Seeking Shaders (3Delight preferred)

Geminii23Geminii23 Posts: 1,328
edited March 2018 in The Commons

So I feel like I have only the same 3 or 4 textures for all the comic book characters I am trying to make.  I have been searching and searching but can't seem to find a lot of sahder sets design specifically for 3Delight.  I am most interested in shaders that have a good texture quality like what you would se in the new Marvel and DC costume designs.  Any suggestions?

Post edited by Geminii23 on

Comments

  • KinichKinich Posts: 925

    It's not one I have but might this suit: https://www.daz3d.com/super-shaders-super-bundle not the cheapest set but hopefully it'll go on sale sometime during March and you might be able to pick it up cheaper.

    I was going to recommend Day Job Shaders that had a selection of cloth shaders, Denim, Linen, Cashmere etc but it seems to have vanished from the store. But there is also The Fabricator with which you can mix weaves and colours here: https://www.daz3d.com/the-fabricator

     

    Lots of others as well, if you're a PC+ member there are a fair few at $1.99

  • Geminii23Geminii23 Posts: 1,328

    Thanks.  That Super Bundle looks pretty good but definitely pricey.  Added to my wishlist.

    Also, I am trying to texture an .obj file that I imported.  Basically I can apply metal shaders and basic colors, but the surface is smooth and won't take any actual textures.  For instance, I created a set of nano tech designed images for diffuse, bump, normal and speculatiry.  When I try to apply nothing happens.  The obj is still just smooth and black.  It won't render even showing the nano diffuse texture I made.

    Any thoughts?

    Thanks

  • Geminii23Geminii23 Posts: 1,328

    I know this an older thread, but I am having similar problem.  I have obj files I have imported and trying to apply textures and shaders to them.  I was able to go into Geometry Editor and create new surfaces for the different parts, but when I apply textures nothing seems to happen.  The parts just end up being black or what ever diffuse color I have defined.  Nothing else.

  • Sven DullahSven Dullah Posts: 7,621

    Not quite sure what you're looking for, but here's some nice metal shaders with good displacement- and reflection maps, very versatile IMO:

    https://www.daz3d.com/shaders-revisited-metallic-grunge-shaders-for-daz-studio

  • scorpioscorpio Posts: 8,533
    Geminii23 said:

    So I feel like I have only the same 3 or 4 textures for all the comic book characters I am trying to make.  I have been searching and searching but can't seem to find a lot of sahder sets design specifically for 3Delight.  I am most interested in shaders that have a good texture quality like what you would se in the new Marvel and DC costume designs.  Any suggestions?

    Shaders or Shader presets?

  • scorpioscorpio Posts: 8,533
    Geminii23 said:

    Thanks.  That Super Bundle looks pretty good but definitely pricey.  Added to my wishlist.

    Also, I am trying to texture an .obj file that I imported.  Basically I can apply metal shaders and basic colors, but the surface is smooth and won't take any actual textures.  For instance, I created a set of nano tech designed images for diffuse, bump, normal and speculatiry.  When I try to apply nothing happens.  The obj is still just smooth and black.  It won't render even showing the nano diffuse texture I made.

    Any thoughts?

    Thanks

    Is it UV mapped?

  • Faeryl WomynFaeryl Womyn Posts: 3,741

    I have had that problem before and though I can say for sure, I believe it needs to be uvmapped in order for the actual textures to work on it.

  • KinichKinich Posts: 925

    Your welcome, I'm afraid that I don't know what the issue with the .obj might be I'm not a modeler but I've not had an problems applying shaders to imported .obj's but it might be something to do with the way it's set up, all I can think of trying is using the Geometry Editor to assign some new surfaces and see if you can apply shaders to them, I have no idea if this might work as this is complete guess work on my part.

  • JOdelJOdel Posts: 6,322

    You might try looking into https://www.daz3d.com/pimp-my-prop

    It's by the same artist as the Fabricator and the Hybrid grunge bundle, and is for 3DLight. The Fabricatror also has a number of add-on packages for clothing and other upholstry type uses.

    Khory used to have her own website, but it's disappeared and there is now something in Japanese in its place. 

