Octane 4 with AI features

bluejauntebluejaunte Posts: 1,990
edited March 2018 in The Commons

Interesting features: https://render.otoy.com/forum/viewtopic.php?f=33&t=66013

Look at that denoiser, absolutely silly :D at 5:39

Post edited by bluejaunte on
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Comments

  • agent unawaresagent unawares Posts: 3,513
    edited March 2018

    Oh good, they're finally going with a (really nice) free tier. I was expecting this after Unity but you never knew until now.

    EDIT: That denoising is indeed crazy.

    Post edited by agent unawares on
  • bluejauntebluejaunte Posts: 1,990
    edited March 2018

    20 bucks a month subcription, now includes all plugins so Daz Studio too. Sounds pretty nice. There's a free tier now too? Didn't even see that.

    Oh, free for personal OR commercial use? 2 GPU's max. But not with plugins though?

    Post edited by bluejaunte on
  • GreymomGreymom Posts: 1,139

    ......impressive!

  • agent unawaresagent unawares Posts: 3,513
    edited March 2018

    20 bucks a month subcription, now includes all plugins so Daz Studio too. Sounds pretty nice. There's a free tier now too? Didn't even see that.

    Oh, free for personal OR commercial use? 2 GPU's max. But not with plugins though?

    It says it supports 12 of the currently available plugins, so I'm assuming it allows plugin use.

    Post edited by agent unawares on
  • bluejauntebluejaunte Posts: 1,990

    Alright, sounds great. I kinda missed this is only an experimental preview build at the moment. I'll be looking forward to a full release. Never used Octane but this sounds like something fun to play with, if it works correctly with Daz Studio.

  • GreymomGreymom Posts: 1,139

    I was particularly interested to hear that OCTANE 4 can store textures outside the VRAM (if I understood the promo correctly).  I assume that this would slow things down somewhat due to having to read the textures from slower memory, but also allow more complex scenes to render.

    The AI lighting/denoising is pretty cool, and I will be watching for the AI denoising feature in IRAY.

  • AllenArtAllenArt Posts: 7,175

    Wow, that looks fantastic :)

    Laurie

  • Yeah, it sure does.

  • valzheimervalzheimer Posts: 519

    I'm so hyped for this one, guys have been working hard on this release, and with stalling of 3.8 official seeing V4 launched to public was a great surprise, can't wait for plugins to follow.

    ...This also means war on Redshift :)

  • j cadej cade Posts: 2,310
    Greymom said:

    I was particularly interested to hear that OCTANE 4 can store textures outside the VRAM (if I understood the promo correctly).  I assume that this would slow things down somewhat due to having to read the textures from slower memory, but also allow more complex scenes to render.

    The AI lighting/denoising is pretty cool, and I will be watching for the AI denoising feature in IRAY.

    Always remember to obsessively check the private build change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

     

    :)

  • DustRiderDustRider Posts: 2,880
    Greymom said:

    I was particularly interested to hear that OCTANE 4 can store textures outside the VRAM (if I understood the promo correctly).  I assume that this would slow things down somewhat due to having to read the textures from slower memory, but also allow more complex scenes to render.

    The AI lighting/denoising is pretty cool, and I will be watching for the AI denoising feature in IRAY.

    Octane 3 can store textures outside VRAM now (AKA - out of core), the big news is the out of core geometry. Now there is no theoretical size limit on the scene you can render (though with just out of core textures you could get pretty huge scenes).

    Octane was already faster than Iray (not alot faster, unless you are rendering animations, then the speed increase is much greater), and with the new AI features it should it will be even faster. I should note that using out of core textures does slow it down a bit, from 5% to possibly around 20%, depending on how much goes out of core. Otoy did an excellent job designing the out of core texture handling to request data from system ram before it is actually needed to reduce the performance hit. But, unlike Iray, you can use a card with modest VRAM specs (2-4 Gb) and still use GPU for rendering on large scenes (currently CPU rendering is not available witrh Octane). It's also interesting to note that even when using out of core textures, CPU usage is hardly even noticeable, a mere fraction of what Iray needs when in "GPU only" mode.

  • AllenArtAllenArt Posts: 7,175

    Well, I sure can't swing 400 bucks right now, but I've had my eye on Octane for awhile (I have some friends who use and love it), so maybe it's something I can save my pennies for for later....hehe. That is, if the future free version doesn't do it for me :P

    Laurie

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited March 2018

    $20 per month subscription with the DAZ plugin has me interested. face_off has been working on the  DAZ plugin the past few years and it's been doing better since he took it over. 

    Post edited by Kevin Sanderson on
  • bluejauntebluejaunte Posts: 1,990
    edited March 2018
    j cade said:
    Greymom said:

    I was particularly interested to hear that OCTANE 4 can store textures outside the VRAM (if I understood the promo correctly).  I assume that this would slow things down somewhat due to having to read the textures from slower memory, but also allow more complex scenes to render.

    The AI lighting/denoising is pretty cool, and I will be watching for the AI denoising feature in IRAY.

    Always remember to obsessively check the private build change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

     

    :)

    Uh am I even allowed to talk about it :D

    Post edited by bluejaunte on
  • HavosHavos Posts: 5,576
    edited March 2018
    j cade said:
    Greymom said:

    I was particularly interested to hear that OCTANE 4 can store textures outside the VRAM (if I understood the promo correctly).  I assume that this would slow things down somewhat due to having to read the textures from slower memory, but also allow more complex scenes to render.

    The AI lighting/denoising is pretty cool, and I will be watching for the AI denoising feature in IRAY.

