Ready !! - mcjA3CropTop -- Summer Crop-top for Aiko3

2

Comments

  • mCasualmCasual Posts: 4,604
    edited June 2013

    there ya go i think my crop-top tailor-bot is complete ( last addition was the waist-band fitting

    image 2, the Breastsize 4 morph, good test shape for the tailorBot

    unreal2.jpg
    999 x 999 - 234K
    seeit.gif
    600 x 600 - 925K
    Post edited by mCasual on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It really looks the part now, great job.

    These renders are first class, I must look at Blender again in a week or two.

  • mCasualmCasual Posts: 4,604
    edited June 2013

    It really looks the part now, great job.

    These renders are first class, I must look at Blender again in a week or two.

    thanks ! as a bonus i think i figured how to do spandex ... which should be useful for the bikini bottom


    note that all my Blender renders of Daz Studio scenes are done with the help of my script mcjTeleblender

    http://www.daz3d.com/forums/discussion/2877/

    https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2

    https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

    --

    it does require time to read the instructions though

    chull.png
    720 x 800 - 23K
    breathe.gif
    340 x 340 - 297K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    here you see i added the tent/bridge (convex hull) effect to the waist band, i think it's a small but worthy improvement,

    the section going from the shoulder straps to the waistband should ideally be spandex

    for now it just hovers 1.5mm away from Aiko

    ( Blender/Cycles lime velvet shader )

    tenti.jpg
    600 x 600 - 94K
    Post edited by mCasual on
  • stronghandsstronghands Posts: 104
    edited December 1969

    I love your attention to detail, as well as your scientific approach to modeling.

    Love how this is looking too. :D

  • mCasualmCasual Posts: 4,604
    edited June 2013

    the "muscular" morph which gave me trouble ( the linea alba is where the high-waist band closes )

    i'd say it looks better when the clothes are not glued on the body, except if it was a wet t shirt

    muscle.jpg
    720 x 960 - 156K
    Post edited by mCasual on
  • stronghandsstronghands Posts: 104
    edited December 1969

    I agree with you about clothes fitting. Hmmmmm...maybe a wet t-shirt should be your next project... LOL

  • mCasualmCasual Posts: 4,604
    edited June 2013

    I agree with you about clothes fitting. Hmmmmm...maybe a wet t-shirt should be your next project... LOL

    before that i'd like to improve my skills at adding fabric wrinkles and tension folds
    i think it really brings clothes to another level when there's wrinkles and randomness and small imperfections

    monochromebreastsize3.jpg
    720 x 960 - 87K
    breastsize3.jpg
    720 x 960 - 100K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    here are the 18 shapes !!

    note that the hems will be added later

    there maybe also be a mesh and UV-map beautifier step

    looks like it will be ready by next weekend

    rearside.jpg
    480 x 960 - 93K
    shapes4b.jpg
    1920 x 1200 - 599K
    shapes3.jpg
    1848 x 640 - 245K
    shapes2.jpg
    1848 x 640 - 251K
    shapes1.jpg
    1848 x 640 - 252K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    Amy and the 18 crop tops

    i "manually" corrected each one.

    next i want to improve textures ( reduce stretching )

    then add the hems which give it thickness instead of having it look like paper

    18croptops.jpg
    1024 x 768 - 243K
  • mCasualmCasual Posts: 4,604
    edited June 2013

    figure 3 : around the (crop-top) world

    but more seriously, i'm at the phase where i have the morph-shapes
    and i want to redistribute the vertices to maintain non-distorted textures

    so far i used low-detail textures so we could not see the small distortions but they exist

    once that's done i re-generate the hems which give the fabric a thickness

    then i'll make the collar-bend morphs -- but but but i wont spend too much effort on this step

    figure 1 : normalization along the vertical axis

    figure 2 : a more extreme case which benefits a lot from the treatment

    hemm.jpg
    1280 x 720 - 251K
    bs4.jpg
    673 x 704 - 141K
    befaft.jpg
    1064 x 740 - 287K
    didntknowiwaslost.gif
    600 x 800 - 150K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    you'll just have to guess what that's about

    goth.jpg
    900 x 900 - 133K
  • cwichuracwichura Posts: 1,042
    edited December 1969

    I'm gonna guess support for her thermal sensors morph...