  • Richard HaseltineRichard Haseltine Posts: 108,892

    And is the model UV mapped?

  • Geminii23Geminii23 Posts: 1,328
    edited March 2018
    scorpio said:
    Geminii23 said:

    Thanks.  That Super Bundle looks pretty good but definitely pricey.  Added to my wishlist.

    Also, I am trying to texture an .obj file that I imported.  Basically I can apply metal shaders and basic colors, but the surface is smooth and won't take any actual textures.  For instance, I created a set of nano tech designed images for diffuse, bump, normal and speculatiry.  When I try to apply nothing happens.  The obj is still just smooth and black.  It won't render even showing the nano diffuse texture I made.

    Any thoughts?

    Thanks

    Is it UV mapped?

    how can I tell if it is UV mapped?  

    So what I have done is downloaded an .stl file from the internet.  I import into Blender and convert to .obj.  Then i brought this into DAZ.  I used Geom Editor and created surfaces where I want to apply shader and/or textures.  So I can apply some shader presets such as Supersuit metals, which gives me at least a color and a metallic or reflective surface appearance.  But if I try to apply a diffuse, normal, bump and displacement textures, they don't seem to show up at all.  So the object doesn't allow for any kind of texture such as a leather appearance.  Does that make sense? 

    Post edited by Geminii23 on
  • JOdelJOdel Posts: 6,322

    Have you tried rendering it, or just loking at it in the viewport? Some shaders don't show up except in the render.

  • scorpioscorpio Posts: 8,533
    Geminii23 said:
    scorpio said:
    Geminii23 said:

    Thanks.  That Super Bundle looks pretty good but definitely pricey.  Added to my wishlist.

    Also, I am trying to texture an .obj file that I imported.  Basically I can apply metal shaders and basic colors, but the surface is smooth and won't take any actual textures.  For instance, I created a set of nano tech designed images for diffuse, bump, normal and speculatiry.  When I try to apply nothing happens.  The obj is still just smooth and black.  It won't render even showing the nano diffuse texture I made.

    Any thoughts?

    Thanks

    Is it UV mapped?

    how can I tell if it is UV mapped?  

    So what I have done is downloaded an .stl file from the internet.  I import into Blender and convert to .obj.  Then i brought this into DAZ.  I used Geom Editor and created surfaces where I want to apply shader and/or textures.  So I can apply some shader presets such as Supersuit metals, which gives me at least a color and a metallic or reflective surface appearance.  But if I try to apply a diffuse, normal, bump and displacement textures, they don't seem to show up at all.  So the object doesn't allow for any kind of texture such as a leather appearance.  Does that make sense? 

    The supersuit shader presets use texture maps diffuse etc, it doesn't sound like it is UV mapped.

  • Geminii23Geminii23 Posts: 1,328
    JOdel said:

    Have you tried rendering it, or just loking at it in the viewport? Some shaders don't show up except in the render.

    Hi, yes.  When I render it doesn't have any texture applied.  Just solid color.

     

    scorpio said:
    Geminii23 said:
    scorpio said:
    Geminii23 said:

    Thanks.  That Super Bundle looks pretty good but definitely pricey.  Added to my wishlist.

    Also, I am trying to texture an .obj file that I imported.  Basically I can apply metal shaders and basic colors, but the surface is smooth and won't take any actual textures.  For instance, I created a set of nano tech designed images for diffuse, bump, normal and speculatiry.  When I try to apply nothing happens.  The obj is still just smooth and black.  It won't render even showing the nano diffuse texture I made.

    Any thoughts?

    Thanks

    Is it UV mapped?

    how can I tell if it is UV mapped?  

    So what I have done is downloaded an .stl file from the internet.  I import into Blender and convert to .obj.  Then i brought this into DAZ.  I used Geom Editor and created surfaces where I want to apply shader and/or textures.  So I can apply some shader presets such as Supersuit metals, which gives me at least a color and a metallic or reflective surface appearance.  But if I try to apply a diffuse, normal, bump and displacement textures, they don't seem to show up at all.  So the object doesn't allow for any kind of texture such as a leather appearance.  Does that make sense? 