    Always remember to obsessively check the private build change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

     

    :)

    That just links to the beta change logs, so 4.10 and below. The new Iray denoiser will be in 4.11, the link for this is:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_11_0_104

    [mod edit: the dierct link is http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_11_0_65 ]

    Post edited by Richard Haseltine on
  • GreymomGreymom Posts: 1,139

    Lot of great info on this thread - thanks to everyone!

    I have not upgraded DS for a while - does this denoising function work in CPU mode too?

  • DustRiderDustRider Posts: 2,880

    The video also shows previews of Octane running on ...... wait for it ...... Macs with 1) Intel integrated graphics and 2) AMD graphics, and its fast!!! Quite impressive that it will be able to run on the integrated graphics on CPU's, I liked the little note that in most instances the integrated graphics will be the preferred option over the CPU (yes, it will be able to use the CPU to render as well). Of course there is also the bit where they have it running on phones and tablets too (I'm sure there is a pretty good performance hit there, but wow!). This could be of big interest to anyone wanting to get into "more serious" GPU rendering (i.e. larger scenes), but unable to afford the inflated GPU prices right now. Also, no need to get a ridiculously priced Quadro card for the increased RAM, Octane is a lot cheaper!!!

  • TomDowdTomDowd Posts: 200

    That's pretty amazing. At $20/month ($240/year) that's very competative if not aggressive pricing. Looking forward to it!

  • DustRiderDustRider Posts: 2,880
    edited March 2018

    $20 per month subscription with the DAZ plugin has me interested. face_off has been working on the  DAZ plugin the past few years and it's been doing better since he took it over. 

    $20 per month is an outstanding price for what you get, especially if you will be using more than one plugin. But if the full purchase price (non-subscription) also includes several plugins as well, that would be huge too for anyone that uses more than one software (DS, Carrara, Poser, Blender, etc.). To be able to use the same render engine across different software applications is really nice!

    Yes, face_off has been doing an excellent job with the DS plugin. All of the earlier issues with plugin development are gone.

    For Carrara users, Sighman has done an outstanding job with the Carrara plugin as well.

    Post edited by DustRider on
  • HavosHavos Posts: 5,576
    DustRider said:

    $20 per month subscription with the DAZ plugin has me interested. face_off has been working on the  DAZ plugin the past few years and it's been doing better since he took it over. 

    $20 per month is an outstanding price for what you get, especially if you will be using more than one plugin. But if the full purchase price (non-subscription) also includes several plugins as well, that would be huge too for anyone that uses more than one software (DS, Carrara, Poser, Blender, etc.). To be able to use the same render engine across different software applications is really nice!

    Yes, face_off has been doing an excellent job with the DS plugin. All of the earlier issues with plugin development are gone.

    For Carrara users, Sighman has done an outstanding job with the Carrara plugin as well.

    Does the free version come with none of the plug-ins?

  • DustRiderDustRider Posts: 2,880

    Looking at the video again, I would guess that some plugins (all???) will be available with the free version, which is amazing if this is the case. With the free unity license, IIRC you get 2 DCC plugins?? If you could get the free version with a DS plugin license (and/or Carrara), that would be huge!! Octane is a fantastic renderer, and to be able to use it with DS free .... wow!! No need to upgrade the GPU because you need more RAM, just get Octane. Plus Octane 4 has Brigade, their real time render engine integrated into it!

  • kyoto kidkyoto kid Posts: 41,847

    ..wait, you mean I don't have to front up 600$ any more? Normally not into subscription software but bugger, for 20$ a month to have access to one of the foremost render engines for both the programmes I use (Daz and Carrara) I could never afford flat out, that is a game changer.  Crikey that 4 GB card suddenly becomes far more useful than with Iray due to Octane's out of core rendering.

  • Yep, KK, you may finally have some good luck!

     

  • bluejauntebluejaunte Posts: 1,990

    There are some caveats of course. Materials have to be converted manually to render well in Octane? Unless all this was so much of a game changer that PA's were to start adding that to their products.

  • bluejauntebluejaunte Posts: 1,990
    kyoto kid said:

    ..wait, you mean I don't have to front up 600$ any more? Normally not into subscription software but bugger, for 20$ a month to have access to one of the foremost render engines for both the programmes I use (Daz and Carrara) I could never afford flat out, that is a game changer.  Crikey that 4 GB card suddenly becomes far more useful than with Iray due to Octane's out of core rendering.

    Actually you won't have to pay anything. It will be free for up to 2 GPUs, if that actually pans out.

  • kyoto kidkyoto kid Posts: 41,847

    Yep, KK, you may finally have some good luck!

     

    ...to Otoy:

     

    take my money.jpg
    1280 x 720 - 89K
  • There are some caveats of course. Materials have to be converted manually to render well in Octane? Unless all this was so much of a game changer that PA's were to start adding that to their products.

    I read a while back that there were fewer problems with DAZ Iray to Octane conversions.

  • bluejauntebluejaunte Posts: 1,990

    There are some caveats of course. Materials have to be converted manually to render well in Octane? Unless all this was so much of a game changer that PA's were to start adding that to their products.

    I read a while back that there were fewer problems with DAZ Iray to Octane conversions.

    Yeah, I can imagine that being true because both are physically based renderers. Still manual work though, found this about the process: https://thinkdrawart.com/an-introduction-to-daz-studio-octane

  • kyoto kidkyoto kid Posts: 41,847

    ...one also had to convert materials for Lux in Reality or Luxus (back then from 3DL, Poser and Carrara [the latter with Luxus]) and then wait an eternity for a decent clean image to see if things looked good.

  • bluejauntebluejaunte Posts: 1,990

    You'd also maybe need to replace scene lights with Octane ones? Not sure there but with the talk about AI Light this could be possible.

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