Architecture
VIArts
Posts: 1,496
in The Commons
How would you model architecture? Weld all parts -- stairs, raillings, walls, ceiling,floor, etc -- together or leave it all separate?
How would you model architecture? Weld all parts -- stairs, raillings, walls, ceiling,floor, etc -- together or leave it all separate?
Comments
Depends on how modular you want the set to be.
If possible, group it, but not weld it!
The problem with that is that it makes it very time consuming to hide things and far more time consuming to save stuff out. Seperate surfaces for walls and ceiling are better and more streamlined. The mesh takes very little vram compared to textures.
If it's a grouped figure just select the parts, which should be no slower than selecting the surfaces, and turn off visibility for all at once via the parameters pane.
I'm working (okay, mostly at the planning stages) on a small apartment (none of the ones out there meet my needs) and I plan using the Dream House setup as a guide... so each room grouped by wall, but with one surface group each for walls, trims, etc. I just find it faster to hit the "eye" on the scene tab to turn off a given wall than to have to adjust the surfaces tab for each one.