  • mCasualmCasual Posts: 4,604
    edited June 2013

    cwichura said:
    I'm gonna guess support for her thermal sensors morph...

    if i made a ''slip out'' morph the crop top could make it into a Huffington Post slideshow!

    puns.jpg
    1280 x 720 - 67K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    in the end i went for simplicity

    the Nipple" morph will soft-pull on the crop-top enough to clear Aiko's nipples

    to get more pronounced results will require making / using displacement / bump maps

    which wont be hard since the UV map is well-behaved

    hibeams.jpg
    960 x 720 - 159K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    crop top news update

    hem width fixing , all around

    aiming for the release tomorrow!

    tao.png
    800 x 999 - 746K
    mapme.png
    800 x 999 - 397K
    thats_the_sight_of_it.png
    1200 x 900 - 246K
    Animation2.gif
    512 x 384 - 841K
    Post edited by mCasual on
  • M F MM F M Posts: 1,388
    edited December 1969

    Looking forward to tomorrow then (^_^)d.

  • mCasualmCasual Posts: 4,604
    edited December 1969

    M F M said:
    Looking forward to tomorrow then (^_^)d.

    lets say late Monday, in the GMT -5 timezone :)

    thefaithfulandthelow.jpg
    1200 x 900 - 222K
  • M F MM F M Posts: 1,388
    edited June 2013

    Heheh - take your time, get it right (^_^)h. The observations in this thread are worth the extra "weight" ;-).

    Post edited by M F M on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    crop-top news

    worked on the UV map a bit

    new expected release date would be tomorrow :)

    thatstheuvs.gif
    400 x 500 - 774K
    uvalmost.png
    800 x 999 - 386K
    uv3.jpg
    1280 x 720 - 216K
    uvtoo.jpg
    1280 x 720 - 270K
    UVVT.png
    800 x 999 - 260K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    a render with the new UVs!

    with most textures i think it will look good

    maybe just avoid textures with lots of straight lines

    333.jpg
    600 x 750 - 122K
  • mCasualmCasual Posts: 4,604
    edited June 2013

    more delays ( i had to write/use a UV transfer utility )

    the silver lining being the improved texturizingabilitizing

    efgh2.jpg
    1024 x 768 - 246K
    efgh1.jpg
    1024 x 768 - 233K
    trickinnit.png
    1024 x 768 - 559K
    DESIGNER.png
    1024 x 768 - 432K
    hola.jpg
    1280 x 720 - 250K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2013

    the new UV mapping was merged with the 17-morphs prop

    next i have to convert it into a figure

    then i inject the morphs in that

    then i see if i can get away by creating a cheap (ideally left unused ) collar-bend morph

    then i can post the crop top !

    ---

    figure 2 : well actually there's some touch ups to do on the shapes

    natural.jpg
    1000 x 1000 - 94K
    brsiz4.jpg
    1000 x 1000 - 69K
    twik.jpg
    1200 x 600 - 117K
    twinky.gif
    400 x 400 - 849K
    calabria.png
    1200 x 600 - 581K
    Post edited by mCasual on
  • amy_aimeiamy_aimei Posts: 139
    edited December 1969

    Hi Casual,

    It is a well-made piece of conforming clothing. It seems to me that part of it is generated by scripts. I really interested in it. Could you share your process or experiences?

    Amy

  • mCasualmCasual Posts: 4,604
    edited June 2013

    amy_aimei said:
    Hi Casual,

    It is a well-made piece of conforming clothing. It seems to me that part of it is generated by scripts. I really interested in it. Could you share your process or experiences?

