What's funny is, I keep looking for the like button. So I'm always forced to make a comment or else you don't get any feedback.
But that's a great shot of anawesome character. Actually my favorite. His, I believe was the story of the sniper-son.
And you had to figure out a way to change his life. Well written.
For eyes that are basically just black orbs, they are somehow very expressive.
What's funny is, I keep looking for the like button. So I'm always forced to make a comment or else you don't get any feedback.
But that's a great shot of anawesome character. Actually my favorite. His, I believe was the story of the sniper-son.
And you had to figure out a way to change his life. Well written.
For eyes that are basically just black orbs, they are somehow very expressive.
There's a resolute sadness there.
He was an interesting character. He was my favorite new alien character introduced in Mass Effect 2. There were so many interestiing additions in that game. No matter what people think about ME3 or MEA, I think the ME universe is very cool.
My ongoing challenge to make the digital version of K'tharr Rauthimas (a personal creation) ever closer to my conventionally illustrated version, as seen in this post...
The latest refinement, a "smart" prop based "pectoral ruff". When I first doodled the character in March 1985, I gave her a "ruff" that would (in theory) sidestep issues surrounding an "unclothed" character. I had made several attempts over the last ocuple of years, but none of my experiments looked right. Then, a bit over a month ago, I hiy upon a solution that worked for another cat-girl concept, Mzzkiti of "Freighter Tails" which also used Melody as the base figure. I saved the mesh after I had "parented" it to the figure which turned it into a "smart" prop. That meant that after I had selected a figure that had a "chest" body group and then load the ruff prop, it would automatically attach itself to the selected figure. As both were "Melody", it popped right into proper position. I didn't even have to use the "morph brush" to eliminate any "clipping" (poke through) with the jacket!
No doubt I can still find details I can tweak, but the ruff, or lack thereof, was the last major distinguishing difference between the polygonal and drawn versions.
Actually she did, that explains the ships strange position and the red lights showing inside.
Things looked better from the orbit.
Thought so. Both images are very nice. Good work. I’ve been meaning to do a cockpit shot from the Shuttlestar, but keep getting side tracked on other projects. I love that ship. It’s one of the best in the Daz market.
Thought so. Both images are very nice. Good work. I’ve been meaning to do a cockpit shot from the Shuttlestar, but keep getting side tracked on other projects. I love that ship. It’s one of the best in the Daz market.
Thank you! You are right about the Shuttlestar and it works so nicely with IRAY!
Comments
What's funny is, I keep looking for the like button. So I'm always forced to make a comment or else you don't get any feedback.
But that's a great shot of anawesome character. Actually my favorite. His, I believe was the story of the sniper-son.
And you had to figure out a way to change his life. Well written.
For eyes that are basically just black orbs, they are somehow very expressive.
There's a resolute sadness there.
He was an interesting character. He was my favorite new alien character introduced in Mass Effect 2. There were so many interestiing additions in that game. No matter what people think about ME3 or MEA, I think the ME universe is very cool.
PS: you can always like on my galleries. :-)
CyberPunk 2077
My ongoing challenge to make the digital version of K'tharr Rauthimas (a personal creation) ever closer to my conventionally illustrated version, as seen in this post...
https://www.daz3d.com/forums/discussion/comment/1750981/#Comment_1750981
The latest refinement, a "smart" prop based "pectoral ruff". When I first doodled the character in March 1985, I gave her a "ruff" that would (in theory) sidestep issues surrounding an "unclothed" character. I had made several attempts over the last ocuple of years, but none of my experiments looked right. Then, a bit over a month ago, I hiy upon a solution that worked for another cat-girl concept, Mzzkiti of "Freighter Tails" which also used Melody as the base figure. I saved the mesh after I had "parented" it to the figure which turned it into a "smart" prop. That meant that after I had selected a figure that had a "chest" body group and then load the ruff prop, it would automatically attach itself to the selected figure. As both were "Melody", it popped right into proper position. I didn't even have to use the "morph brush" to eliminate any "clipping" (poke through) with the jacket!
No doubt I can still find details I can tweak, but the ruff, or lack thereof, was the last major distinguishing difference between the polygonal and drawn versions.
Sincerely,
Bill
Police Chase
Updates version. I like this better.
Yes, way better.
One more tweak
CyberPunk2077: Game Over.
Turn and Burn Baby!
Nice pictures and a cool thread! Even if I already posted this in the gallery, I think it might fit in here...
Incredible.
Did she crash?
Actually she did, that explains the ships strange position and the red lights showing inside.
Things looked better from the orbit.
Thought so. Both images are very nice. Good work. I’ve been meaning to do a cockpit shot from the Shuttlestar, but keep getting side tracked on other projects. I love that ship. It’s one of the best in the Daz market.
Thank you! You are right about the Shuttlestar and it works so nicely with IRAY!
Nerio City, Mars
Jungle Strike Team
Another picture of the same series....Aiko8, Shuttlestar etc. Playing with bloom, DoF and light emitting shaders.
Cool.
UNS Gusdian Hanger Bay
I added post work. I couldn't help myself.
Ah, I see what you did there. :-)
The batsuit in Batman Beyond is pretty high-tech so I'm including it here.
Robotech
Space pirates? Do you have a license?
That's a big gun. :-)
You can never have too much firepower. :)
Hornets and Gnats
Desert Planet: