracing-and-nvidia-rtx

    Post edited by bluejaunte on
  • kyoto kidkyoto kid Posts: 41,847
    scorpio said:
    kyoto kid said:
    Havos said:
    Oso3D said:

    And at least one has said it's not worth their while to do two sets of material presets for different render engines, without an increase in sales.

    Thankfully, it's very easy to convert Iray to 3DL, particularly if someone has a lot of experience playing around with 3DL.

     

    You should really address it to all the vendors that refuse to include 3DL material presets because it's not worth the time and because it is not an easy process.

    What about the shaders you have in your store? Are you telling me please go ahead and buy them, they are easy to use in 3DL, it's a 2 minute conversion and bam, there you go?

    There is a big difference between a 2 minute job to convert just the shaders an individual needs for the parts of the product that are visible, and the time needed for a PA to convert all of the products shaders, and then tweak them to a level of quality that makes them worthy of a product that is for sale. A quick hack job is likely to result in several complaints from 3DL users that the results do not look at all like the promos, so is more hassle for the PA than it is worth.

    Well, fair point I guessindecision, I'm ready with this part of the discussion, we've had it a couple of times, still there is something odd about comments about how very easy IRay converts to 3DL vs how very hard it is to make 3DL material presets...

    Iray doesn't convert to 3Delight easily. Consumers can get passable looks from Iray to 3Delight easily, which is an entirely different matter.

    ...yes

    I remember the days when many (most?) products only had Poser based materials and no 3DL counterparts.  Yeah, they had to be adjusted by hand to look good but the parameter channels used by both material sets were identical. Not so between Iray and 3DL which is where some of the difficulty comes in. For one, there is no "Lighting Model" channel in Iray which affects several surface factors. True, this can be manually converted adjusting a number of different channels (and guessing which values work and which ones don't) but takes longer which impacts workflow whereas one can get very good quality surfaces for Iray simply using the Iray Uber base presets on 3DL materials.  And the render engine will optimise 3DL shaders for Iray on the fly (though taking a bit longer to do so than if the Iray Uber presets or "add on" Iray material sets were applied beforehand)  3DL does not have that same capability.

    Not really true, there are several channels that Iray has that 3dl doesn't so all those need to be set when converting especially with things like glass water etc, the refraction channels are different 3dl doesn't have the emissive channel the translucency channel and some others. If you are used to changing Poser mats for DS then conversion from Iray should be a straigh forward enough job.

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    ...so what about more comprehensive base "3DL Uber" shader presets (like the Uber Iray ones) which would replace the Iray channels with the original 3DL ones (including lighting model) and not still leave you with the Iray parameter channels?  've tried converting from both and going from Poser is so much simpler. as usually the settings that need the most attention are Ambient (which is often turned up), Lighting Model, and the employment of Reflection Maps rather than setting the Lighting Model to "Glossy Plastic".

  • kyoto kidkyoto kid Posts: 41,847
    edited March 2018
    DustRider said:

    So back to the original idea of the thread ...............

    Might GPU Prices Prompt a Return to CPU-based PBR?

    Or maybe the high prices will make people look at other render plugins more seriously, like what is mentioned in this thread. With the new pricing, even at $400 for the "permanent" license, Octane 4 may be a bargain compared to the inflated prices of a GTX 1070/1080 (if your OK with subscriptions, then $20 is outstanding). Plus you get Brigade integrated into Octane 4, their Real Time PBR render engine!!

    With the development of the RNDR SDK, and Octane 2019, the requirement for a high end, large VRAM GPU will disappear (actually, Octane 3 made it less of an issue, and Octane 4 will make the VRAM issue "disappear"). Yes, with Octane 2019 you will be able to get improved render speeds using the integrated graphics chip on your processor, or the CPU if you don't has and integrated GPU, and take advantage of the speed improvements from AI Lighting and the AI Denoiser too.

     

    ...I was just about to mention this myself.

    Post edited by kyoto kid on
  • scorpioscorpio Posts: 8,533
    kyoto kid said:
    scorpio said:
    kyoto kid said:
    Havos said:
    Oso3D said:

    And at least one has said it's not worth their while to do two sets of material presets for different render engines, without an increase in sales.

