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I seriously wasn't thinking much about the gender of all the wonderful people I'm addressing here when I used that word. Maybe I should have used the word 'folks'?... :)
Lori makes G8F look so much nicer, btw. ;)
I think the new gender neutral plural version is fylks. :P
Awww Thank you! :D That's sweet of you to say!
I like dudes personally, and I will defend it as unisex until my dying breath (its etymology totally is unisex though!)
Folks is def unisex, but to be fair I've probably used fellas as gender neutral too. Then again I'm also the sort who'll refer to a group of ladies as gents and a group of men as ladies. And condescendingly call men on reddit sweetheart (only when the deserve it) soooooo... I might not be the best sort of advice.
On the actual topic and not weird linguistic digressions: Naming no names, there are several hair products that use mixes of 4k and 8k textures. They end up taking up about as much, if not more, memory for rendering as a whole other figure. If I don't shrink the textures down it pretty much grounds my computer down to a very warm halt. I'm a pretty DS savvy person, I think, but even still it took me some gnashing of teeth to figure out "oh this is using 8k textures not the 2k textures most other hairs use, that's why my computer is yelling at me" I wonder if gentlepeople less used to DS don't just give up and assume their computer can't handle it. (EDIT: Just to be clear these are hairs I otherwise love, they just make my computer cry in their default state)
Greetings,
Some folks have posted things they love separate from things they hate; I think the idea here is things that are BOTH.
For example, for me LAMH falls into that category. I love the ability to add hair, fur, etc., to almost anything. I hate that it crashes like a bumper car driven by a Chaos Monkey, and that it's hard to use with Iray.
Similarly I love Hexagon especially the Soften brush, but it always leaves a 'trail' behind, and I can't predict what makes it get out of the enabled state state, so it's incredibly powerful to use, but ultimately frustrating.
-- Morgan
...not so much a product but Daz Studio beta versions.
For some reason every time I go to do an intermittent save in a beta, it opens up Scene/Scene Subset folder which requires that I to click on the scene title to save it. The General releases only do this when saving a new file for the first time.
The other night I was working late and being a bit tired, consequently overwrote one scene I was working on with another (this was the second time this happened to same scene which I was fairly well into reworking material settings for using IBL Master instead of UE). The sad part, it was coming along really really well and looking a lot better than the original, however now I have to go back to the original UE file and start all over once again (and the scene is a fairly complex one). Very discouraging.
Other than this the current Beta has been the most stable version of Daz I have used since 1.8, while the newest General release has bugs I read about which I really don't wish to deal with.
I always use dude in unisex terms. I also think im going to start referencing G8F/M (or G3, etc.) as G8X.
I'm going to go right ahead and say Iray is one of those things I both love and hate.
I love it a lot, because it's truly a powerful render engine and arguably one of the most amazing additions to Daz Studio in recent years. It gives me plenty of options for building scenes and, when done right, the results are astonishing.
I hate it because, well smack me in the face with a kipper if it isn't one of the more challenging render engines to get the most out of. The ghost lights I purchased recently have helped a lot with indoor scenes, previously one of my biggest bugbears, but there is still so much with regards to surface settings and lighting that I need to master to get some truly great images. I believe this also creates a difference between the materials used on different figures, so that using two of them in the same scene can make one look almost 'cartoon' alongside another. I find myself copying settings from one to the other while retaining the textures where possible.
Another love / hate is DForce.
It's awesome that Daz Studio, after many long years, finally has a proper solution to dynamic clothing (Optitex was a more like a crutch since it was too specialised), but darned if I can't figure out how to apply it sometimes. I'll add 'DForce modifiers' to a skirt only to find when trying to run the simulation that Daz can't find it. I'm not sure if I apply it to an object as a whole, or to individual surfaces (I've tried both), and there seems to be relatively little documentation on it right now.
All that said though, both of these I think I love them more than I have trouble with them. They're fantastic tools, it's just my understanding of them that needs to up its game.
Have you entered an author name in Edit>Preferences for the beta? Is it the same as the author in the production build?
Even thirty years ago, I would hear women greet a group of their female friends with 'hi, guys', but then say something like 'Oh, I wouldn't say anything like that to _guys_, you know.' Historians of language will be confused.
I think guys , is common term for both genders. I remember Magnum pi using that term back in the 80’s
I also hate all skirts that don't have morphs to move up, left, right etc. like all the skirts of OOT. But in the same time I can love this skirt because it looks nice.
Like this skirt https://www.daz3d.com/leather-skirt-outfit-for-genesis-3-female-s
It's the perfect skirt, if it just had morphs...
Well the product page says it does, but maybe not those you want?
I think it also depends on your location. In the UK in the not so distant past, "guys" only referred to men, but more recently it has morphed into refering to either gender. I guess we in the UK have been watching too much Magnum PI.
Okay, I was just reminded about a product I have a love/hate relationship with; https://www.daz3d.com/holoflow-for-genesis-3-female-s . Love the outfit, except for the included body morphs that cause the arms and legs to compress against the gloves and boots. Have to turn those off whenever I use it because I don't care for the way it looks.
It's only adjusting in width and so on but I like to see wind morphs like in this product https://www.daz3d.com/cathy-outfit-for-genesis-3-female-s
OK. Well if nothing else you can always create your own morphs.
...never remember having to do that for the production build before (still running the general release of 4.9 concurrently). Didn't realise that needed to be done with each beta release.
...@ Herald of Fire. I feel the same about Iray as well, however, not so much because of the challenge of getting what I want out of it, but the challenge of being able to afford a robust GPU card (particularly these days) on my tight income so I'm not stuck "watching the grass grow" rendering on the CPU.
It should be needed only once per release channel, but the author name must match the name stored in the scene file for File>Save to work without a dialogue.
I love fog/special effect products, but hate that when I use them with mesh lights then the shapes of the lights become visible. I guess this could apply vice versa too.
...just did it and tested. Would still be working with 4.9 if some content I have didn't require 4.10 as I don't have a GPU card powerful enough to handle dForce.
A GPU is not required for dforce. I'm using a CPU only laptop with intergrated intel graphics and only 8gb of ram and I can use dforce. It's slow. But I can use it.
Male faces with perfectly manicured, geometric eyebrows are not my favourite. Fortunately, they seem to be on the decline, since the invention of stick-on eyebrows.
And male facial and body hair - I won't buy a skin if there's no hairless option. One hairless skin that I have, the PA removed all hair from the diffuse layer, but left it on the bump maps, etc. So you can still see it in the renders.
...already dealt with slowness impacting workflow with Iray CPU rendering which is why I went back to 3DL.