    The supersuit shader presets use texture maps diffuse etc, it doesn't sound like it is UV mapped.

    How would I go about adding UV mapping to this.  I do have Blender but not that good with it.

  • kyoto kidkyoto kid Posts: 42,037

    ...anyone know if these are for 3DL?

    https://www.daz3d.com/glamorous-glasses

  • Geminii23Geminii23 Posts: 1,328

    Sorry for posting in this old thread, but I am having the same problem.  I downloaded some armor items as stl from thingiverse and then conerted to obj in Blender.  I imported those into DAZ and uesed the Geometry editor to slice them up and set different surfaces, but no matter what shaders I use, I can't apply any kind of texture to them.  Basically I just end up with plain color, but it won't take bump, diff, normal maps at all.  So for instance if I try to apply a leather texture, the obj just stay as a smooth object that is brown.

    Any advice would be great.  Thanks.

  • FSMCDesignsFSMCDesigns Posts: 12,846
    Geminii23 said:

    Sorry for posting in this old thread, but I am having the same problem.  I downloaded some armor items as stl from thingiverse and then conerted to obj in Blender.  I imported those into DAZ and uesed the Geometry editor to slice them up and set different surfaces, but no matter what shaders I use, I can't apply any kind of texture to them.  Basically I just end up with plain color, but it won't take bump, diff, normal maps at all.  So for instance if I try to apply a leather texture, the obj just stay as a smooth object that is brown.

    Any advice would be great.  Thanks.

    Probably needs to be UVmapped. Take it back into Blender and apply a basic box mapping to it and see if that helps.

  • IllucidIllucid Posts: 25
    kyoto kid said:

    ...anyone know if these are for 3DL?

    https://www.daz3d.com/glamorous-glasses

    Those were made for 3DL. They also work with IRay.

    https://www.daz3d.com/forums/discussion/209356/

  • Geminii23Geminii23 Posts: 1,328
    Geminii23 said:

    Sorry for posting in this old thread, but I am having the same problem.  I downloaded some armor items as stl from thingiverse and then conerted to obj in Blender.  I imported those into DAZ and uesed the Geometry editor to slice them up and set different surfaces, but no matter what shaders I use, I can't apply any kind of texture to them.  Basically I just end up with plain color, but it won't take bump, diff, normal maps at all.  So for instance if I try to apply a leather texture, the obj just stay as a smooth object that is brown.

    Any advice would be great.  Thanks.

    Probably needs to be UVmapped. Take it back into Blender and apply a basic box mapping to it and see if that helps.

    Unfortunately I am not that skilled in Blender.  I have tried checking out some tutorials on YouTube, but not having any luck.  I also tried opening the obj in Carrara and tried UVmapping in that as well, but running into strange issue where the UV view just looks like a flat line on bottom on screen.  Ugh.

  • Richard HaseltineRichard Haseltine Posts: 108,892
    edited March 2018

    Split threads on the same topic from a couple of other threads and merged them here - if you post the same question in multiple places it's just gong to cause people to go over the same ground repeatedly.

    Post edited by Richard Haseltine on
  • kyoto kidkyoto kid Posts: 42,037
    Illucid said:
    kyoto kid said:

    ...anyone know if these are for 3DL?

    https://www.daz3d.com/glamorous-glasses

    Those were made for 3DL. They also work with IRay.

    https://www.daz3d.com/forums/discussion/209356/

    ..thank you

  • srieschsriesch Posts: 4,243

    UVMapper (verify, but I think https://www.uvmapper.com/ ) might be one option.

  • Geminii23Geminii23 Posts: 1,328
    sriesch said:

    UVMapper (verify, but I think https://www.uvmapper.com/ ) might be one option.

    Unfortunately it is only available on Windows it seems.  I am on a MAC.

  • KinichKinich Posts: 925

    Hexagon also has UV mapping capabilities, currently free from DAZ & they have been doing updates recently, not sure how good it is as I've never really got into the modeling side of things (one of these daysmaybe), but as it's free it could well be worth a try.

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