    Thankfully, it's very easy to convert Iray to 3DL, particularly if someone has a lot of experience playing around with 3DL.

     

    You should really address it to all the vendors that refuse to include 3DL material presets because it's not worth the time and because it is not an easy process.

    What about the shaders you have in your store? Are you telling me please go ahead and buy them, they are easy to use in 3DL, it's a 2 minute conversion and bam, there you go?

    There is a big difference between a 2 minute job to convert just the shaders an individual needs for the parts of the product that are visible, and the time needed for a PA to convert all of the products shaders, and then tweak them to a level of quality that makes them worthy of a product that is for sale. A quick hack job is likely to result in several complaints from 3DL users that the results do not look at all like the promos, so is more hassle for the PA than it is worth.

    Well, fair point I guessindecision, I'm ready with this part of the discussion, we've had it a couple of times, still there is something odd about comments about how very easy IRay converts to 3DL vs how very hard it is to make 3DL material presets...

    Iray doesn't convert to 3Delight easily. Consumers can get passable looks from Iray to 3Delight easily, which is an entirely different matter.

    ...yes

    I remember the days when many (most?) products only had Poser based materials and no 3DL counterparts.  Yeah, they had to be adjusted by hand to look good but the parameter channels used by both material sets were identical. Not so between Iray and 3DL which is where some of the difficulty comes in. For one, there is no "Lighting Model" channel in Iray which affects several surface factors. True, this can be manually converted adjusting a number of different channels (and guessing which values work and which ones don't) but takes longer which impacts workflow whereas one can get very good quality surfaces for Iray simply using the Iray Uber base presets on 3DL materials.  And the render engine will optimise 3DL shaders for Iray on the fly (though taking a bit longer to do so than if the Iray Uber presets or "add on" Iray material sets were applied beforehand)  3DL does not have that same capability.

    Not really true, there are several channels that Iray has that 3dl doesn't so all those need to be set when converting especially with things like glass water etc, the refraction channels are different 3dl doesn't have the emissive channel the translucency channel and some others. If you are used to changing Poser mats for DS then conversion from Iray should be a straigh forward enough job.

    I really dislike this pushing PA's to include something that possible pushes the price up, these days I think twice before I buy something that has both, I look at the price and wonder if I'm paying for something that if neccassary I can do myself quickly enough and aren't really interested in having.

    ...so what about more comprehensive base "3DL Uber" shader presets (like the Uber Iray ones) which would replace the Iray channels with the original 3DL ones (including lighting model) and not still leave you with the Iray parameter channels?  've tried converting from both and going from Poser is so much simpler. as usually the settings that need the most attention are Ambient (which is often turned up), Lighting Model, and the employment of Reflection Maps rather than setting the Lighting Model to "Glossy Plastic

    What about them are you expecting a PA to create one - I thought thats what Wowie was doing. There are other tweaks that Poser mats need in 3dl Bump doesn't transfer well nor do Normal maps along with laying and Poser procedurals, ever tried converting some of Surrelity's Poser mats to 3dl takes a lot longer than converting something made for Iray to 3dl.

  • kyoto kidkyoto kid Posts: 41,847
    edited March 2018

    ...he is working on a fairly comprehensive shader system for 3DL, however it is not like clicking on the Iray Uber Base to optimise all a model's shaders for Iray (which is the  base conversion method) as it is "opening" more doors to what 3DL is really capable of.

    True, one would be able to apply these over the corresponding Iray shader to get the 3DL parameters, however this will also depend on how the material zones are assigned to a model as well as how the mesh is constructed (the latter for using the Geometry editor to create a new "surface").  For example take a model of say a building that uses a photo reference for the textures may have only one zone per side and the top with the underlying mesh a fairly simple cube primitive relying on bump and normal maps instead of fully modelled features. How does one go about assigning individual 3DL shaders to that?  Not even the geometry editor will help.

    Anyway, with Otoy's announcement, the need for a high VRAM state of the art GPU is no longer as important as it is for Iray, and the cost for a subscription is very reasonable.(there is even a free tier). 

    Post edited by kyoto kid on
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