    Amy

    if i can turn it into something that can be used by someone else than me, i'll publish the scripts
    for example, the scripts i wrote expect pieces of cloths that have a grid layout
    and they expect some animated guides to be present in the scene
    then the scripts "walk" through the cloth grids and push the cloth against the figure ( using the installed mcjCollider plugin )
    then the scripts pull back the cloth by having it follow a convex-hull rules http://en.wikipedia.org/wiki/Convex_hull
    what's more i wrote the scripts for DS3 since it's more stable

    so it's not ready for universal tasks

    i even have to "hold the scripts by the hand" and do cut and pasting using wordpad, so it's not fully automated

    one script i've been meaning to publish is simple, it can shrink-wraps clothes onto a figure

    ahem.jpg
    1920 x 1080 - 720K
    hem.jpg
    1633 x 989 - 394K
    chestwidth.jpg
    1000 x 1000 - 240K
    Post edited by mCasual on
  • M F MM F M Posts: 1,388
    edited December 1969

    Casual said:
    ...then the scripts "walk" through the cloth grids and push the cloth against the figure ( using the installed mcjCollider plugin )
    then the scripts pull back the cloth by having it follow a convex-hull rules http://en.wikipedia.org/wiki/Convex_hull

    The "pulling back" to a more regular convex hull I can imagine... I can see that would help make the cloth smoother over the "dips and crevices" of the body shape (eg the depression over collarbone, the strap running from neck to bulge of breast etc)... but, how do you stop it from making the band around Aiko's mid-section flare up away from her body to skip the curve of her lower breast - manually?

    one script i've been meaning to publish is simple, it can shrink-wraps clothes onto a figure


    Similar to Blender's shrinkwrap modifier? or more advanced?

  • mCasualmCasual Posts: 4,604
    edited June 2013

    M F M said:
    Casual said:
    ...then the scripts "walk" through the cloth grids and push the cloth against the figure ( using the installed mcjCollider plugin )
    then the scripts pull back the cloth by having it follow a convex-hull rules http://en.wikipedia.org/wiki/Convex_hull

    The "pulling back" to a more regular convex hull I can imagine... I can see that would help make the cloth smoother over the "dips and crevices" of the body shape (eg the depression over collarbone, the strap running from neck to bulge of breast etc)... but, how do you stop it from making the band around Aiko's mid-section flare up away from her body to skip the curve of her lower breast - manually?

    one script i've been meaning to publish is simple, it can shrink-wraps clothes onto a figure


    Similar to Blender's shrinkwrap modifier? or more advanced?

    the waist band is a stack of loops, the tension is horizontal, like a series of rubber bands

    for the breasts the tension is vertical ( or trapezoidal ) , one end of the rubber bands is attached at the top of the waist band at the front, the other end is attached at the top of the waist band in the back. See image below, : profile view of the breast cloth under tension

    ---

    the simple shrink wrap works like this : for each vertex of the dress, move away from the figure along a pole which is standing perpendicular to the dress surface at the position of the vertex, install the mcjCollider there, align it along the pole, pointing in the direction of the figure, "launch" the mcjCollider, it will stop at the surface of the body, pull back 2 mm, move the dress vertex to that position

    this only works for tube dresses or straps with no folds and hems

    very practical for the first steps of making shoes and clothes

    cave.png
    698 x 982 - 21K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited December 1969

    M F M said:
    Casual said:
    ...then the scripts "walk" through the cloth grids and push the cloth against the figure ( using the installed mcjCollider plugin )
    then the scripts pull back the cloth by having it follow a convex-hull rules http://en.wikipedia.org/wiki/Convex_hull

    The "pulling back" to a more regular convex hull I can imagine... I can see that would help make the cloth smoother over the "dips and crevices" of the body shape (eg the depression over collarbone, the strap running from neck to bulge of breast etc)... but, how do you stop it from making the band around Aiko's mid-section flare up away from her body to skip the curve of her lower breast - manually?

    one script i've been meaning to publish is simple, it can shrink-wraps clothes onto a figure


    Similar to Blender's shrinkwrap modifier? or more advanced?

    if you keep an eye on this thread http://www.daz3d.com/forums/discussion/24707/

    i'll post a basic shrink wrapper script this evening

  • M F MM F M Posts: 1,388
    edited December 1969

    Ah - I see... and thank you! (^/\^).

  • mCasualmCasual Posts: 4,604
    edited December 1969

    Oh My Yoda! How lucky can you be!
    And you thought the day would be uneventful.
    You get to see the first mildly successful attempt at adding hems to the crop top.

    by generating the hems after the 17 morph shapes exist i avoid having damaged hems

    the final hems wont look flat-squary as the ones shown here

    whatwehemabouthems.jpg
    1280 x 720 - 178K
Sign In or Register to comment.